Harald Csaszar
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27f5750445
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[unity] Fixed UnscaledTime setting being ignored with threaded animation enabled. Closes #2987.
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2025-11-28 17:19:00 +01:00 |
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Harald Csaszar
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e56e8cf734
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[unity] Disabled thread profiling by default, the define can be enabled via Spine Preferences. See #2981.
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2025-11-26 18:57:41 +01:00 |
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Harald Csaszar
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c7c95588f8
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[unity] Added SPINE_DISABLE_THREADING define to disable threaded animation and mesh generation entirely. Set via 'Scripting Define Symbols'.
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2025-11-17 21:31:12 +01:00 |
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Harald Csaszar
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c4aebc14ab
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[csharp][unity] Performed some exposed list optimizations by using added method EnsureSize which does not zero excess entries. Closes #2436.
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2025-11-17 19:51:10 +01:00 |
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Harald Csaszar
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c830f12423
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[unity] Fixed 'RenderTexture FadeOut Transparency' example scene.
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2025-11-17 19:36:16 +01:00 |
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Harald Csaszar
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a2b83f338d
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[unity] Fixed SkeletonGraphic exception on some Unity versions when blend modes used. Closes #2971.
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2025-11-07 14:18:06 +01:00 |
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Harald Csaszar
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9cccd52c2e
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[unity] Fixed SkeletonAnimation isUpdatedExternally accidentally being persisted. Closes #2965.
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2025-11-03 16:30:48 +01:00 |
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Harald Csaszar
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f6445e69dd
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[unity] Fixed a bug with threaded updates handling null SkeletonDataAssets when updated on main thread.
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2025-10-27 12:45:51 +01:00 |
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Harald Csaszar
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4a5cf750f5
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[unity] Moved SkeletonGraphic setting detection methods to public SkeletonGraphicUtility class.
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2025-10-20 21:54:12 +02:00 |
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Harald Csaszar
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59c90592c3
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[unity] Fixed unnecessary high number of prefab reverts. Closes #2953. See #1273.
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2025-10-17 17:08:12 +02:00 |
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Harald Csaszar
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2bbec26160
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[unity] Fixed SkeletonGraphic detect settings button not working with multi-select. Closes #2951.
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2025-10-17 11:02:15 +02:00 |
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Harald Csaszar
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4fc7a003c3
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[unity] Excluding modal dialogs when running editor in batch mode.
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2025-10-09 13:47:58 +02:00 |
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Harald Csaszar
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32dfaf1c0f
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[unity] Major Breaking Change: Split skeleton components into renderer and animation components. Added threading system. See 4.3-split-component-upgrade-guide.md for migration.
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2025-10-08 22:21:55 +02:00 |
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Harald Csaszar
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9507491927
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[unity] Fixed PMA workflow preset warning dialog only occurring on newly added atlas, not dependent ones where texture is reimported. See #2940.
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2025-10-01 11:30:58 +02:00 |
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Harald Csaszar
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9605df9737
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[unity] PMA workflow preset warning dialog only occurring once each import run, excluded Spine Examples assets. See #2940.
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2025-09-30 14:49:57 +02:00 |
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Harald Csaszar
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c4a3239e51
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[unity] Fixed PMA workflow preset related warnings only occurring on first import. Closes #2940.
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2025-09-29 17:22:01 +02:00 |
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Harald Csaszar
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201063bbf4
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[unity] Added a workflow mismatch dialog showing whenever problematic PMA settings are detected at an atlas.
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2025-09-26 14:31:38 +02:00 |
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Harald Csaszar
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2dc94a282c
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[unity] Fixed more example scenes to straight alpha textures. See #2928.
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2025-09-22 18:20:04 +02:00 |
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Harald Csaszar
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e04f55bdb5
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[unity] Fixed "Apply Additive Material" incorrectly set based on atlas workflow, added Spine Preferences setting instead. Closes #2908.
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2025-09-18 14:29:36 +02:00 |
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Harald Csaszar
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d543b22f92
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[unity] Increased package versions. See #2928.
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2025-09-17 15:23:28 +02:00 |
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Harald Csaszar
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8bcadb454e
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[unity] Moved Spine Examples to main spine-unity package, now installed via Package Manager Samples tab. Closes #2926.
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2025-09-16 11:50:02 +02:00 |
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Harald Csaszar
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92db076394
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[unity] Fixed render separator broken with slot alpha 0. Slot alpha 0 now skips attachments at multiple submeshes as well. Closes #2920.
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2025-09-02 13:25:40 +02:00 |
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Harald Csaszar
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0786af7586
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[unity] minor: increased package version for last commit.
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2025-08-07 15:09:01 +02:00 |
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Harald Csaszar
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6b978fcdf4
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[unity] Disabled raptor project's problematic inheric scale at jaw bone. Increased package version numbers.
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2025-06-24 18:01:26 +02:00 |
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Harald Csaszar
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fec9347128
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[unity] Fixed BoneFollower and BoneFollowerGraphic ignoring negative parent bone scale. Closes #2819.
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2025-04-18 19:27:53 +02:00 |
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Harald Csaszar
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f8332b7773
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[csharp][unity] Port of commit 68d262b5: Improved rendering performance when an attachment is fully inside a clipping attachment.
