Mario Zechner
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3c2d39a936
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Use rollup.js to generate a UMD bundle for spine-core.
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2021-08-20 18:36:55 +02:00 |
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Mario Zechner
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8831c7d96e
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Add index.ts for core, scripts for dev and build.
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2021-08-20 16:59:48 +02:00 |
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Mario Zechner
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2420a2e48a
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Remove old tsconfigs.
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2021-08-20 16:24:52 +02:00 |
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Mario Zechner
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474dae82a0
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ES2015 modulification of spine-ts core.
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2021-08-20 16:24:10 +02:00 |
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Mario Zechner
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0bf2fb6059
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Revert "Formatting errors to test GH Action."
This reverts commit 1800b235458b331b87bed27ce5aee55575163fc7.
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2021-08-18 21:21:09 +02:00 |
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Mario Zechner
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1800b23545
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Formatting errors to test GH Action.
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2021-08-18 21:15:37 +02:00 |
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Mario Zechner
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12fbdd6fc2
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Remove superfluous run call.
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2021-08-18 21:08:16 +02:00 |
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Mario Zechner
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111b15e645
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Remove git config
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2021-08-18 21:04:14 +02:00 |
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Mario Zechner
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11a801f855
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When everything fails, use perl.
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2021-08-18 21:02:32 +02:00 |
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Mario Zechner
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6d960d5125
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Fix file extension to dos2unix.
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2021-08-18 20:57:02 +02:00 |
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Mario Zechner
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4588d74428
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Convert crlf to lf in *.cs files after formatting so git status doesn't report wrong changes.
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2021-08-18 20:52:24 +02:00 |
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Mario Zechner
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6a93555805
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Remove BOMs
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2021-08-18 20:51:17 +02:00 |
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Mario Zechner
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26a9813ced
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Debug logs for workflow
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2021-08-18 20:36:09 +02:00 |
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Mario Zechner
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b3ba3d3825
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autocrlf == false
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2021-08-18 20:28:52 +02:00 |
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Mario Zechner
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c89e01df18
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Set autocrlf before checking out repo.
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2021-08-18 20:22:17 +02:00 |
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Mario Zechner
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3395fac710
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Try input autocrlf.
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2021-08-18 20:17:42 +02:00 |
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Mario Zechner
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44be568028
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Disable autocrlf before checking modified files.
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2021-08-18 20:12:06 +02:00 |
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Mario Zechner
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a99ae8c162
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Archive formatting changes
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2021-08-18 20:03:27 +02:00 |
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Mario Zechner
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a475b8a9c3
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Hard-code our clang-format version.
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2021-08-18 19:53:54 +02:00 |
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Mario Zechner
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526d28c03b
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Checkout first, so we stay in the same working dir.
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2021-08-18 19:50:51 +02:00 |
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Mario Zechner
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1ec5c46361
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Try specifying clang-format exe path to spotless
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2021-08-18 19:46:31 +02:00 |
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Mario Zechner
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5b09b12564
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Hard-code the clang-format version for spotless.
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2021-08-18 19:40:54 +02:00 |
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Mario Zechner
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51e7a41651
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Try using pre-installed clang-format.
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2021-08-18 19:38:12 +02:00 |
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Mario Zechner
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7bff55f740
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Sudo rm/ln to replace pre-installed clang-format
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2021-08-18 19:32:55 +02:00 |
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Mario Zechner
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5557df3d4e
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Fix clang format lookup for spotless
It checks for /usr/bin/clang-format before looking into the PATH...
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2021-08-18 19:30:18 +02:00 |
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Mario Zechner
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5c06c2be2f
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Our Clang should come first in format check
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2021-08-18 19:26:18 +02:00 |
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Mario Zechner
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63d7c3ccba
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Fix format check worklow
git status would show more files than we want to check.
