Logo
Explore Help
Sign In
UnityMirror/spine-runtimes
1
0
Fork 0
You've already forked spine-runtimes
mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-05 06:44:56 +08:00
Code Issues Packages Projects Releases Wiki Activity
10,721 Commits 17 Branches 33 Tags
Commit Graph

7 Commits

Author SHA1 Message Date
Harald Csaszar
c830f12423 [unity] Fixed 'RenderTexture FadeOut Transparency' example scene. 2025-11-17 19:36:16 +01:00
Harald Csaszar
5272bac421 [unity] Auto-migrated spine example scenes to split components. 2025-10-08 22:35:07 +02:00
Harald Csaszar
1531c15505 [unity] Fixed one more example scene to use SkeletonGraphic straight alpha texture settings. See #2928. 2025-09-22 21:09:02 +02:00
Harald Csaszar
2dc94a282c [unity] Fixed more example scenes to straight alpha textures. See #2928. 2025-09-22 18:20:04 +02:00
Harald Csaszar
346c4386fc [unity] Fixed SkeletonGraphic straight alpha settings in Render Texture FadeOut example scene. 2025-09-16 20:49:46 +02:00
Harald Csaszar
7f822b458a [unity] Updated SkeletonGraphic materials and blend modes sample scene for SkeletonGraphic after switching from PMA to straight alpha for better compatibility with Linear color space. 2025-09-16 20:37:37 +02:00
Harald Csaszar
8bcadb454e [unity] Moved Spine Examples to main spine-unity package, now installed via Package Manager Samples tab. Closes #2926. 2025-09-16 11:50:02 +02:00
Powered by Gitea Version: 1.23.4 Page: 985ms Template: 46ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API