Vladislav Hristov
cd3d8e3359
[unity] Add option to not pause spine with timeline
...
There is already an option with hold the animation, but there is no
option to not pause the animation while the Timeline director is paused.
An example use-case where this option is important is when the timeline
is paused while waiting for an user input, but there is still a need to
play an idle loop animation on a spine skeleton.
2021-07-22 12:10:45 +03:00
Nathan Sweet
0b01c0036e
[as3][c][cpp][csharp][libgdx][ts] Fixed SkeletonBinary scale not being applied to some timelines.
...
closes #1928
2021-07-20 13:31:31 -04:00
Nathan Sweet
1bde7527c9
[ts] Better error when parent element is not found.
2021-07-19 16:58:17 -04:00
Nathan Sweet
43acb097e5
Example project exports, part 2.
2021-07-18 19:32:06 -04:00
Nathan Sweet
ca9194385a
Example project exports.
2021-07-18 19:30:04 -04:00
Nathan Sweet
67e02ab4fa
Example project clean up.
2021-07-18 19:29:51 -04:00
Nathan Sweet
7dcf77a805
[ts] Fixed omitting player config.showControls.
2021-07-18 17:40:27 -04:00
Ivan Popelyshev
9541688926
NBSP -> space ( #1923 )
2021-07-15 06:50:04 +02:00
Nathan Sweet
583e6811ff
Updated example projects, saved with 4.0.05 and fixed errors.
2021-07-14 21:09:46 -04:00
Harald Csaszar
2b3d395e51
[unity] Removed limitation of not importing assets from the Packages directory which caused problems on Unity 2019.1, but no longer on 2019.4. Closes #1924 .
2021-07-14 12:36:51 +02:00
Harald Csaszar
ba07ea9f91
[cpp] Fixed compile error of incorrect printf format types, zu instead of lu (reported by VS19 but not VC17 in UE4).
2021-07-13 15:54:00 +02:00
Nathan Sweet
fd6dd42d66
[csharp] Fixed index out of bounds when firing events.
2021-07-11 15:40:24 -04:00
Harald Csaszar
43565f197d
[unity] Fixed incorrect rendering when CanvasGroup compatible is enabled on SkeletonGraphic TintBlack shader. Closes #1908 .
2021-07-09 18:36:10 +02:00
badlogic
80e2b78dd1
[player] Don't force mipmaps if atlas page is non-POT in WebGL1
2021-07-09 18:32:04 +02:00
badlogic
7521838264
[webgl] Disable forced mipmaps in Safari.
2021-07-09 18:15:01 +02:00
badlogic
ade13216b3
[ts][webgl] Fix WebGL2 check for old Safari versions.
2021-07-09 17:53:36 +02:00
badlogic
679b1d9c6c
[cpp] Force c++11 on spine-cpp Cmake build, closes #1922
2021-07-09 17:29:42 +02:00
badlogic
b33193ec21
[ue4] Fix include order in sample project header.
2021-07-09 08:39:33 +02:00
Harald Csaszar
8a47f548a3
[csharp] Fixed bezier json curve out of bounds array access. Closes #1921 .
2021-07-07 17:57:43 +02:00
Harald Csaszar
6d9e3e7e19
[unity] Fixed Timeline not pausing/resuming clip playback on PlayableDirector.pause. Closes #1920 .
2021-07-06 17:48:21 +02:00
Harald Csaszar
20aebce749
Merge branch '3.8' into 4.0
2021-07-06 12:14:15 +02:00
Harald Csaszar
d1749f8aa8
[unity] Fixed potential null reference exception upon access in Start if Reload Scene is disabled. Closes #1919 .
2021-07-06 12:13:19 +02:00
Harald Csaszar
11077589c3
[unity] Fixed Update when invisible: mesh and mesh bounds were not always initialized when starting off-screen. Closes #1911 .
