3255 Commits

Author SHA1 Message Date
pharan
c7cb29c779 [csharp] Translate libGDX labeled continue. 2017-04-30 21:34:42 +08:00
pharan
4c043c0eb6 [csharp] Minor formatting changes. 2017-04-30 21:33:44 +08:00
pharan
1a6c2b8d9f [unity] Minor editor fixes. 2017-04-30 21:29:56 +08:00
pharan
b0f178b68d [unity] Minor BoneFollower optimization. 2017-04-30 21:28:13 +08:00
badlogic
7c852570a5 [ue4] Added clipping. 2017-04-29 14:00:28 +02:00
badlogic
70e526d361 [cocos2d-objc] Fixed two color tinting plus clipping. 2017-04-28 15:02:24 +02:00
badlogic
14d3d49ac4 [cocos2d-objc] Added clipping. 2017-04-28 14:58:12 +02:00
badlogic
d52ac2afd4 [c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short 2017-04-28 14:31:18 +02:00
badlogic
537f033dad [c] Added SkeletonClipping and unit/leak test 2017-04-27 14:19:02 +02:00
badlogic
6a5e035cb5 [ts][webgl][widget] Fixed issues in Safari. Constants like SRC_ALPHA seem to no longer be exposed in Safari through WebGLRenderingContext properties. Closes #886 2017-04-26 15:56:52 +02:00
Ran QUAN / 権然
65304384d6 [unity] Fix bug in CloneVertexAttachment (#885) 2017-04-25 13:56:49 +08:00
badlogic
59eb90eb66 [c] Added Triangulator. Decomposition is leaking. 2017-04-24 13:58:55 +02:00
badlogic
8feed9f455 [c] Formatting 2017-04-21 12:41:29 +02:00
badlogic
458c1bc19d [c] Added dynamic array. 2017-04-21 12:39:33 +02:00
badlogic
18b63d18a6 [c] Added ClippingAttachment and loading code 2017-04-21 11:16:06 +02:00
badlogic
0d33ee5294 [xna] Updated samples 2017-04-21 10:46:58 +02:00
badlogic
c542fb3d91 [csharp] Separated triangulation and convex decomposition 2017-04-21 10:46:02 +02:00
badlogic
5b2a8cfd1e [ts] Separated triangulation and convex decomposition 2017-04-21 10:40:31 +02:00
badlogic
73dce74fcc [as3] Separated triangulation and convex decomposition 2017-04-21 10:33:55 +02:00
badlogic
f757b39fb1 [starling] Updated assets 2017-04-21 10:25:41 +02:00
badlogic
d0a79def31 [starling] Fixed assignment of MeshStyle and colorizing vertices. Closes #879 2017-04-21 10:24:18 +02:00
Nathan Sweet
7b40f0c4d0 Return number of clipping polygons.
For metrics in editor.
2017-04-21 15:07:10 +09:00
Nathan Sweet
a50ee49781 Renamed ConvexDecomposer to Triangulator. 2017-04-21 14:52:02 +09:00
Nathan Sweet
6454d76700 Revert AnimationState fix, which likely breaks mixing > 2 animations (even when multiple mixing is false, by using multiple tracks). 2017-04-21 13:18:15 +09:00
Nathan Sweet
6ceb623e54 Always use timelinesLast when not multipleMixing.
http://esotericsoftware.com/forum/Blend-Weirdness-in-Unity-3-5-7263?p=38334#p38334
2017-04-21 12:13:53 +09:00
badlogic
1e93019b82 [starling] Updated Raptor clipping repro. 2017-04-20 15:25:03 +02:00
badlogic
e8f54e996e [monogame] Solution links to spine-csharp project instead of linking source files with relative paths. 2017-04-20 15:10:03 +02:00
badlogic
0fd553e75a [csharp][libgdx] Fixed indexing in RegionAttachment. [monogame][xna] Fixed SkeletonMeshRenderer clipping 2017-04-20 15:02:24 +02:00
badlogic
a1889341c9 [libgdx] Fixed SkeletonViewer scale on HDPI screens, fixed NPE when saving preferences if no skeleton is loaded yet 2017-04-20 13:54:05 +02:00
Nathan Sweet
62db5d29de Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta 2017-04-20 20:47:54 +09:00
Nathan Sweet
f881ee6942 [libgdx] SkeletonViewer supports 2x scale for 4K displays. 2017-04-20 20:47:19 +09:00
badlogic
41f2e206d6 [xna] Added clipping to SkeletonMeshRenderer, doesn't quite work yet 2017-04-19 16:35:26 +02:00
badlogic
e5f9795d15 [xna] Refactored SkeletonMeshRenderer in preparation for clipping 2017-04-19 16:16:41 +02:00
badlogic
cd788ebbba [csharp] Refactored SkeletonClipping, spits out vertices and uvs separately so it can be easily reused in XNA and Unity 2017-04-19 15:38:51 +02:00
badlogic
4cd5ccc5b8 [csharp] Fixed port of ConvexDecomposer, SkeletonClipping 2017-04-19 15:15:37 +02:00
badlogic
69711476fc [c] Fixed _isNan. VC++ evaluates 0/0 at compile time and errors out with C2124 as the constant is a division by zero. 2017-04-19 15:08:33 +02:00
badlogic
686b2b551d [csharp] Ported ConvexDecomposer 2017-04-19 14:41:16 +02:00
badlogic
63c3a48014 [csharp] Added clipping attachment, loading and subs for clipping code 2017-04-19 14:14:09 +02:00
badlogic
282ca30e5a [xna] Fix project file 2017-04-19 13:30:07 +02:00
badlogic
d7873928d1 [monogame] Updated project file and assets 2017-04-19 13:21:25 +02:00
John
e86c93fced [unity] AttachmentTools for Texture2D 2017-04-19 15:44:20 +08:00
badlogic
2b4c2bcf94 [ts][webgl][widget] Fixed WebGL context loss in WebGL and widget backend. See CHANGELOG for details. 2017-04-18 15:37:44 +02:00
badlogic
297362f246 [ts] Fixed WebGL demos 2017-04-18 11:42:05 +02:00
badlogic
18e1157c54 [ts] Fixed Skeleton.getBounds(). Stride was incorrect. Closes #880 2017-04-18 11:31:00 +02:00
badlogic
26c1bfe8b4 [cocos2dx] Fixed #877, support for ETC1. Note that ETC1 is not supported when two color tinting is enabled! 2017-04-18 10:31:57 +02:00
badlogic
137f95a20f [cocos2dx] Added debug meshes rendering. 2017-04-18 10:26:25 +02:00
badlogic
355d80129f [ts][widget] Fixed retina handling, scale backbuffer of canvas by device pixel ratio 2017-04-18 10:02:03 +02:00
Dave Geddes
3ec6c85074 reuse existing canvas element when possible (#876)
* reuse existing canvas element when possible

* [ts][widget] enable retina quality graphics
2017-04-18 09:43:41 +02:00
pharan
52fc282984 [unity] Update shaders. 2017-04-17 18:10:58 +08:00
pharan
87677c34e3 [unity] Auto-set advanced rendering settings. 2017-04-17 18:09:04 +08:00