Mario Zechner
8688bbc5ee
[ts] released 4.0.20
2022-02-02 12:16:09 +01:00
Mario Zechner
1fb9546b27
[ts] released 4.1.7
2022-02-02 12:06:26 +01:00
Mario Zechner
28dc5dd2e8
[ts] Fix bugs in ported code for #2027
2022-02-02 12:04:26 +01:00
Luke Ingram
7cb3d99114
[ts] Port of ShortestRotation, see #2027
2022-01-28 11:01:17 -04:00
Mario Zechner
504f52a5a7
Merge branch '4.0' into 4.1-beta
...
# Conflicts:
# spine-as3/spine-as3/src/spine/animation/ScaleTimeline.as
# spine-as3/spine-as3/src/spine/animation/ScaleXTimeline.as
# spine-as3/spine-as3/src/spine/animation/ScaleYTimeline.as
# spine-lua/spine-lua/Animation.lua
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
2022-01-27 18:42:14 +01:00
Mario Zechner
0744b4c12d
[ts] Released 4.0.19
2022-01-26 20:31:12 +01:00
Luke Ingram
25bea5e7b8
[ts] Port of additive scale mixing fix, see #2028
2022-01-26 14:22:21 -04:00
Mario Zechner
e54fea1aca
[ts] Released 4.1.6
2022-01-24 22:24:37 +01:00
Mario Zechner
a0325198ca
[ts] Released version 4.0.18
2022-01-24 22:21:19 +01:00
Mario Zechner
1cbe69d733
Fix formatting.
2022-01-23 22:27:23 +01:00
Mario Zechner
d7bb172c95
Fix fomatting script, apply formatting.
2022-01-20 19:49:10 +01:00
Mario Zechner
9ee399bd1c
Merge branch '4.0' into 4.1-beta
...
# Conflicts:
# spine-ts/package-lock.json
2022-01-19 15:33:05 +01:00
MikalDev
b1d396cf55
feat (loadTextureAtlas) add option to use file alias ( #2019 )
...
For Construct 3, in preview mode, the texture file names are changed to blobs with completely different filenames. So, loadTextureAtalas will not work because the file names don't match the page.name. When Construct 3 is not in preview mode, the normal file names will match the page.name.
To get around this issue, added an optional parameter to loadTextureAtlas, fileAlias, this will allow the Construct 3 plug-in to create a fileAlias object which maps between page.name and the C3 project file names, whether they are aliased or not. If this is not needed, the function performs as it did before.
Co-authored-by: MikalDev <keg@kindeyegames.com>
2022-01-19 15:31:23 +01:00
Mario Zechner
e18d054f31
[ts] Updated version to 4.1.5
2021-12-15 15:11:03 +01:00
Mario Zechner
ced0771c37
[ts] Merge fix for #2003 , fix ping pong reverse in Sequencetimeline
...
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-core/src/Slot.ts
# spine-ts/spine-core/src/attachments/MeshAttachment.ts
# spine-ts/spine-core/src/attachments/RegionAttachment.ts
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
2021-12-15 15:09:03 +01:00
Mario Zechner
3bace5406e
[ts] Update version to 4.0.17
2021-12-15 15:01:37 +01:00
Mario Zechner
44e34cb264
[ts] Fixes #2003 , ensure all fields are initialized as per reference implementation.
2021-12-15 15:00:19 +01:00
Mario Zechner
6d420d8667
[ts] Updated to version 4.1.4.
2021-11-04 17:30:57 +01:00
Mario Zechner
0e82c97cb5
Merge branch '4.0' into 4.1-beta
...
# Conflicts:
# spine-lua/spine-lua/AnimationState.lua
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
2021-11-04 17:28:21 +01:00
Mario Zechner
77575a66d1
[ts] Updated to version 4.0.16.