Reuse the original vertices rather than clipping's triangle soup.
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2025-04-04 19:27:36 +02:00 |
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Harald Csaszar
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01a847b7f7
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[unity] Fixed outline shaders semi transparent gap around skeleton. All outline shaders now provide a Fill parameter. Closes #2758.
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2025-02-20 19:37:20 +01:00 |
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Harald Csaszar
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1cdbf9be1a
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[unity] Set fps at generated SkeletonMecanim animation clip assets. Closes #2395.
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2025-02-11 15:29:38 +01:00 |
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Harald Csaszar
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2f7b431821
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[unity] SkeletonRenderTexture set dynamic GameObject layer same as original Renderer. Closes #2648.
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2025-02-11 14:50:52 +01:00 |
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Harald Csaszar
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1121e88422
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[unity] Fixed Inspector ArgumentOutOfRangeException at searching propertyPath. Closes #2746.
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2025-02-10 18:19:46 +01:00 |
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Harald Csaszar
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bc2628fbc5
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[unity] Increased package version for preceding commit.
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2025-02-05 11:00:26 +01:00 |
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Harald Csaszar
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ee558554fb
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[unity] Fixed InvalidCastException at version upgrade. Closes #2718.
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2024-12-20 17:12:37 +01:00 |
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Harald Csaszar
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951a4d7c86
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[unity] Fixed SkeletonGraphicInspector having inconsistent private access specifier, changed to protected. Closes #2715
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2024-12-17 16:28:51 +01:00 |
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Harald Csaszar
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906793db81
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[unity] Exposed public SkeletonGraphic.SetScaledPivotOffset method outside of the editor.
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2024-12-02 19:44:31 +01:00 |
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Harald Csaszar
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a6bf66ba32
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[spine-unity] Fixed too long filenames causing CMAKE fetch errors. Closes #2700.
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2024-11-28 18:56:29 +01:00 |
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Harald Csaszar
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fcce08a14a
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[unity] Fixed Mesh bounds computation always including origin. Closes #2701.
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2024-11-28 18:17:12 +01:00 |
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Harald Csaszar
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12bc8ae24d
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[unity] Fixed on-demand loading of blend mode materials. See #1890.
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2024-11-14 14:59:47 +01:00 |
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Harald Csaszar
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448c38c968
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[unity] Added basic Unity package dependencies for spine-unity package. Closes #2628.
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2024-10-01 17:30:46 +02:00 |
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Harald Csaszar
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bf8f1f69bf
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[unity] Skeleton Mecanim: Added new Mix Mode Match. Calculates Spine animation weights to best match provided Mecanim clip weights.
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2024-09-23 20:17:21 +02:00 |
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Harald Csaszar
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ff3492d941
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[unity] Fixed a potential null reference exception, potentially leading to failing drag and drop instantiation.
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2024-09-20 11:32:42 +02:00 |
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Harald Csaszar
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7a999ea934
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[unity] Fixed SPINE_TRIANGLE_CHECK define, was broken when disabled. Fixed documentation. Closes #2632.
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2024-09-12 14:12:03 +02:00 |
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Harald Csaszar
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fbcc080e7e
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[unity] Fixed clipping end attachment ignored when alpha is 0. Closes #2623.
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2024-09-05 18:04:39 +02:00 |
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Harald Csaszar
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4038bc9ba1
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[unity] Fixed Perforce auto check-out of unchanged files upon re-import, performing rever unchanged automatically. Closes #2618.
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2024-08-30 18:18:21 +02:00 |
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Harald Csaszar
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54e463048a
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[unity] SpineVisualElement improvements. Now supports settings reference mesh bounds via a different bounds animation.
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2024-08-29 17:27:07 +02:00 |
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Harald Csaszar
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4fe9e4582d
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[unity] Fixed physics constraints ignoring Z movement when Y-rotated. Closes #2614.
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2024-08-28 15:22:10 +02:00 |
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Harald Csaszar
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43e1d624dd
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[unity] Fixed wrong SkeletonUtilityBone position when used with RootMotion. Closes #2582.
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2024-07-19 12:37:44 +02:00 |
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Harald Csaszar
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b1fe837e8a
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[unity] Fixed SkeletonGraphic MatchRectTransformWithBounds wrong scale with layoutScaleMode. Closes #2577.
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2024-07-17 18:24:59 +02:00 |
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Harald Csaszar
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3e8c9dfa66
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[unity] Fixed SkeletonRootMotion ignoring parent bone scale set via transform constraints. Closes #2580.
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2024-07-16 18:14:17 +02:00 |
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Harald Csaszar
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d2953d6053
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[unity] Automatically updating SkeletonRootMotion references after SkeletonDataAsset change. Exposed rootMotionBoneName. Closes #2575.
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2024-07-10 17:36:04 +02:00 |
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Harald Csaszar
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cdc1a3a539
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[unity] Fixed quotes in Skeleton Prefab Mesh causing Unity Search Indexing issues, using brackets now. Closes #2572.
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2024-07-08 18:23:55 +02:00 |
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