NathanSweet
ee4ad778af
Fixed animation state delay when not set right away (spine-js).
2013-10-22 11:42:27 +02:00
NathanSweet
9f6fd34389
Fixed images not being removed correctly.
2013-10-22 11:42:10 +02:00
NathanSweet
a9315d46f3
Fixed animation state delay when not set right away.
2013-10-22 11:41:57 +02:00
NathanSweet
03610fcaad
Made delta time easier to customize.
2013-10-21 10:54:25 +02:00
NathanSweet
6be3dbb7ed
Fixed spine-csharp.
2013-10-20 22:37:03 +02:00
NathanSweet
af5ff6c11f
Fixed events not firing sometimes.
...
http://www.esotericsoftware.com/forum/viewtopic.php?f=9&t=1462
2013-10-20 12:18:01 +02:00
NathanSweet
87af7aa4f9
Fixed turbulenz example.
...
closes #143
2013-10-18 03:29:55 +02:00
NathanSweet
dbd6ae87ad
Moved firing complete event to apply. Fixed missing keys on last frame when animation changes.
2013-10-17 16:06:18 +02:00
NathanSweet
98e4c0e7e5
Better C# events.
2013-10-17 01:13:36 +02:00
NathanSweet
3a1aac897c
Better delay adjustment.
2013-10-17 01:13:22 +02:00
NathanSweet
c25809fa4f
When delay is <= 0 use remaining time, not just duration.
...
http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1447
2013-10-16 11:04:29 +02:00
NathanSweet
f08d9b817c
Fixed slot not having attachment.
2013-10-15 19:19:42 +02:00
NathanSweet
3bf00befc0
Added podspec.
2013-10-14 21:38:00 +02:00
NathanSweet
8df81c9fbb
closes #140
1.6.13
2013-10-14 19:20:41 +02:00
NathanSweet
43466fc936
Fixed for C89.
...
closes #138
2013-10-13 17:18:21 +02:00
NathanSweet
ed4cf32726
spine-lua: bounding boxes.
2013-10-13 17:08:26 +02:00
NathanSweet
a793d2bfa6
spine-lua: keyable draw order, events, new AnimationState.
2013-10-13 14:31:07 +02:00
NathanSweet
2005404321
spine-corona refactoring, easier to use Corona image sheets.
2013-10-12 14:13:48 +02:00
NathanSweet
51b98ca71e
spine-js: keyable draw order, events, bounding boxes.
2013-10-12 12:42:47 +02:00
NathanSweet
d0a65081df
Clean up.
2013-10-12 12:42:18 +02:00
NathanSweet
9f4def5b40
Javadocs
2013-10-12 11:38:24 +02:00
NathanSweet
4c487f38c6
Bounding boxes for spine-as3.
2013-10-12 11:25:30 +02:00
NathanSweet
2aaaa4dba2
Renamed spBoundingPolygon -> spPolygon.
2013-10-12 11:22:35 +02:00
NathanSweet
5d37969b9d
Comments.
2013-10-11 13:52:03 +02:00
NathanSweet
5cf9847541
Merge branch 'origin/master'
2013-10-11 13:51:19 +02:00
NathanSweet
e7ae1fe61d
Fixed add/setAnimation in event callback.
...
closes #137
2013-10-11 13:51:02 +02:00
Nathan Sweet
7051d7abda
Merge pull request #135 from Liquidoodle/master
...
Fixed file loading for XNA on Windows Phone 7.
2013-10-10 10:58:10 -07:00
Liquidoodle
b51a110c54
Fixed file loading for XNA on Windows Phone 7.
2013-10-10 18:02:50 +01:00
NathanSweet
f3be613429
Fixed clearing tracks in event callbacks.
2013-10-10 18:49:16 +02:00
NathanSweet
26832677cb
spine-as3 keyable draw order, events, and new AnimationState.
2013-10-10 18:48:54 +02:00
NathanSweet
7bd9eeeee6
Use 3 arg Enum.Parse.
2013-10-10 16:02:50 +02:00
NathanSweet
b0c4890560
Updated to Starling 1.4. Fixed Starling atlas loading. Minor optimizations.
2013-10-10 15:09:06 +02:00
NathanSweet
97f9b7e4d2
Fixed clearing tracks in event callbacks.
...
closes #134
2013-10-10 10:15:53 +02:00
NathanSweet
fc4895ad95
Fixed Clear.
2013-10-10 09:32:07 +02:00
NathanSweet
458a645600
Merge branch 'origin/master'
2013-10-10 09:27:13 +02:00
NathanSweet
ff2b76f2ef
Added timeline type.
2013-10-10 09:26:30 +02:00
Nathan Sweet
90c49a86f4
Merge pull request #133 from pharan/patch-3
...
changed findEvent to FindEvent (to match change in SkeletonData.cs)
2013-10-09 04:37:42 -07:00
Nathan Sweet
e0eb1593b8
Merge pull request #132 from pharan/patch-2
...
changed findEvent to FindEvent (C# method naming)
2013-10-09 04:37:25 -07:00
John
2572a4ede9
changed findEvent to FindEvent (to match change in SkeletonData.cs)
2013-10-09 14:34:44 +08:00
John
402b3c862f
changed findEvent to FindEvent (C# method naming)
2013-10-09 14:32:56 +08:00
NathanSweet
2bff08de4b
Prefixed all spine-c structs and functions with "sp".
...
Holy refuctoring! Sorry for the change, but some libraries were having naming conflicts. You can define SPINE_SHORT_NAMES before including spine-c headers if you want to use structs and functions without the "sp" prefix, as it was before.
2013-10-09 03:43:16 +02:00
NathanSweet
819b100a51
C89 comment
2013-10-09 01:02:06 +02:00
NathanSweet
271d0b630a
Double buffer meshes.
...
Number 13:
http://docs.unity3d.com/Documentation/Manual/MobileOptimisation.html
2013-10-08 21:23:36 +02:00
NathanSweet
0a74525261
Shadows for non-lit shader.
2013-10-08 21:00:21 +02:00
NathanSweet
3b8aef4890
Much better normals calculation.
2013-10-08 19:34:45 +02:00
NathanSweet
fe40a2f2e6
Support Unity lighting.
2013-10-08 19:18:43 +02:00
NathanSweet
b8f23ebc83
Support Unity lighting.
2013-10-08 16:55:10 +02:00
NathanSweet
1d8e12442e
Don't crash if animation is not found.
...
http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1379
2013-10-08 12:06:56 +02:00
NathanSweet
961a93719c
set/addAnimation doesn't allow null animation.
2013-10-08 12:05:55 +02:00
NathanSweet
da7ef99c34
Removed useAnimationName from spine-tk2d.
2013-10-04 22:55:09 +02:00