pharan
|
c7cb29c779
|
[csharp] Translate libGDX labeled continue.
|
2017-04-30 21:34:42 +08:00 |
|
pharan
|
4c043c0eb6
|
[csharp] Minor formatting changes.
|
2017-04-30 21:33:44 +08:00 |
|
pharan
|
1a6c2b8d9f
|
[unity] Minor editor fixes.
|
2017-04-30 21:29:56 +08:00 |
|
pharan
|
b0f178b68d
|
[unity] Minor BoneFollower optimization.
|
2017-04-30 21:28:13 +08:00 |
|
badlogic
|
7c852570a5
|
[ue4] Added clipping.
|
2017-04-29 14:00:28 +02:00 |
|
badlogic
|
70e526d361
|
[cocos2d-objc] Fixed two color tinting plus clipping.
|
2017-04-28 15:02:24 +02:00 |
|
badlogic
|
14d3d49ac4
|
[cocos2d-objc] Added clipping.
|
2017-04-28 14:58:12 +02:00 |
|
badlogic
|
d52ac2afd4
|
[c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short
|
2017-04-28 14:31:18 +02:00 |
|
badlogic
|
537f033dad
|
[c] Added SkeletonClipping and unit/leak test
|
2017-04-27 14:19:02 +02:00 |
|
badlogic
|
6a5e035cb5
|
[ts][webgl][widget] Fixed issues in Safari. Constants like SRC_ALPHA seem to no longer be exposed in Safari through WebGLRenderingContext properties. Closes #886
|
2017-04-26 15:56:52 +02:00 |
|
Ran QUAN / 権然
|
65304384d6
|
[unity] Fix bug in CloneVertexAttachment (#885)
|
2017-04-25 13:56:49 +08:00 |
|
badlogic
|
59eb90eb66
|
[c] Added Triangulator. Decomposition is leaking.
|
2017-04-24 13:58:55 +02:00 |
|
badlogic
|
8feed9f455
|
[c] Formatting
|
2017-04-21 12:41:29 +02:00 |
|
badlogic
|
458c1bc19d
|
[c] Added dynamic array.
|
2017-04-21 12:39:33 +02:00 |
|
badlogic
|
18b63d18a6
|
[c] Added ClippingAttachment and loading code
|
2017-04-21 11:16:06 +02:00 |
|
badlogic
|
0d33ee5294
|
[xna] Updated samples
|
2017-04-21 10:46:58 +02:00 |
|
badlogic
|
c542fb3d91
|
[csharp] Separated triangulation and convex decomposition
|
2017-04-21 10:46:02 +02:00 |
|
badlogic
|
5b2a8cfd1e
|
[ts] Separated triangulation and convex decomposition
|
2017-04-21 10:40:31 +02:00 |
|
badlogic
|
73dce74fcc
|
[as3] Separated triangulation and convex decomposition
|
2017-04-21 10:33:55 +02:00 |
|
badlogic
|
f757b39fb1
|
[starling] Updated assets
|
2017-04-21 10:25:41 +02:00 |
|
badlogic
|
d0a79def31
|
[starling] Fixed assignment of MeshStyle and colorizing vertices. Closes #879
|
2017-04-21 10:24:18 +02:00 |
|
Nathan Sweet
|
7b40f0c4d0
|
Return number of clipping polygons.
For metrics in editor.
|
2017-04-21 15:07:10 +09:00 |
|
Nathan Sweet
|
a50ee49781
|
Renamed ConvexDecomposer to Triangulator.
|
2017-04-21 14:52:02 +09:00 |
|
Nathan Sweet
|
6454d76700
|
Revert AnimationState fix, which likely breaks mixing > 2 animations (even when multiple mixing is false, by using multiple tracks).
|
2017-04-21 13:18:15 +09:00 |
|
Nathan Sweet
|
6ceb623e54
|
Always use timelinesLast when not multipleMixing.
http://esotericsoftware.com/forum/Blend-Weirdness-in-Unity-3-5-7263?p=38334#p38334
|
2017-04-21 12:13:53 +09:00 |
|
badlogic
|
1e93019b82
|
[starling] Updated Raptor clipping repro.
|
2017-04-20 15:25:03 +02:00 |
|
badlogic
|
e8f54e996e
|
[monogame] Solution links to spine-csharp project instead of linking source files with relative paths.
