Harald Csaszar
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3a7aff7a5c
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[unity] Improved SkeletonGraphic's "Match RectTransform with Mesh Bounds" features: providing a button in the Inspector, automatically called when instantiated in Editor. Closes #1607.
Improved general drag and drop behaviour of SkeletonDataAssets, they are now parented to the drop mouse-over target.
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2020-01-30 17:02:25 +01:00 |
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Harald Csaszar
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ed40731684
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[unity] Fixed unnecessary additional GC allocation of JSON deserializer in Editor (always caused allocation for version check). Closes #1608.
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2020-01-27 12:02:16 +01:00 |
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Harald Csaszar
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d252df7ece
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[unity] Fixed some compiler warnings when building for platforms instead of editor. Closes #1604.
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2020-01-24 13:55:45 +01:00 |
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Harald Csaszar
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c568169821
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[unity] Fixed BoneFollowerGraphic throwing null reference exception if it has no Canvas parent. Closes #1603.
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2020-01-21 13:41:26 +01:00 |
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Harald Csaszar
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28ab23d6d0
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[unity] minor - fixed method comment closing tag.
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2020-01-18 16:57:21 +01:00 |
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Harald Csaszar
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ec7f79d460
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[unity] Fixed color space of normalmap result when calling GetRepackedSkin() in Linear color space project. Providing additional parameter to specify additional texture layer color space now. Closes #1602.
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2020-01-18 16:31:21 +01:00 |
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Harald Csaszar
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1c9bd11aa1
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[unity] Added Unity version compatibility info to README.md file.
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2020-01-17 14:57:04 +01:00 |
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Harald Csaszar
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9acf99e763
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[unity] Fixed shader compilation error on PS4 platform related to static const in function. Closes #1600.
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2020-01-14 19:26:45 +01:00 |
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Harald Csaszar
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3cf66670cc
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[unity] Fixed SkinUtilities.GetClonedSkin performing shallow copy at Attachment key. Closes #1599.
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2020-01-14 18:54:04 +01:00 |
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Harald Csaszar
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ce61d429fd
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[unity] Fixed SkeletonAnimationMulti sample component showing wrong first frame after switching skeletons. Closes #1598.
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2020-01-13 18:02:35 +01:00 |
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Harald Csaszar
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a659b70f18
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[unity] Fixed Universal Render Pipeline/2D/Spine/Sprite negative scaleX losing normal-map functionality. Closes #1591.
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2020-01-09 18:31:39 +01:00 |
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Harald Csaszar
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5565022e42
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[unity] minor: added parameter description comment.
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2020-01-08 21:29:28 +01:00 |
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Harald Csaszar
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0f341f0594
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[unity] Fixed GetRepackedSkin partially ignoring textureFormat argument. Closes #1593. Also added optional TextureFormat array parameter for additional texture layers.
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2020-01-08 20:44:25 +01:00 |
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Harald Csaszar
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99ff4cba6b
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[unity] Minor - fixed a component menu name string (looed like accidental string replacement).
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2020-01-08 20:27:07 +01:00 |
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Harald Csaszar
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c1fd32abfd
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[unity] Fixed Universal Render Pipeline/2D/Spine/Sprite normals being incorrect in transparent areas. Closes #1588.
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2020-01-02 18:39:55 +01:00 |
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Harald Csaszar
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12897260d7
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[unity] Fixed GetRepackedSkin() ignoring mipmaps argument. Closes #1582.
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2019-12-23 17:34:37 +01:00 |
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badlogic
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89d9474e40
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2019-12-20 12:23:21 +01:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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Harald Csaszar
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d4b29c34c7
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[unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413.
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2019-12-20 10:07:20 +01:00 |
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Harald Csaszar
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3f9d7b1c63
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[unity] Fixed SkeletonData asset preview constantly loading when editing a prefab. Closes #1545.
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2019-12-16 17:13:33 +01:00 |
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Harald Csaszar
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ce0b4ff2b2
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[unity] Now supporting correct CanvasGroup alpha blending at SkeletonGraphic shaders via an additional parameter CanvasGroup Compatible. Closes #1576.
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2019-12-16 14:52:08 +01:00 |
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Harald Csaszar
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c59b2676bb
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[unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570.
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2019-12-12 15:54:16 +01:00 |
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Harald Csaszar
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9550e9e6bc
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[unity] Fixed Prefab Inspector constantly reloading in Unity 2019.3. Closes #1387.
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2019-12-11 21:04:02 +01:00 |
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Harald Csaszar
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68bf9d60df
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[unity] Fixed error when querying outline properties at LWRP shaders. Closes #1565.
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2019-12-09 15:54:56 +01:00 |
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Harald Csaszar
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a239aee367
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[unity] Import: Fixed Skeleton not being updated when atlas page texture count changed. Closes #1562.
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2019-12-05 12:57:29 +01:00 |
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Harald Csaszar
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dbdaafc6a0
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[unity] Fixed Timeline SpineAnimationStateTrack not showing Track Index parameter in Inspector at older Unity versions. Closes #1558.
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2019-12-02 19:10:22 +01:00 |
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Harald Csaszar
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237b33d82f
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[unity] Fixed Skin extension methods not copying skin bones and constraints. Closes #1556.
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2019-11-28 14:39:39 +01:00 |
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Harald Csaszar
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847ec12e3d
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[unity] Added Outline Shaders example scene to demonstrate switching to outline materials. See #1531.
