NathanSweet
2e87ab8f9f
Debugging AnimationState.
2016-10-15 23:47:12 +02:00
NathanSweet
3bf261dc4b
Clean up.
2016-10-13 18:05:00 +02:00
NathanSweet
aae761cd19
Removed blending caching (from master).
2016-10-13 18:04:43 +02:00
badlogic
06e7037503
[runtimes] Merged with master, updated license headers
2016-10-13 16:49:30 +02:00
badlogic
21de61a094
Merge branch 'master' into dev
2016-10-13 15:48:15 +02:00
badlogic
ef50131431
[runtimes] Updated all LICENSE files and README.mds
3.4.02
2016-10-13 15:21:05 +02:00
badlogic
5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
2016-10-13 15:12:05 +02:00
badlogic
5ada79849a
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
2016-10-13 12:03:29 +02:00
badlogic
1ecd627afa
[runtimes] Closes #719 , fixed sortPathConstraintAttachment
2016-10-13 12:03:23 +02:00
NathanSweet
5dd5d2a2f0
Merge remote-tracking branch 'origin/master'
2016-10-13 11:52:09 +02:00
NathanSweet
d631da5f56
Moved version to make it more clear it's a license version, not a runtime version.
2016-10-13 11:52:02 +02:00
Mario Zechner
f84ae17615
Updated License Headers
2016-10-13 10:27:54 +02:00
Mario Zechner
5b1814cff3
spine-lua, spine-love, spine-corona update to 3.4.02 ( #722 )
...
The spine-lua API has been updated to be compatible with Spine version 3.4.02 (latest stable). The spine-lua API now supports path constraints, transform constraints, uses the new way we encode meshes etc. There are no API breaking changes, only API additions, such as PathConstraints and TransformConstraints as well as additional methods to Skeleton and similar classes. The internals of the spine-lua API have also been updated to follow Lua best performance practices by localizing heavily and using meta tables for "class methods". The spine-lua API now also loads texture atlases as exported by Spine. All that is required for a consumer is to supply an image loading function for their specific engine/framework. We provide implementations for spine-love and spine-corona.
The spine-love API can now render all Spine attachment types, including meshes and linked meshes. The API has changed. Where previously a "class" Skeleton existed with a draw function, the new spine-love API introduces a new SkeletonRenderer. See the example on API usage.
The spine-corona API can now also render all Spine attachment types. The API has not changed.
2016-10-11 16:33:25 +02:00
John
41fcd084e9
[unity] Fix Spine json detection.
2016-10-11 22:30:16 +08:00
badlogic
32b022d0bc
[cocos2dx] Clean-up
2016-10-11 16:06:49 +02:00
badlogic
c2274020be
[cocos2dx] Updated README.md
2016-10-11 15:10:59 +02:00
badlogic
84dad97828
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
2016-10-11 14:45:25 +02:00
badlogic
b34e6dbb78
[cocos2dx] Added Android project for testing, see README.md for instructions
2016-10-11 14:44:36 +02:00
badlogic
75683d280a
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
2016-10-10 16:09:59 +02:00
NathanSweet
eb1e8e7942
Disable inherit rotation can be stable if also disabling reflection.
2016-10-10 15:50:57 +02:00
NathanSweet
6ef7cf3ba4
Disable inherit rotation can be stable if also disabling reflection.
2016-10-07 18:30:25 +02:00
NathanSweet
a42ce71796
Simplified disable inherit scale math.
2016-10-07 16:12:15 +02:00
John
7c6c6ef535
[csharp] Fixed path constraint bone sorting.
...
Based on: c34db336d5
2016-10-07 20:40:41 +08:00
NathanSweet
c34db336d5
Fixed path constraint bone sorting.
2016-10-07 14:22:28 +02:00
NathanSweet
715578983c
Merge remote-tracking branch 'origin/master'
2016-10-07 14:22:04 +02:00
NathanSweet
f6a6af0643
Fixed path constraint bone sorting.