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2021-08-18 19:24:55 +02:00 |
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Mario Zechner
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f3fe1e3390
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Use sudo in format checker workflow
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2021-08-18 19:21:32 +02:00 |
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Mario Zechner
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d12b15ca8d
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[csharp] Format all source code using formatters/.editorconfig
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2021-08-18 18:59:53 +02:00 |
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Mario Zechner
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2aced034d3
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Merge branch 'formatting-gha' into 4.0
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2021-08-18 18:55:57 +02:00 |
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Mario Zechner
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ce036f446c
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GitHub Action to check for formatting errors.
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2021-08-18 18:55:33 +02:00 |
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Harald Csaszar
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34d5af502e
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[tools] Updated csharp .editorconfig formatter configuration to include a newline the the end of file. Removed commented out unused code.
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2021-08-18 16:45:28 +02:00 |
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Harald Csaszar
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577f280258
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[csharp] Minor cleanup: Removed empty file CustomSkin.cs, changed comments to not make formatter indent blocks in undesired way.
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2021-08-18 16:42:51 +02:00 |
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Mario Zechner
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f13ad0d983
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Exclude d.ts from tsfmt
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2021-08-16 19:34:45 +02:00 |
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Mario Zechner
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61f63549d4
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Apply tsfmt to TypeScript sources, formatting pass on .ts files.
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2021-08-16 19:34:27 +02:00 |
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Mario Zechner
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287f6dfb24
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Apply formatting to C# sources.
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2021-08-16 19:06:08 +02:00 |
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Harald Csaszar
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f48e2ae2f8
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[tools] Updated csharp formatter .editorconfig file (generated in VS 2019), no newline at catch and finally blocks.
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2021-08-16 18:42:31 +02:00 |
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Harald Csaszar
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32449a3b4d
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[unity] SkeletonRootMotion component now offers a paramter to apply Rigidbody2D gravity. Defaults to false to keep existing behaviour. Closes #1941.
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2021-08-16 18:17:19 +02:00 |
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Harald Csaszar
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b4286cd615
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[tools] renamed formatter/editorconfig to .editorconfig to keep original name.
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2021-08-16 16:58:32 +02:00 |
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Harald Csaszar
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20c406d153
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[tools] Updated csharp formatter .editorconfig file (generated in VS 2019).
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2021-08-16 16:53:41 +02:00 |
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Mario Zechner
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3f6bc07bad
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Move all formatter related files to formatters/
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2021-08-16 16:38:16 +02:00 |
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Harald Csaszar
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d316e30a5c
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[unity] Fixed missing Blend Modes example scene assets (SkeletonGraphic blend mode materials).
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2021-08-13 17:53:19 +02:00 |
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Harald Csaszar
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326e4f8b01
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[unity] Fixed a null reference exception in AnimationReferenceAsset inspector code when SkeletonData at the asset is null (e.g. when no json file is assigned).
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2021-08-12 17:28:15 +02:00 |
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Harald Csaszar
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88b893dd9e
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[unity] Fixed a compile error (ObjectOverride.Revert()) on some Unity versions after merging pull request, see #1939, see commit 5fd4494e.
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2021-08-12 12:03:03 +02:00 |
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Harald Csaszar
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57dadbdd81
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[unity] Minor improvement (added #if UNITY_EDITOR) after merging pull request, see #1939, see commit 5fd4494e.
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2021-08-12 11:35:29 +02:00 |
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Harald Csaszar
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80973bc1aa
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Merge pull request #1939 from sr4dev/fix_multiple_nested_prefab_override_issue
[unity] Fix multiple nested prefab override issue.
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2021-08-12 11:30:13 +02:00 |
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park.saerom
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0a73ce902c
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add null check
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2021-08-11 18:10:23 +09:00 |
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park.saerom
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5fd4494ea2
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Fix multiple nested prefab override issue.
Related to #1273.
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2021-08-11 15:36:41 +09:00 |
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Harald Csaszar
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b8ec11f20e
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[unity] Added another null check. See #1273, #1931.
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2021-08-09 15:42:24 +02:00 |
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Harald Csaszar
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e321488949
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[unity] Fixes a warning when re-importing a prefab (introduced by commit 4a9f7b8a). Added a null check. See #1273, #1931.
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2021-08-06 16:48:51 +02:00 |
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