2021-07-05 21:23:37 +02:00
badlogic
2bc9dfebf4
[libgdx] Updated README
2021-07-05 12:54:22 +02:00
badlogic
4afc590843
[maven-release-plugin] prepare for next development iteration
2021-07-05 12:48:32 +02:00
badlogic
294e8dc52b
[maven-release-plugin] prepare release 4.0.02.1
4.0.02.1
2021-07-05 12:48:25 +02:00
Harald Csaszar
490ca753c9
Merge branch '3.8' into 4.0
2021-07-02 17:46:26 +02:00
Harald Csaszar
52ecc9349c
[unity] Fixed Timeline and AnimationReferenceAsset in general not updating animations after skeleton asset updated. Closes #1915 .
2021-07-02 17:44:30 +02:00
badlogic
0dcdfd411d
[ue4] Prevent clang-format from reordering includes
...
.generated.h files must come last, but there's no way to specify this to clang-format.
2021-07-01 12:13:15 +02:00
badlogic
509f3a9f60
Make sure spotless does not format cocos2dx checkouts
2021-07-01 12:02:53 +02:00
badlogic
fa2dd77305
[ue4] Revert header order imposed by spotless.
2021-07-01 11:46:54 +02:00
badlogic
7cbb924d9d
[cocos2dx] Minor fix-ups.
2021-07-01 11:27:56 +02:00
badlogic
e842e67d19
[c][cpp] CMake clean-up, update to C++11.
2021-07-01 11:04:12 +02:00
badlogic
a1959ee1a0
Merge branch '4.0' of https://github.com/esotericsoftware/spine-runtimes into 4.0
...
# Conflicts:
# spine-c/spine-c/src/spine/PathConstraint.c
2021-07-01 10:40:55 +02:00
badlogic
87658c7d31
[c][cpp] Spotless formatter
2021-07-01 10:40:18 +02:00
Nathan Sweet
97bc10ba28
[ts] Fixed popup not being hidden, clean up.
2021-06-30 20:18:25 -04:00
Nathan Sweet
87b9821e00
[as3][c][cpp][cs][libgdx][lua] Fixed crash with path constraint proportional spacing and tangent rotate modes.
2021-06-30 14:11:26 -04:00
Nathan Sweet
109356268f
Eclipse formatter update.
2021-06-30 10:36:35 -04:00
badlogic
c2b1ecb195
[libgdx] Fix line endings, CRLF -> LF
2021-06-30 16:25:32 +02:00
badlogic
2fdd6e5c11
Upgrade Gradle to 7.0, fix libGDX build, add Java formatter
2021-06-30 16:15:20 +02:00
badlogic
33ffd065d1
Merge branch '4.0-beta' into 4.0
2021-06-30 11:21:45 +02:00
badlogic
9182857bb4
[starling] Update example to use Starling 2.6
2021-06-30 11:01:57 +02:00
Nathan Sweet
70e86e23a1
[as3] Fixed compiler warning.
2021-06-29 13:50:06 -04:00
Nathan Sweet
b8bf2a9bbb
[ts] Added AssetManager#require which throws an error for an asset that isn't loaded.
2021-06-28 01:53:26 -04:00
Nathan Sweet
1fbe75cd71
[libgdx] Clear timelines using known size.
2021-06-27 14:59:26 -04:00
Harald Csaszar
ea991a6324
Merge branch '3.8' into 4.0
2021-06-23 20:33:39 +02:00
Harald Csaszar
b3f76c4e54
[unity] Fixed SkeletonGraphic Update When Invisible not working. Now it uses onCullStateChanged, which can be used with RectMask2D. Closes #1910 .
2021-06-23 20:30:33 +02:00
Nathan Sweet
0b18b58ba1
[ts] Player updates: pass delta to callbacks, adding config.loading, exposed more fields, use void 0 (shorter), remember touchdown offset for control bones, avoid new object each frame, clean up.
2021-06-23 11:43:29 -04:00
Nathan Sweet
7708e9a5a3
[ts] Player, create DOM first so any errors can be shown.
2021-06-23 00:45:15 -04:00
Nathan Sweet
b3c405e9ca
[ts] Fixed multi touch runtime error.
...
Repro: touch down 1, touch down 2 (using second finger), touch up 1, touch up 2 -> error.
2021-06-22 23:08:09 -04:00