Nathan Sweet
4386cdefc2
Merge pull request #332 from RandolphBurt/fix-monogame-example-goblin-mesh-not-ffd
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Fix monogame example program
2015-02-10 17:24:04 +01:00
Nathan Sweet
49493b065d
Merge pull request #338 from Fraggle/patch-5
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Fix issue with HitTest
2015-02-10 17:15:28 +01:00
Nathan Sweet
36cd56039a
Merge pull request #354 from tadas-miceika/master
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spine-c compile fix
2015-02-10 17:11:25 +01:00
Nathan Sweet
9e88d8e70a
Merge pull request #358 from harkal/master
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return the proper local for the module
2015-02-10 17:11:10 +01:00
Nathan Sweet
64ff391358
Merge pull request #346 from nheagy/patch-1
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Fixing links to examples
2015-02-10 17:10:51 +01:00
Nathan Sweet
d21f65eb3e
Merge pull request #347 from nheagy/patch-2
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Readme fixes
2015-02-10 17:10:38 +01:00
Nathan Sweet
577a8e301a
Merge pull request #357 from pharan/patch-2
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Unnoticeably faster frontFacing SkeletonRenderer
2015-02-10 17:10:13 +01:00
Charilaos Kalogirou
db0ec554ce
return the proper local for the module
2015-02-08 11:54:37 +02:00
Fenrisul
366cbaf0c3
Updated SkeletonUtilityBone to handle FlipX better by scaling Z in follow mode when world flipped.
2015-02-07 01:48:05 -08:00
Fenrisul
12110a72ca
Updated gitignore to include spine-csharp/src/ .cs.meta files to make symdir linking easier for Unity projects
2015-02-07 01:46:56 -08:00
John
e85c1b49a0
Unnoticeably faster frontFacing SkeletonRenderer
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Cached slot.bone to remove 3 dereferences.
2015-02-07 03:06:57 +08:00
Fenrisul
a903db829b
Merge pull request #356 from Fenrisul/master
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One more adjustment to SkeletonRenderer.
2015-02-05 19:10:26 -08:00
Fenrisul
1f13add101
One more adjustment to SkeletonRenderer.
2015-02-05 19:09:47 -08:00
Fenrisul
825259dbdb
Merge pull request #355 from Fenrisul/master
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Patched SkeletonRenderer
2015-02-05 19:05:47 -08:00
Fenrisul
663a241939
Forgot to add SkeletonBaker.cs.meta.
2015-02-05 19:04:41 -08:00
Fenrisul
68cc57143e
Modified SkeletonRenderer OnEnable OnDisable to be Awake and OnDestroy to clear meshes to fix a few behavioral changes.
2015-02-05 19:04:23 -08:00
Tadas Miceika
6ecf8ef695
fix compiling
2015-02-05 11:09:46 +02:00
Fenrisul
6789e7985c
Merge pull request #353 from Fenrisul/master
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SkeletonBaker for Unity
2015-02-02 07:21:30 -08:00
Fenrisul
b2ae8cba9f
SkeletonBaker dirty settings fix
2015-02-02 06:52:19 -08:00
Fenrisul
ca97abb2a1
Added SkeletonBaker system
2015-02-02 05:49:36 -08:00
Fenrisul
c5273fc6d7
Added GetCurveType to CSharp CurveTimeline
2015-02-02 05:44:17 -08:00
NathanSweet
d11b90c4e8
Added Bone_isYDown.
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Fixes bad commit.
2015-01-30 22:31:34 +01:00
NathanSweet
028769f54f
Fixed single bone IK with flipping and y-up coordinate systems.
2015-01-30 17:59:11 +01:00
NathanSweet
ee849c62eb
Fix mixing from uninitialized slot vertices.
2015-01-30 15:40:13 +01:00
NathanSweet
1a480cd707
Added setColor method.
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Was hard for people to figure out.