2021-11-04 17:26:57 +01:00
Mario Zechner
d9bc3b010e
[ts] Process status code 0 properly, closes #1969
2021-11-04 17:24:37 +01:00
Mario Zechner
f0e39e41a9
[ts] Updated to version 4.1.3
2021-11-04 17:19:11 +01:00
Mario Zechner
2af8636407
[ts] Fix copy constructor of region and mesh attachments
2021-11-04 17:16:33 +01:00
badlogic
7ddf5b3e1b
[ts] Updated to version 4.1.2
2021-10-20 00:24:06 +02:00
badlogic
5a6b9fcae4
[ts] Updated to version 4.0.15
2021-10-20 00:15:27 +02:00
Mario Zechner
ab4cdcacbf
[ts] Fix incorrect imports, update version to 4.1.1
2021-10-14 16:09:57 +02:00
Mario Zechner
e87757ef57
Update version strings to 4.1(.xx)
2021-10-14 00:47:13 +02:00
Mario Zechner
49f039fb6a
[ts] Fixed JSON parsing of SequenceTimeline
2021-10-13 23:53:13 +02:00
Mario Zechner
b48e2c33b8
[ts] More sequence fixes, see #1956
...
Also fixed runtime exports script, must copy all dragon atlas pages.
2021-10-13 21:42:11 +02:00
badlogic
a0f1ed1b9b
[runtimes] Fixed and updated example exports with 4.1.04-beta
...
- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
2021-10-13 17:52:34 +02:00
Mario Zechner
81927051ff
[ts] Port of sequence attachments, see #1956
...
SkeletonJson parsing of sequence timelines incomplete. Untested.
2021-10-13 01:14:58 +02:00
Mario Zechner
7876897c59
Merge branch '4.0' into 4.1-beta
2021-10-11 16:17:19 +02:00
Mario Zechner
d296fa3efa
[ts] Closes #1966 , PolygonBatcher does not flush if the blend mode has not changed.
2021-10-11 16:16:55 +02:00
Mario Zechner
c4627294ed
Merge branch '4.0' into 4.1-beta
2021-09-28 09:21:13 +02:00
jmlee2k
674f53cccc
[ts] Made AnimationStateListener functions optional ( #1955 )
...
Co-authored-by: Jordan Lee <jordan.lee@aberrantsoftware.com>
2021-09-25 10:42:45 +02:00
Nathan Sweet
96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
2021-09-24 18:18:19 -10:00
Mario Zechner
deeb845011
[ts] Removed logging from CameraController, update to version 4.0.14.
2021-09-20 21:16:52 +02:00
Mario Zechner
168bea6fdb
[ts] Updated to version 4.0.13
2021-09-18 23:20:30 +02:00
Mario Zechner
02e334942b
[ts] Formatting.
2021-09-18 23:14:07 +02:00
Mario Zechner
52b9d236a1
[ts] Updated to version 4.0.12
2021-09-18 23:12:34 +02:00
badlogic
cda5c0f052
[ts] Added CameraController, drag & drop example
2021-09-18 01:58:14 +02:00
badlogic
f7b4036daf
[ts] Updated to version 4.0.11
2021-09-17 02:53:07 +02:00
badlogic
2f55c53ee8
[ts] Update version to 4.0.10
2021-09-17 02:32:07 +02:00
badlogic
a884dd4c0d
[ts] Inline source maps, fix Downloader for raw data URIs.
2021-09-17 02:29:08 +02:00
Nathan Sweet
77774608bf
[as3][c][cpp][csharp][libgdx][lua][ts] Fixed updateAppliedTransform for the root bone.
2021-09-16 17:00:10 -06:00
Nathan Sweet
f4021177f9
[as3][c][cpp][csharp][libgdx][lua][ts] Don't treat scale sign as an instant transition when applying a timeline additively.
2021-09-15 00:28:43 -06:00
Mario Zechner
634e041ed8
[ts] Version 4.0.9.
2021-09-14 02:13:49 +02:00
Mario Zechner
2201af6ab0
[ts] Version 4.0.8.
2021-09-14 02:05:02 +02:00
Mario Zechner
cd83e9ad35
[ts] Fix typo in SkeletonJson.ts.
2021-09-14 02:04:38 +02:00
Nathan Sweet
dc9a6ebe7f
[as3][c][cpp][csharp][libgdx][lua][ts] Fixed loading transform constraint timelines from JSON data.
...
* Fixed SkeletonJson not allocating enough memory for curves (maximum of 6 curves/key, not 4). Fixes email: FMfcgzGkbDfvckWcFxWlsTWzFhMXsTDw
* Removed SkeletonData and Skeleton methods: findBoneIndex, findSlotIndex. Bones and slots have an index field that should be used instead.
* Removed SkeletonData and Skeleton methods: find*ConstraintIndex. Only SkeletonJson needed these, they don't need to be in the public API.
* Used a local for number of frames where it was used many times.
2021-09-12 18:15:19 -06:00