6697 Commits

Author SHA1 Message Date
badlogic
3ba8a2ffc2 [ts] Minor documentation changes. 2021-09-07 01:06:52 +02:00
badlogic
91a8b6a100 [ts] Added SpineCanvas, a simpler way to render via spine-webgl
Rewrote mix-and-match example as well as barebones example to illustrate usage.
2021-09-07 00:57:52 +02:00
Mario Zechner
386f847667 [ts] Remove superfluous NPM related files from root directory. 2021-09-06 22:44:04 +02:00
badlogic
d521339bfe Merge branch 'ts-modules' into 4.0 2021-09-06 22:39:52 +02:00
Harald Csaszar
dfa2513f3d [csharp][unity] Added spine-csharp .meta files to git. Required for UPM package. See #1676. 2021-09-06 17:39:58 +02:00
Nathan Sweet
ea6b595036 [libgdx] Updated JsonRollback for older Java compilers. 2021-09-02 00:00:34 -06:00
Harald Csaszar
fe26fee6e4 Merge branch '4.0' of https://github.com/EsotericSoftware/spine-runtimes into 4.0 2021-09-01 18:55:31 +02:00
Harald Csaszar
019f325c4d [unity] Increased officially compatible Unity version to 2021.1. 2021-09-01 18:54:30 +02:00
Mario Zechner
040539a07d [ts] More README changes. 2021-09-01 15:26:01 +02:00
Mario Zechner
59d8aeeaf2 [ts] Updated README 2021-09-01 15:22:26 +02:00
aismann
3560eb81a1
Fix 'Debug 64bit' build error on windows (VS2019) (#1946)
Error (active)	E0075	operand of '*' must be a pointer but has type "bool"
2021-09-01 14:21:41 +02:00
Mario Zechner
8797e3c152 [ts] Update GH Action Node version. 2021-09-01 13:41:05 +02:00
Mario Zechner
716935977e [ts] VS Code launch config. 2021-09-01 13:35:52 +02:00
Mario Zechner
17be83dac3 [ts] Example index page 2021-09-01 13:32:28 +02:00
Mario Zechner
877b2ac2a0 [ts] Updated example package version. 2021-09-01 13:22:19 +02:00
Mario Zechner
6df2bda192 [ts] Minify IIFE artifacts, update version to 4.0.4. 2021-09-01 13:19:08 +02:00
Mario Zechner
40f6a386b3 [ts] Updated changelog. 2021-09-01 13:08:02 +02:00
Mario Zechner
57fe02c576 [ts] Updated version to 4.0.3 2021-09-01 12:49:51 +02:00
Mario Zechner
91daf25484 [ts] Updated README, fixed license and readme inclusion in packages. 2021-09-01 12:48:53 +02:00
Mario Zechner
3d3589f265 [ts] Refactor build, don't commit artifacts
npm install will automatically build everything necessary for local development and viewing the examples.
2021-09-01 11:09:31 +02:00
Mario Zechner
a9f6735106 Merge branch 'ts-modules' of https://github.com/esotericsoftware/spine-runtimes into ts-modules 2021-09-01 09:46:29 +02:00
Mario Zechner
5e0006863a [ts] Update version to 4.0.2 2021-09-01 09:46:23 +02:00
Mario Zechner
08e3a5eee4
[ts] Update README.md 2021-08-31 18:54:10 +02:00
Harald Csaszar
6cd3e54b83 [unity] Fixed SkeletonGraphic with Multiple Canvas Renderers ignoring Mask when CustomMaterialOverride or blend modes are active. Closes #1948. 2021-08-31 17:52:20 +02:00
Harald Csaszar
d6df0725a2 [unity] Added null-check at AnimationReferenceAsset. 2021-08-31 17:03:20 +02:00
Mario Zechner
a12e26be65 [ts] Wire up package.json files for publishing 2021-08-31 15:59:39 +02:00
Nathan Sweet
d9b882eaef [libgdx] Added TrackEntry#isEmptyAnimation. 2021-08-30 11:36:26 -06:00
Mario Zechner
de6cee955b [ts] Remove old namespaces, dev build
Previously, we'd export to global objects called spine.canvas, spine.webgl, spine.threejs. Going forward, all Spine APIs will be hosted by the global spine object when the runtime is used straight from the bundled .js files in the build/ folder. This is a minor change with a simple fix on the user side, i.e. replace spine.canvas. with spine.
2021-08-27 18:48:17 +02:00
Mario Zechner
39df4c7cbb [ts] Formatter pass 2021-08-27 17:24:18 +02:00
Mario Zechner
ef6f2efb1a [ts] Fix minification of player and threejs backends. 2021-08-27 00:23:02 +02:00
Mario Zechner
17c0cb00c2 [ts] Fix up player resources copying in build script. 2021-08-26 14:32:10 +02:00
Mario Zechner
58fe4ed229 [ts] Fix up build script. 2021-08-26 14:29:55 +02:00
Mario Zechner
187b2d88f1 [ts] Minor touch up of threejs example. 2021-08-26 14:28:14 +02:00
Mario Zechner
bf347df8af [ts] Modularized spine-threejs, removed threejs typings 2021-08-26 14:20:27 +02:00
Mario Zechner
17c342ac61 [ts] Modularize player, add package.json files, fix up module paths. 2021-08-25 21:00:17 +02:00
Mario Zechner
79f0abf765 [ts] Refactor module resolution, switch to esbuild 2021-08-25 19:30:46 +02:00
Mario Zechner
ca6b3d0bac [ts] Modularize spine-canvas, fixup rollup setup 2021-08-25 01:32:39 +02:00
Mario Zechner
4e4f73cc58 Merge branch '4.0' into ts-modules 2021-08-24 16:02:05 +02:00
Mario Zechner
98ec2ab278 [cocos2dx] Fix Xcode project to be compatible with Xcode 12
Does not fix compilation errors in cocos2dx itself, which we can not fix on our end.
2021-08-24 16:01:34 +02:00
Harald Csaszar
f0559f35a4 [csharp] Added AnimationState event documentation lines linking to API reference page and spine-unity docs page. 2021-08-23 12:32:11 +02:00
Nathan Sweet
e0f5213b70 [libgdx] Improved AnimationState listener event documentation. 2021-08-22 00:03:24 -06:00
Nathan Sweet
db1cabfcee [libgdx] Fixed JsonRollback rgba2 -> twoColor. 2021-08-21 14:01:25 -06:00
Mario Zechner
3c2d39a936 Use rollup.js to generate a UMD bundle for spine-core. 2021-08-20 18:36:55 +02:00
Mario Zechner
8831c7d96e Add index.ts for core, scripts for dev and build. 2021-08-20 16:59:48 +02:00
Mario Zechner
2420a2e48a Remove old tsconfigs. 2021-08-20 16:24:52 +02:00
Mario Zechner
474dae82a0 ES2015 modulification of spine-ts core. 2021-08-20 16:24:10 +02:00
Mario Zechner
0bf2fb6059 Revert "Formatting errors to test GH Action."
This reverts commit 1800b235458b331b87bed27ce5aee55575163fc7.
2021-08-18 21:21:09 +02:00
Mario Zechner
1800b23545 Formatting errors to test GH Action. 2021-08-18 21:15:37 +02:00
Mario Zechner
12fbdd6fc2 Remove superfluous run call. 2021-08-18 21:08:16 +02:00
Mario Zechner
111b15e645 Remove git config 2021-08-18 21:04:14 +02:00