|
2017-04-20 15:10:03 +02:00 |
|
badlogic
|
0fd553e75a
|
[csharp][libgdx] Fixed indexing in RegionAttachment. [monogame][xna] Fixed SkeletonMeshRenderer clipping
|
2017-04-20 15:02:24 +02:00 |
|
badlogic
|
a1889341c9
|
[libgdx] Fixed SkeletonViewer scale on HDPI screens, fixed NPE when saving preferences if no skeleton is loaded yet
|
2017-04-20 13:54:05 +02:00 |
|
Nathan Sweet
|
62db5d29de
|
Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta
|
2017-04-20 20:47:54 +09:00 |
|
Nathan Sweet
|
f881ee6942
|
[libgdx] SkeletonViewer supports 2x scale for 4K displays.
|
2017-04-20 20:47:19 +09:00 |
|
badlogic
|
41f2e206d6
|
[xna] Added clipping to SkeletonMeshRenderer, doesn't quite work yet
|
2017-04-19 16:35:26 +02:00 |
|
badlogic
|
e5f9795d15
|
[xna] Refactored SkeletonMeshRenderer in preparation for clipping
|
2017-04-19 16:16:41 +02:00 |
|
badlogic
|
cd788ebbba
|
[csharp] Refactored SkeletonClipping, spits out vertices and uvs separately so it can be easily reused in XNA and Unity
|
2017-04-19 15:38:51 +02:00 |
|
badlogic
|
4cd5ccc5b8
|
[csharp] Fixed port of ConvexDecomposer, SkeletonClipping
|
2017-04-19 15:15:37 +02:00 |
|
badlogic
|
69711476fc
|
[c] Fixed _isNan. VC++ evaluates 0/0 at compile time and errors out with C2124 as the constant is a division by zero.
|
2017-04-19 15:08:33 +02:00 |
|
badlogic
|
686b2b551d
|
[csharp] Ported ConvexDecomposer
|
2017-04-19 14:41:16 +02:00 |
|
badlogic
|
63c3a48014
|
[csharp] Added clipping attachment, loading and subs for clipping code
|
2017-04-19 14:14:09 +02:00 |
|
badlogic
|
282ca30e5a
|
[xna] Fix project file
|
2017-04-19 13:30:07 +02:00 |
|
badlogic
|
d7873928d1
|
[monogame] Updated project file and assets
|
2017-04-19 13:21:25 +02:00 |
|
John
|
e86c93fced
|
[unity] AttachmentTools for Texture2D
|
2017-04-19 15:44:20 +08:00 |
|
badlogic
|
2b4c2bcf94
|
[ts][webgl][widget] Fixed WebGL context loss in WebGL and widget backend. See CHANGELOG for details.
|
2017-04-18 15:37:44 +02:00 |
|
badlogic
|
297362f246
|
[ts] Fixed WebGL demos
|
2017-04-18 11:42:05 +02:00 |
|
badlogic
|
18e1157c54
|
[ts] Fixed Skeleton.getBounds(). Stride was incorrect. Closes #880
|
2017-04-18 11:31:00 +02:00 |
|
badlogic
|
26c1bfe8b4
|
[cocos2dx] Fixed #877, support for ETC1. Note that ETC1 is not supported when two color tinting is enabled!
|
2017-04-18 10:31:57 +02:00 |
|
badlogic
|
137f95a20f
|
[cocos2dx] Added debug meshes rendering.
|
2017-04-18 10:26:25 +02:00 |
|
badlogic
|
355d80129f
|
[ts][widget] Fixed retina handling, scale backbuffer of canvas by device pixel ratio
|
2017-04-18 10:02:03 +02:00 |
|
Dave Geddes
|
3ec6c85074
|
reuse existing canvas element when possible (#876)
* reuse existing canvas element when possible
* [ts][widget] enable retina quality graphics
|
2017-04-18 09:43:41 +02:00 |
|
pharan
|
52fc282984
|
[unity] Update shaders.
|
2017-04-17 18:10:58 +08:00 |
|
pharan
|
87677c34e3
|
[unity] Auto-set advanced rendering settings.
|
2017-04-17 18:09:04 +08:00 |
|