Harald Csaszar
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d517e32442
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[unity] Fixed SetDefaultTextureSettings not being called on import. Existing texture settings are preserved. Closes #1514.
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2019-10-08 18:00:41 +02:00 |
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Harald Csaszar
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e769b848da
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[unity] Fixed SkeletonGraphic displaying setup pose instead of first frame on freeze. Closes #1511.
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2019-10-03 16:03:44 +02:00 |
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Harald Csaszar
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f0b25c8a86
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[unity] Added multiple features to Timeline SpineAnimationStateClip such as playback speed, blending by overlap and synchronisation of MixDuration with blend duration. Adds preferences parameter "Use Blend Duration" which can be disabled to enable old behaviour. Fixes #1262.
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2019-10-03 15:31:47 +02:00 |
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Harald Csaszar
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9c11431988
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[unity] Adapted skeleton baking window to Unity 2018.3 prefab API and added it to context menu again. Closes #1471.
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2019-09-27 17:22:19 +02:00 |
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Harald Csaszar
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19bbd5519f
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[untiy] Fixed a compile error when building executable (Texture2D.alphaIsTransparency exists only in editor).
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2019-09-27 12:03:50 +02:00 |
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Harald Csaszar
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b1c1dac17a
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[unity] Fixed ignored SkeletonAnimation looping change when AnimationName is the same. Closes #1396.
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2019-09-26 18:43:17 +02:00 |
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Harald Csaszar
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29e0768a84
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[unity] Fixed SetDefaultTextureSettings overwriting existing user texture settings when re-importing atlas asset. Closes #1507. Fixed next re-import after moving a spine texture setting material texture to null. Closes #1398. Closes #1397.
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2019-09-26 16:36:40 +02:00 |
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Harald Csaszar
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bfeac4069c
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[unity] Renamed misleading MixMode.SpineStyle enum name at SkeletonMecanim to MixMode.Hard. SkeletonMecanim Layer Mix Mode now defaults to MixMode.MixNext instead of MixMode.Hard for new instances. Closes #1505.
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2019-09-26 13:42:20 +02:00 |
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Harald Csaszar
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9c1f6ad10f
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[unity] Updated changelog with entry for "Fix draw order" parameter. Changed default value to disabled to maintain previous behaviour. See #1486.
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2019-09-25 15:45:37 +02:00 |
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Harald Csaszar
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e4ae0ceb1c
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[unity] Fixed incorrect draw order issue when using LWRP and 3+ submeshes with alternating materials. Introduces a new "Fix draw order" parameter at SkeletonRenderer inspector. Closes #1486.
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2019-09-25 15:26:15 +02:00 |
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Harald Csaszar
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31f9356af8
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[unity] Fixed Skin created by GetRepackedSkin not copying constraints list. See #1474.
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2019-09-25 11:03:54 +02:00 |
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Harald Csaszar
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159d71b827
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[unity] Fixed Skin created by GetRepackedSkin not copying bones list. Closes #1474.
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2019-09-24 17:07:12 +02:00 |
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Harald Csaszar
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12ca54ab5e
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[unity] Fixed AtlasUtilities texture clone not copying wrap mode or filter mode. Closes #1478.
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2019-09-24 15:50:01 +02:00 |
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Harald Csaszar
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22251a482a
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[unity] Fixed a compile error when TK2D define is enabled.
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2019-09-23 15:37:17 +02:00 |
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Harald Csaszar
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e88cfd4dac
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[unity] Fixed an exception at SkeletonGraphic when no active attachments are set. MeshGenerator.GenerateSingleSubmeshInstruction() didnt't handle the case of all-null attachments. Improved code to not generate an unnecessary empty instruction. Closes #1491.
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2019-09-23 13:12:16 +02:00 |
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Harald Csaszar
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9483df76b5
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[unity] SkeletonUtility spawn methods were not saved in Prefab mode. Closes #1481.
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2019-09-05 19:31:59 +02:00 |
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Harald Csaszar
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4c1e01474e
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[unity] Fixed an exception at SkeletonUtilityBone when using skin bones. Closes #1464.
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2019-09-04 17:19:24 +02:00 |
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Harald Csaszar
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6b84079a08
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[unity] Fixed more fragment shader output declarations (from COLOR to SV_Target), fixes ps4 shader compile error. Related to commit e229dab. See #1374.
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2019-09-03 20:03:26 +02:00 |
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Harald Csaszar
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3e55e5396e
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[unity] Minor: improved warning message for incorrect material setup, added object reference so that you can jump to the respective object that caused the problem.
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2019-09-03 14:52:12 +02:00 |
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Harald Csaszar
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40e69c9164
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[unity] Minor: Improved material settings warning text to be more precise.
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2019-09-03 12:39:32 +02:00 |
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Harald Csaszar
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af3d657a11
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[unity] Fixed a bug where non-spine json files were reporting false errors.
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2019-09-03 12:23:20 +02:00 |
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Harald Csaszar
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dbfceec061
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[unity] Fixed exception when .atlas1.txt files found amoung assets. Closes #1473.
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2019-08-29 16:42:26 +02:00 |
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Harald Csaszar
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1a34ed59d5
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[unity] Providing error dialog and verbose error log message in case of version mismatch. Also providing error description when viewing skeletonData in inspector. Closes #1463.
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2019-08-28 17:30:35 +02:00 |
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NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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Harald Csaszar
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47033fa10a
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[unity] Minor changes: Spine Examples cleanup, removed a misleading unused component in Freezeboy example.
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2019-08-23 15:23:51 +02:00 |
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Harald Csaszar
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f45e13b40d
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[unity] Fixed activating and deactivating asmdef files for 2D Toolkit.