2015-01-30 04:46:24 +01:00
Fenrisul
5275e921c8
Merge pull request #351 from Fenrisul/master
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Null mesh cleanup fixed in SkeletonRenderer
2015-01-29 17:42:35 -08:00
Fenrisul
c445d14f6e
Null mesh cleanup fixed in SkeletonRenderer
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Added "Front Facing" parameter to SkeletonRenderer
2015-01-29 17:41:34 -08:00
Nathan Sweet
3a8faa4d2e
Merge pull request #328 from TrompoGames/Trompo-JS-MeshAttachments
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[JS] Mesh attachments + syntax fixes + infinite loop fix
2015-01-28 03:48:24 +01:00
Nathan Sweet
ba792fa07d
Merge pull request #333 from IgorMats/master
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Cocos2d-x: changes for JSB support.
2015-01-28 03:41:33 +01:00
Fenrisul
e1c77f7fb1
Merge pull request #350 from Fenrisul/master
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Modified SkeletonRenderer to destroy mesh1 and mesh2 when disabled if th...
2015-01-26 22:06:53 -08:00
Fenrisul
86a5b5289d
updated footsoldier example
2015-01-26 22:05:39 -08:00
Fenrisul
dc5873876b
Modified SkeletonRenderer to destroy mesh1 and mesh2 when disabled if the gameobject its attached to is no longer visible.
2015-01-26 22:02:55 -08:00
Fenrisul
47452a0c54
Merge pull request #348 from Fenrisul/master
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Spine Unity Runtime Update
2015-01-23 00:30:09 -08:00
Fenrisul
7638ed96ff
Missing reference fix
2015-01-23 00:23:41 -08:00
Fenrisul
9911183a3d
Initial import error fix
2015-01-23 00:21:27 -08:00
Fenrisul
f7d8b9d3f9
Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes
2015-01-23 00:03:06 -08:00
Fenrisul
d60bc9241c
more attributes
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more bug fixes
more helper menus
even more examples
2015-01-23 00:01:32 -08:00
Nate Heagy
01c767bae9
Readme fixes
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- directory has been changed from 3.0 to just 3
- the example objective-c files end in .m not .cpp
- the runtime requires CCRenderer, which I believe is only available in 3.1+
2015-01-22 19:53:59 -06:00
Nate Heagy
4cb8c2b6bb
Fixing links to examples
2015-01-21 14:22:55 -06:00
Fenrisul
444a536dad
Importer improvements
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Attributes
Multiple atlas support
More examples
2015-01-20 00:08:06 -08:00
Nathan Sweet
a215d6097c
Update README.md
2015-01-18 02:10:39 +01:00
Piotr Paczkowski
4c0321626b
Fix buffer overflow when JSON Skeleton produces Error
2015-01-17 00:03:05 +01:00
Sebastien Flory
01ba46ff0e
Fix issue with HitTest
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Hi,
I dont think you need to apply the scales here because it will be done automatically by the framework (the localPoint is already transformed in the locales coordinates)
Have a nice day!
Seb
2014-12-16 10:02:46 +01:00
NathanSweet
b3b3b25a83
Added skin to tests project, for NormalMapTest.
2014-12-11 03:18:25 +01:00
NathanSweet
5d8e907b93
Merge remote-tracking branch 'origin/master'
2014-12-11 03:16:50 +01:00
NathanSweet
8da86d7f25
Fixed allocations.
2014-12-11 03:16:46 +01:00
NathanSweet
e9a9b15f34
No need to check mix == 1.
2014-12-11 03:15:39 +01:00
NathanSweet
71b41a60a4
Added getBounds method to get the bounds of the attachments for the current pose.
2014-12-11 03:15:13 +01:00
NathanSweet
61906bcf1f
Fixed premultiplied alpha.
2014-12-11 03:14:48 +01:00
Fenrisul
39ce4b2bd4
Merge pull request #336 from pharan/patch-1
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Fix 2D Projects breaking PMA atlases.
2.1.08
2014-12-05 20:46:46 -08:00