23 Commits

Author SHA1 Message Date
Mario Zechner
70e7519813 [ue4] Apply V1 default settings in build.cs only for UE 4.24 and later. Previous versions don't have that setting. Closes #1631. 2020-03-30 16:22:15 +02:00
Mario Zechner
7089947ecc [ue4] Updated example project to UE 4.24.3. Fixed up plugin module headers and build.cs files to conform to the new UBT rules. We use the V1 default settings for now, to keep compatibility with older UE4 versions. 2020-03-30 15:55:13 +02:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
badlogic
48fd1024c0 [ue4] Fixed re-import of atlas page textures. 2019-06-06 18:48:07 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
badlogic
4f0b7bef2c [ue4] Fixed UE 4.22 linker error. IMPLEMENT_MODULE macro changed. No mention of this in the UE changelog. 2019-04-08 18:04:08 +02:00
badlogic
dcce71416f [ue4] Fixed call order of SpineSkeletonImportFactory, asset file name must be set before setting raw data. Fixes issue with importing .json files. See #1291. 2019-03-07 16:31:15 +01:00
badlogic
c255347fb1 [ue4] Closes #1246. Rewrote the way asset re-imports work and are signaled to the Spine components. 2019-01-22 16:00:43 +01:00
badlogic
3c06a0881f [ue4] Clean-up of assets and build scripts. 2019-01-17 16:35:03 +01:00
badlogic
e7058b225c [ue4] Fixed include paths, closes #1189. 2018-10-03 13:21:43 +02:00
badlogic
a653a0a412 [ue4] Fixed up editor plugin build file. 2018-09-25 15:47:42 +02:00
badlogic
b2479bf7bf [ue4] Updated example project to 4.20. Fixed re-import of skeletons, see #1177. 2018-09-25 15:46:09 +02:00
badlogic
1454f8a97a [ue4] Fixed up spine-cpp for use in UE4. 2018-06-06 15:44:09 +02:00
badlogic
42344c90b3 [ue4] Fixed up build system and README. 2018-06-05 15:10:30 +02:00
badlogic
0c02bace47 [c][ue4] Don't redefine DLLIMPORT/EXPORT on Android. See #1088 2018-03-20 15:04:19 +01:00
Mohammad S. Babaei
d4d2165b25 [ue4] make the plugin build on UE 4.16.x (#922) 2017-06-11 21:33:14 +02:00
badlogic
6ccde168c7 [ue4] Fixed inheritance of include paths, looks like this changed in 4.15.2 2017-05-24 11:18:52 +02:00
badlogic
cde9b3e89d [ue4][c] Fixed spine-ue4 for UE 4.15, need to explicitely include IAssetTool.h. Also fixed atlas.c to not use assignment in a conditional, something VC++ does not support 2017-01-31 14:12:20 +01:00
badlogic
7b27ecda89 [ue4] Fixed license headers 2016-12-15 13:52:44 +01:00
badlogic
a46839336a [ue4] Fixed spaces -> tabs 2016-12-01 14:10:27 +01:00
badlogic
dbc9c9fb5d [ue4] Clean up, tabs need fixing 2016-12-01 13:52:03 +01:00
badlogic
315dfe37ee [ue4] Multi-page atlases and instanced materials working as intended! Only blend modes and functions for blueprints left! 2016-11-30 18:29:25 +01:00
badlogic
27926682d6 [ue4] Start anew 2016-11-29 14:36:39 +01:00