Mario Zechner
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70e7519813
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[ue4] Apply V1 default settings in build.cs only for UE 4.24 and later. Previous versions don't have that setting. Closes #1631.
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2020-03-30 16:22:15 +02:00 |
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Mario Zechner
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7089947ecc
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[ue4] Updated example project to UE 4.24.3. Fixed up plugin module headers and build.cs files to conform to the new UBT rules. We use the V1 default settings for now, to keep compatibility with older UE4 versions.
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2020-03-30 15:55:13 +02:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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badlogic
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48fd1024c0
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[ue4] Fixed re-import of atlas page textures.
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2019-06-06 18:48:07 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
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4f0b7bef2c
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[ue4] Fixed UE 4.22 linker error. IMPLEMENT_MODULE macro changed. No mention of this in the UE changelog.
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2019-04-08 18:04:08 +02:00 |
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badlogic
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dcce71416f
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[ue4] Fixed call order of SpineSkeletonImportFactory, asset file name must be set before setting raw data. Fixes issue with importing .json files. See #1291.
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2019-03-07 16:31:15 +01:00 |
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badlogic
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c255347fb1
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[ue4] Closes #1246. Rewrote the way asset re-imports work and are signaled to the Spine components.
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2019-01-22 16:00:43 +01:00 |
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badlogic
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3c06a0881f
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[ue4] Clean-up of assets and build scripts.
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2019-01-17 16:35:03 +01:00 |
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badlogic
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e7058b225c
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[ue4] Fixed include paths, closes #1189.
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2018-10-03 13:21:43 +02:00 |
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badlogic
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a653a0a412
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[ue4] Fixed up editor plugin build file.
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2018-09-25 15:47:42 +02:00 |
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badlogic
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b2479bf7bf
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[ue4] Updated example project to 4.20. Fixed re-import of skeletons, see #1177.
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2018-09-25 15:46:09 +02:00 |
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badlogic
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1454f8a97a
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[ue4] Fixed up spine-cpp for use in UE4.
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2018-06-06 15:44:09 +02:00 |
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badlogic
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42344c90b3
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[ue4] Fixed up build system and README.
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2018-06-05 15:10:30 +02:00 |
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badlogic
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0c02bace47
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[c][ue4] Don't redefine DLLIMPORT/EXPORT on Android. See #1088
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2018-03-20 15:04:19 +01:00 |
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Mohammad S. Babaei
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d4d2165b25
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[ue4] make the plugin build on UE 4.16.x (#922)
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2017-06-11 21:33:14 +02:00 |
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badlogic
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6ccde168c7
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[ue4] Fixed inheritance of include paths, looks like this changed in 4.15.2
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2017-05-24 11:18:52 +02:00 |
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badlogic
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cde9b3e89d
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[ue4][c] Fixed spine-ue4 for UE 4.15, need to explicitely include IAssetTool.h. Also fixed atlas.c to not use assignment in a conditional, something VC++ does not support
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2017-01-31 14:12:20 +01:00 |
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badlogic
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7b27ecda89
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[ue4] Fixed license headers
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2016-12-15 13:52:44 +01:00 |
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badlogic
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a46839336a
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[ue4] Fixed spaces -> tabs
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2016-12-01 14:10:27 +01:00 |
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badlogic
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dbc9c9fb5d
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[ue4] Clean up, tabs need fixing
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2016-12-01 13:52:03 +01:00 |
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badlogic
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315dfe37ee
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[ue4] Multi-page atlases and instanced materials working as intended! Only blend modes and functions for blueprints left!
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2016-11-30 18:29:25 +01:00 |
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badlogic
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27926682d6
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[ue4] Start anew
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2016-11-29 14:36:39 +01:00 |
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