2025 Commits

Author SHA1 Message Date
badlogic
3b90df58a5 [ts] Added canvas backend stub 2016-08-16 10:00:23 +02:00
badlogic
6d041c8229 Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2016-08-16 09:57:47 +02:00
badlogic
ff99201db5 [ts] Added bash script to build all bundles 2016-08-16 09:57:41 +02:00
John
f71afac880 [unity] SkeletonUtilityBoneInspector cleanup+fixes 2016-08-15 20:18:09 +08:00
badlogic
b8509d7b8d [ts] Fixed core tsconfig, excluding widget.js 2016-08-12 10:48:28 +02:00
Nathan Sweet
698c4a1661 [ts] Added spine-ts runtime for TypeScript and JavaScript 2016-08-12 09:28:50 +02:00
NathanSweet
b7c9a1cc20 Always apply blend mode, let batch ignore unnecessary changes.
closes #477
2016-08-12 07:43:13 +02:00
NathanSweet
94dcbf4125 [c] Reverted vertexCount sanity. badlogic was right, it's more complex than it seems! See #669 2016-08-10 19:48:52 +02:00
NathanSweet
942cf272fa [c] Sanity for vertexCount. 2016-08-10 18:13:38 +02:00
badlogic
11941cfe0b [c] Proper fix for #666, VertexAttachment#verticesCount means #vertices for box and path attachment, but means something else for mesh attachments. 2016-08-10 11:15:48 +02:00
badlogic
5784a46512 [c] Vertex count is more complicated than thought, reverted last commit 2016-08-10 11:09:29 +02:00
badlogic
8fbe0ccd07 [c] Closes #666 (number of the beast), vertex count for non-weighted meshes was incorrect 2016-08-10 11:07:47 +02:00
NathanSweet
000a06ee09 Fixed bounding box vertices length. 2016-08-09 21:41:02 +02:00
NathanSweet
72802fd62f Merge remote-tracking branch 'origin/master' 2016-08-09 21:29:12 +02:00
NathanSweet
fce9f56a18 Updated examples.
#664
2016-08-09 21:29:01 +02:00
pharan
384889cf7a [unity] Fix Drag and Drop menu for SkeletonGraphic + hierarchy icons. 2016-08-09 19:51:50 +08:00
badlogic
ddb7e52a41 [starling] Closes #662. Each region attachment receives a renderObject which is a Starling Image. A Starling Image is essentially like a libGDX region, holding a texture and uvs. When two slots share the same region attachment, we run into issues. E.g. if the slots differ in color, the shared Image color will be set to the last slot being drawn. Since Starling does batching, stuff breaks. 2016-08-09 11:06:11 +02:00
NathanSweet
d27e1cd845 Merge remote-tracking branch 'origin/master' 2016-08-09 01:37:47 +02:00
NathanSweet
b1cb7faa84 [libgdx] Added Skin method to iterate attachments. 2016-08-09 01:35:15 +02:00
John
205c65e8d8 [unity] Add hierarchy icons to prefs. 2016-08-08 21:27:50 +08:00
NathanSweet
6705dcd02a [js] Fixed SkeletonBounds. 2016-08-08 05:11:30 +02:00
Nathan Sweet
076ed0b401 Update README.md 2016-08-07 02:30:03 +02:00
Nathan Sweet
6678f6b031 Update README.md 2016-08-07 02:29:36 +02:00
pharan
a2abf956be [unity] Mark and make hierarchy icons easy to opt-out for users with complex scenes. 2016-08-05 18:31:24 +08:00
pharan
35a7a7be76 [unity] Fix SkeletonRenderSeparator edit mode refresh. 2016-08-05 18:30:14 +08:00
badlogic
819bb4cf0c [cocos2d-x] Closes #650, don't deep copy data read from file on cocos2d-x 3.12+ 2016-08-05 10:09:07 +02:00
Mario Zechner
2b29f9b5b6 Merge pull request #659 from ricardoquesada/issue_650
[cocos2d-x] Apply PR #650 correctly
2016-08-05 10:07:04 +02:00
badlogic
d5ba507ebb [starling] Closes #662, had outdated .swcs used by user. Works as intended 2016-08-04 10:45:23 +02:00
Mario Zechner
9299e44323 Merge pull request #660 from samael65535/patch-1
fix Wrong URL
2016-08-03 14:36:28 +02:00
samael
6241a19839 fix Wrong URL 2016-08-03 12:32:23 +08:00
Ricardo Quesada
55c576e560 fix: applies PR #650 correctly
instead of passing and `int` to `takeData()` it passes a `ssize_t`
preventing a possible stackoverflow certain 64-bit platforms
2016-08-02 16:05:49 -07:00
John
edc8f6e908 [unity] Fix SkeletonDataAssetInspector GUILayout 2016-08-02 21:37:10 +08:00
badlogic
c8b72e382f [cocos2d-x] Closes #580, temporary storage of color was wrong in SkeletonRenderer 2016-08-02 10:42:55 +02:00
pharan
18d7229b5d [Unity] Fix SkeletonGraphic incompatible version fallback. 2016-08-02 16:30:21 +08:00
badlogic
2a32c3e113 [cocos2d-x] Closes #612, added SkeletonBatch::destroyInstance for testing purposes 2016-08-01 12:16:43 +02:00
badlogic
82adb733cb [cocos2d-x] Closes #657, update to latest Cocos2d-X 3.12 2016-08-01 12:05:29 +02:00
badlogic
e3e122b3fc [cocos2d-x] Reverted takeBuffer PR so we are compatible with both 3.12 and < 3.12 cocos2d-x. 2016-08-01 11:43:22 +02:00
Mario Zechner
0983d42c3d Merge pull request #656 from mogemimi/fix-variable-shadowing
[spine-c] Prevent variable shadowing warnings
2016-08-01 11:05:36 +02:00
pharan
0434398b36 [unity] Drag n drop now uses RectTransform plane if selected (for UI) + minor fixes. 2016-08-01 09:12:40 +08:00
mogemimi
281576a84b [spine-c] Prevent variable shadowing warnings 2016-08-01 01:30:27 +09:00
pharan
bd7ad96bc6 [unity] Don't import atlas textures as Unity Sprites by default. 2016-07-31 22:26:40 +08:00
pharan
395dc5b345 [unity] Drag n drop to Scene View context menu for all types. 2016-07-31 22:09:28 +08:00
pharan
870bda40b7 [unity] Basic drag n drop SkeletonDataAsset to Scene View. 2016-07-31 19:58:50 +08:00
pharan
64ec35a1ac [unity] Added missing event data to Raptor sample skeleton. 2016-07-31 18:18:29 +08:00
pharan
b36d1e9e02 [unity] Fix [SpineAttachment] not fully using dataField to find ISkeletonComponent. Minor fixes. 2016-07-31 18:17:46 +08:00
pharan
11a6717db2 [unity] Handle changed API in Unity 5.4 2016-07-31 09:33:13 +08:00
pharan
af9085a07e [unity] SpineEditorUtilities, handle low memory unloading assets in stack + new preferences items. 2016-07-31 09:31:51 +08:00
Mario Zechner
0d74b10a79 Merge pull request #654 from mogemimi/fix-macro-redefined-warning
[spine-c] Fix redefinition of macro MIN and MAX
2016-07-29 09:46:26 +02:00
Mario Zechner
b7ba9f0bbf Merge pull request #653 from mogemimi/add-missing-switch-case
[cocos2d-x] Add missing switch case
2016-07-29 09:45:37 +02:00
mogemimi
aca157afda [cocos2d-x] Add missing switch case 2016-07-29 07:10:15 +09:00