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2019-11-27 13:47:51 +01:00 |
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Harald Csaszar
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68ae7bd441
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[unity] Added SkeletonRenderer.EditorSkipSkinSync property for setting custom skins in editor scripts. Only affects inspector synchronisation of skin with initialSkinName, not startup initialization. Closes #1469.
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2019-11-25 19:19:52 +01:00 |
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Harald Csaszar
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7da21aff7a
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[unity] Fixed reappearing incorrect draw order issue under some circumstances when using LWRP and 3+ submeshes with alternating materials. Now disabling GPU instancing at affected materials when fixDrawOrder parameter is enabled. Closes #1486.
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2019-11-21 16:03:40 +01:00 |
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Harald Csaszar
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572560d313
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[unity] Updated Hero skeleton assets to new combined one with sword and morning star skins. Added example scene "SkeletonUtility Platformer HingeChain Physics" for demonstration of hinge chain physics.
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2019-11-20 14:33:35 +01:00 |
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Harald Csaszar
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915273d458
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Example scenes: Updated Hero example character project. Merged spine-unity/Hero and ./Hero to a single new Hero project by Soren. The new project provides separate skins for morning star and sword. Updated other spine-unity example project versions.
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2019-11-20 13:50:31 +01:00 |
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Harald Csaszar
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fa712fc325
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[unity] Fixed Spine/Skeleton Lit shader not being affected by point lights. Closes #1550. Also fixed outline 4 vs 8 neighbourhood parameter being ignored (due to #pragma multi_compile / #pragma shader_feature not being evaluated in included cginc files, too late in preprocessor stage).
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2019-11-19 17:10:35 +01:00 |
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Harald Csaszar
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83e03e9c49
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[unity] Additional outline shader variant for all shaders. Added outline section to shader inspector GUIs. Closes #1531.
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2019-11-18 19:14:22 +01:00 |
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Harald Csaszar
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a5bcb324ff
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[unity] Fixed mask interaction materials not working when changing skins dynamically. Closes #1546.
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2019-11-11 19:30:52 +01:00 |
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Harald Csaszar
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179bb49f52
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[unity] Real physics hinge chains for both 2D and 3D physics. Create hinge chain` now create proper setup for Unity physics, including flipping support. Closes #1515.
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2019-10-31 17:54:38 +01:00 |
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Harald Csaszar
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f3bcd6e28f
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[unity] Fixed duplicated SkeletonUtilityBones not following properly. Closes #1536.
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2019-10-31 12:18:22 +01:00 |
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Harald Csaszar
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226d551594
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[unity] Fixed path name backslashes in Path.GetDirectoryName(), replaced by slashes. Due to pathname differences, SetDefaultTextureSettings was not called on import on Unity 2019.1 and 2019.2. See #1514. Added asset context to some log statements to quickly jump to corresponding asset.
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2019-10-30 17:30:53 +01:00 |
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Harald Csaszar
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86b979e812
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[unity] Fixed editor bone scale reset to 1.0 after play mode changes. Closes #1526.
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2019-10-22 17:12:39 +02:00 |
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Harald Csaszar
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ae2d40fd84
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[unity] SetDefaultTextureSettings was not called properly on import. Now fixed with working proper meta-file based solution. Closes #1514.
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2019-10-21 13:35:46 +02:00 |
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Harald Csaszar
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f595659423
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[unity] Fixed compile error on Unity 2018.3+.
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2019-10-20 18:43:15 +02:00 |
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Harald Csaszar
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5b98c80d32
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[unity] Fixed Unity editor bone scale resetting to 1.0 after play mode change. Closes #1526.
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2019-10-18 12:39:53 +02:00 |
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Harald Csaszar
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d3def95b08
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[unity] Added 'SpriteMask and RectMask2D' example scene to demonstrate mask setup.
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2019-10-15 15:36:23 +02:00 |
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Harald Csaszar
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39773969b6
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[unity] Fixed build error on Timeline UPM package and Unity 2018+ due to spine-timeline-editor.asmdef being included in normal build.
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2019-10-15 14:25:40 +02:00 |
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Harald Csaszar
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241846c16c
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[unity] Fixed SkeletonRagdoll2D incorrect limit angles in Unity 2019.2+. Closes #1521.
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2019-10-14 19:11:52 +02:00 |
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Harald Csaszar
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fc0a5df0db
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[unity] GetRepackedSkin allows to include normal maps (and other texture properties) during repacking via optional parameter. Closes #1519.
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2019-10-09 22:06:12 +02:00 |
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Harald Csaszar
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d517e32442
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[unity] Fixed SetDefaultTextureSettings not being called on import. Existing texture settings are preserved. Closes #1514.
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2019-10-08 18:00:41 +02:00 |
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Harald Csaszar
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2031fe14db
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[unity] Fixed timeline editor asmdef file for newer unity versions. See commit e4fefcf. See #1262.
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2019-10-07 21:51:05 +02:00 |
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Harald Csaszar
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82a2c26d54
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[unity] Updated timeline documentation and changelog to previous timeline feature commit f0b25c8. See #1262.
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2019-10-07 21:07:45 +02:00 |
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Harald Csaszar
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e769b848da
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[unity] Fixed SkeletonGraphic displaying setup pose instead of first frame on freeze. Closes #1511.
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2019-10-03 16:03:44 +02:00 |
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