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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-04 14:24:53 +08:00
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10,744 Commits 17 Branches 33 Tags
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8 Commits

Author SHA1 Message Date
Harald Csaszar
c01a7e1203 [unity] Minor: Fixed materials of example scene "SpriteMask and RectMask2D". See #3004. 2026-01-08 13:33:10 +01:00
Harald Csaszar
c830f12423 [unity] Fixed 'RenderTexture FadeOut Transparency' example scene. 2025-11-17 19:36:16 +01:00
Harald Csaszar
5272bac421 [unity] Auto-migrated spine example scenes to split components. 2025-10-08 22:35:07 +02:00
Harald Csaszar
1531c15505 [unity] Fixed one more example scene to use SkeletonGraphic straight alpha texture settings. See #2928. 2025-09-22 21:09:02 +02:00
Harald Csaszar
2dc94a282c [unity] Fixed more example scenes to straight alpha textures. See #2928. 2025-09-22 18:20:04 +02:00
Harald Csaszar
346c4386fc [unity] Fixed SkeletonGraphic straight alpha settings in Render Texture FadeOut example scene. 2025-09-16 20:49:46 +02:00
Harald Csaszar
7f822b458a [unity] Updated SkeletonGraphic materials and blend modes sample scene for SkeletonGraphic after switching from PMA to straight alpha for better compatibility with Linear color space. 2025-09-16 20:37:37 +02:00
Harald Csaszar
8bcadb454e [unity] Moved Spine Examples to main spine-unity package, now installed via Package Manager Samples tab. Closes #2926. 2025-09-16 11:50:02 +02:00
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