Harald Csaszar
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c01a7e1203
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[unity] Minor: Fixed materials of example scene "SpriteMask and RectMask2D". See #3004.
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2026-01-08 13:33:10 +01:00 |
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Harald Csaszar
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c830f12423
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[unity] Fixed 'RenderTexture FadeOut Transparency' example scene.
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2025-11-17 19:36:16 +01:00 |
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Harald Csaszar
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5272bac421
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[unity] Auto-migrated spine example scenes to split components.
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2025-10-08 22:35:07 +02:00 |
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Harald Csaszar
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1531c15505
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[unity] Fixed one more example scene to use SkeletonGraphic straight alpha texture settings. See #2928.
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2025-09-22 21:09:02 +02:00 |
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Harald Csaszar
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2dc94a282c
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[unity] Fixed more example scenes to straight alpha textures. See #2928.
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2025-09-22 18:20:04 +02:00 |
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Harald Csaszar
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346c4386fc
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[unity] Fixed SkeletonGraphic straight alpha settings in Render Texture FadeOut example scene.
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2025-09-16 20:49:46 +02:00 |
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Harald Csaszar
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7f822b458a
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[unity] Updated SkeletonGraphic materials and blend modes sample scene for SkeletonGraphic after switching from PMA to straight alpha for better compatibility with Linear color space.
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2025-09-16 20:37:37 +02:00 |
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Harald Csaszar
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8bcadb454e
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[unity] Moved Spine Examples to main spine-unity package, now installed via Package Manager Samples tab. Closes #2926.
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2025-09-16 11:50:02 +02:00 |
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