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2019-08-23 14:00:41 +02:00 |
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Harald Csaszar
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dabe0456bc
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[unity] Fixed a compile error in 2D Toolkit compilation branch.
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2019-08-23 13:40:51 +02:00 |
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Harald Csaszar
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5c203ee2db
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[unity] Fixed SkeletonGraphic not updating the canvas renderer texture after skin changes (e.g. when calling GetRepackedSkin). Closes #1459.
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2019-08-20 15:23:18 +02:00 |
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Harald Csaszar
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a487d6d0d6
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[unity] Fixed one more occurrance where a default skin was assumed to exist (which is no longer the case). Related to ae4790b. See #1453.
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2019-08-20 11:04:27 +02:00 |
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Harald Csaszar
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bf052f9a4e
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[unity] Improved yield instructions for animation track events such as End, Complete, Interrupt. Added a generic version to wait for any combination of events. Closes #1457
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2019-08-20 11:04:27 +02:00 |
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Harald Csaszar
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a232f6ee7f
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[unity] Fixed incorrect region after GetRepackedSkin when maxAtlasSize leads to downscaling. Previous commit be77b0c let this problem surface more often. Closes #1455.
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2019-08-19 15:49:03 +02:00 |
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Harald Csaszar
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ae4790b85c
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[unity] Fixed code where a default skin was assumed to exist (which is no longer the case). Fixes an error at SkeletonDataAsset inspector -> show slots -> show attachments. Closes #1453.
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2019-08-19 11:48:16 +02:00 |
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Harald Csaszar
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7a789752ac
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[unity] Fixed GetRepackedSkin ignoring whitespace stripping. Closes #1399.
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2019-08-15 14:12:55 +02:00 |
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Harald Csaszar
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68f0c2f9f3
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[unity] BoneFollower now has an additional option to not follow xy position (to follow rotation only). Closes #1451.
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2019-08-14 18:02:02 +02:00 |
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Harald Csaszar
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b151e2e610
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[unity] Fixed SkeletonData asset inspector animation playback preview for Unity 2018 and 2019. Closes #1440.
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2019-08-09 17:33:42 +02:00 |
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Harald Csaszar
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b763cc0256
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[unity] Cosmetic change - updated settings label to "Mecanim Bake Settings" to avoid confusion.
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2019-08-07 19:07:53 +02:00 |
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Harald Csaszar
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9c331fcf4f
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[unity] Fixed Mecanim events for folders. Added preferences entry whether folder name shall be added to called method name or omitted.
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2019-08-07 18:55:16 +02:00 |
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Harald Csaszar
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ed95732bf2
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[csharp] Changed Skin.Attachment type to generic OrderedDictionary. Cleaned up related code. Closes #1433.
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2019-08-07 14:42:15 +02:00 |
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Harald Csaszar
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ed43c70bd1
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[unity] minor cleanup, removed meta files of no longer existing directories.
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2019-08-06 11:45:17 +02:00 |
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Harald Csaszar
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ae73a452bb
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[unity] Fixed potential (non-critical) error messages on first import due to import order. Related to commit regarding GUI icon loading: bc85618.
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2019-08-06 11:35:01 +02:00 |
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Harald Csaszar
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024d413e9f
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[unity] Fixed warnings about obsolete prefab method calls (missing #if branch for Unity 2018.4). Closes #1428.
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2019-08-05 19:02:11 +02:00 |
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Harald Csaszar
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bc856187d3
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[unity] Fixed loading Editor icons, directory was assumed at wrong location after assets have been moved.
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2019-08-01 16:05:37 +02:00 |
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Harald Csaszar
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083ef01160
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[unity] Sprite/Pixel Lit shader: Fixed errors in shader inspector GUI at certain configurations after change to ZWrite always on. See commit 4741279.
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2019-07-31 09:52:16 +02:00 |
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Harald Csaszar
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9de0118f69
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[unity] Renamed shader file Spine-SkeletonLit.shader to Spine-Skeleton-Lit.shader. Adapted changelog to last two commits.
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2019-07-25 22:17:43 +02:00 |
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Harald Csaszar
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44f2fa9c69
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[unity] Added shader variant Spine/Skeleton Lit ZWrite and moved common functionality to cginc files. Cleanup of Skeleton Lit shader.
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2019-07-25 22:11:21 +02:00 |
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Harald Csaszar
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a5a749d4a8
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[unity] Spine/Sprite shaders: Renamed Light Probes parameter to Light Probes & Ambient so that users recognize its effect at first glance (visual name changed in inspector only).
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2019-07-25 17:37:22 +02:00 |
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Harald Csaszar
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4741279d7d
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[unity] Spine/Sprite/Pixel Lit shader: Fixed bug where parts were shining through - changed ZWrite to always On, otherwise ForwardAdd pass will incorrectly show lit hidden parts. Added recommendation warning box in SkeletonRenderer inspector for Z Spacing on enabled ZWrite shaders. Closes #1335.
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2019-07-24 15:12:25 +02:00 |
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Harald Csaszar
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d8808fb8ce
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[unity] Moved Timeline module to a separate Package com.esotericsoftware.spine.timeline. Activated asmdef files by default again in spine-unity, added asmdef files to timeline package. Fixed compile errors when asmdef files are active. Cleanup of no longer necessary asmdef file modifying code.
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2019-07-18 14:38:04 +02:00 |
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Harald Csaszar
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e898ff829c
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[unity] Cleanup: Split the file Mesh Generation/SpineMesh into 4 separate files for each contained class. No API changes.
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2019-07-17 02:17:03 +02:00 |
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Harald Csaszar
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dad97ecc06
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[unity] Split the file AttachmentTools into 4 new files for each contained class.
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2019-07-17 02:00:08 +02:00 |
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