30 Commits

Author SHA1 Message Date
badlogic
06e7037503 [runtimes] Merged with master, updated license headers 2016-10-13 16:49:30 +02:00
badlogic
21de61a094 Merge branch 'master' into dev 2016-10-13 15:48:15 +02:00
badlogic
5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 2016-10-13 15:12:05 +02:00
Mario Zechner
f84ae17615 Updated License Headers 2016-10-13 10:27:54 +02:00
NathanSweet
0ecef9b2c5 Multiple mixingFrom animations. 2016-09-03 22:47:05 +02:00
NathanSweet
6bb3e49627 Remember all settings. 2016-08-29 19:44:26 +02:00
NathanSweet
7292b7d720 Lines for skeleton origin. 2016-08-29 14:21:14 +02:00
NathanSweet
a840f4f959 Added timelinesLast to determine when to fade out. Clean up, fixes. 2016-08-24 21:04:25 +02:00
NathanSweet
014f229af9 Clean up, javadoc. 2016-08-23 18:25:01 +02:00
NathanSweet
c9fdfdf501 Added mixDuration resetTrack, added set/addEmptyAnimation methods. 2016-08-23 18:08:49 +02:00
NathanSweet
bc05861a0c Added resetTrack. 2016-08-23 17:09:59 +02:00
NathanSweet
280024a685 Added mixingOut parameter to Timeline#apply so timelines know which direction mixing is happening.
See ScaleTimeline which uses this to know which scale sign to use.
2016-08-22 14:43:33 +02:00
NathanSweet
b4924b0a49 Experimental WIP for mixing unkeyed bones to setup pose.
#621
2016-08-21 20:58:40 +02:00
NathanSweet
0a8896a3e2 More AnimationState refactoring.
- Added `animationStart` so a portion of an animation can be looped.
- Changed timing fields to: trackTime, trackLast, trackEnd, animationStart, animationEnd, animationLast
- Removed default *Threshold fields. People can just set it on the track entry if they don't like the defaults.
- Removed `loopCount` from complete event. People can calculate it based on track time.

#621
closes #535
closes #593
2016-08-20 11:51:56 +02:00
NathanSweet
c278cf77fb Added event toasts to Skeleton Viewer. 2016-08-18 15:16:59 +02:00
NathanSweet
3160077207 Fixed Skeleton copy constructor.
It wasn't copying each bone's children.
2016-08-14 08:09:58 +02:00
NathanSweet
eded12cd52 Removed hardcoded paths.
Oops, sorry!
2016-06-20 19:25:29 +02:00
NathanSweet
9a469c0460 Prettier with varargs. 2016-06-18 21:57:26 +02:00
NathanSweet
f961c127f6 Added coverting linkedmesh to weightedlinkedmesh. 2016-06-18 19:16:02 +02:00
NathanSweet
2f846cfba5 Added JsonRollback, a tool for converting newer JSON so it can be loaded by an older Spine version. 2016-06-17 12:24:38 +02:00
NathanSweet
ee29123dfa Spine v3.3 WIP 2016-05-21 00:40:07 +02:00
NathanSweet
f2eed37444 Updated spine-libgdx to 3.1.00: linked meshes. 2016-03-03 07:26:49 +01:00
NathanSweet
88207a609c Fixed Skeleton Viewer process staying alive after a crash. 2016-02-14 19:45:38 +01:00
NathanSweet
426744afc1 Don't require animation selection. 2016-01-11 09:16:07 +01:00
NathanSweet
b9acf228f8 Clean up. 2016-01-11 02:18:37 +01:00
NathanSweet
37f2f9e880 Updated for Spine 3.0.00. 2016-01-11 00:32:36 +01:00
NathanSweet
27270a5781 Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
fb7db79ff8 Update for latest libgdx. 2015-04-03 22:59:54 +02:00
NathanSweet
e38213fb67 Fixed NPE if file failed to load. 2014-11-24 02:16:38 +01:00
NathanSweet
cad68f30ff Organized spine-libgdx so tests and the skeleton viewer are separate. 2014-11-20 12:42:54 +01:00