2016-10-07 14:19:11 +02:00
NathanSweet
2ea42d4cae
noRotation transformMode experimentation.
2016-10-07 14:19:11 +02:00
badlogic
fa07184ad4
[ts] Added spine-canvas back to Git. How were they ignored?
2016-10-05 10:51:37 +02:00
John
75824fe480
[unity] Fix bounds calculation.
2016-10-04 14:26:22 +08:00
John
d465e1a5b1
[unity] Fix wide property field labels.
2016-10-03 23:47:47 +08:00
John
d98ea1c45e
[unity] Remove unused BoundingBoxFollower field
...
Closes issue: https://github.com/EsotericSoftware/spine-runtimes/issues/717
2016-10-03 23:30:41 +08:00
badlogic
0d85cfeaaf
[ts] Closes #713 , the latest TS 2.0.3 version of ArrayLike makes both the length and indexer read-only. Added our own ArrayLike to utils, works as intended
2016-10-03 15:37:57 +02:00
badlogic
726543960b
[ts] Closes #714 , don't require all callbacks in an animationstate listener to be set
2016-10-03 15:21:13 +02:00
badlogic
25be5370b2
[cocos2d-x] Fixed up binary loader support
2016-10-03 14:18:57 +02:00
badlogic
89d9ee00dc
[cocos2d-x] Cleaned up #716 , added #712 manually to fix shared data rendering
2016-10-03 13:57:12 +02:00
Ricardo Quesada
efe0b55dbb
Adds Binary support to cocos2d-x ( #716 )
...
- it simplifies the constructors/initializors
- the binary API is ::createWithBinaryFile()
- the JSON API is :: createWithJsonFile()
- the old API ::createWithDataFile() is deprecated and calls
createWithJsonFile()
2016-10-03 13:37:34 +02:00
badlogic
ea0c2ae704
[as3] Closes #715 , wrong default rotation mode for path constraints
2016-10-03 13:34:29 +02:00
John
204050e1c2
[unity] SkeletonUtilityInspector uses new handles.
2016-09-29 17:30:40 +08:00
John
2c8f291d7b
[unity] SpineEditorUtilities Handles
2016-09-29 17:28:54 +08:00
John
426bb60c3c
[unity] Cleanup AtlasAssetInspector reflection.
2016-09-27 13:43:57 +08:00
John
473cd0772b
[unity] Cleanup AtlasAssetInspector reflection.
2016-09-27 01:48:12 +08:00
John
9bb546c6d6
[unity] Restored AtlasAsset inspector region list.
2016-09-27 01:45:44 +08:00
badlogic
721de143d2
[c] Closes #695 , count parameter to indexOf when matching texture filters was off by one
2016-09-26 12:16:18 +02:00
badlogic
691c33d9a9
[ts] Closes #699 , bug in Skin#attachAll
2016-09-26 12:13:18 +02:00
badlogic
5d3d681d6f
[c] Closes #698 , closes #704 . Don't set locale on Android, use _strdup instead of strdup on WIN32
2016-09-26 11:55:14 +02:00
badlogic
b4788a6c42
[ts] Fixed RegionAttachment#setRegion, now actually sets the region property. Fixed up WebGL example
2016-09-26 10:58:30 +02:00
NathanSweet
3a8b70a610
Examples updated.
2016-09-23 15:32:54 +02:00
Wilson E. Alvarez
3c12d54653
Fix mismatched memory deallocator in SkeletonRenderer.cpp ( #702 )
2016-09-23 12:57:53 +02:00
Pavel Platto
90c2088497
[c] binary skeleton leaks ( #701 )
...
* [c] Fix internal linked meshes leakage.
* [c] Fix leak of attachmentName in spSkeletonBinary_readAttachment.
* [c] Fix the leak of animation names.
2016-09-23 12:55:56 +02:00
John
9da5512b78
[unity] Fixed renderer submesh cache.
2016-09-19 18:53:39 +08:00