Harald Csaszar
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3e55e5396e
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[unity] Minor: improved warning message for incorrect material setup, added object reference so that you can jump to the respective object that caused the problem.
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2019-09-03 14:52:12 +02:00 |
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Harald Csaszar
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40e69c9164
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[unity] Minor: Improved material settings warning text to be more precise.
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2019-09-03 12:39:32 +02:00 |
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Harald Csaszar
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af3d657a11
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[unity] Fixed a bug where non-spine json files were reporting false errors.
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2019-09-03 12:23:20 +02:00 |
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Harald Csaszar
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dbfceec061
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[unity] Fixed exception when .atlas1.txt files found amoung assets. Closes #1473.
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2019-08-29 16:42:26 +02:00 |
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Harald Csaszar
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1a34ed59d5
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[unity] Providing error dialog and verbose error log message in case of version mismatch. Also providing error description when viewing skeletonData in inspector. Closes #1463.
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2019-08-28 17:30:35 +02:00 |
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NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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Harald Csaszar
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47033fa10a
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[unity] Minor changes: Spine Examples cleanup, removed a misleading unused component in Freezeboy example.
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2019-08-23 15:23:51 +02:00 |
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Harald Csaszar
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f45e13b40d
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[unity] Fixed activating and deactivating asmdef files for 2D Toolkit.
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2019-08-23 14:00:41 +02:00 |
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Harald Csaszar
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dabe0456bc
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[unity] Fixed a compile error in 2D Toolkit compilation branch.
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2019-08-23 13:40:51 +02:00 |
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Harald Csaszar
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5c203ee2db
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[unity] Fixed SkeletonGraphic not updating the canvas renderer texture after skin changes (e.g. when calling GetRepackedSkin). Closes #1459.
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2019-08-20 15:23:18 +02:00 |
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Harald Csaszar
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a487d6d0d6
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[unity] Fixed one more occurrance where a default skin was assumed to exist (which is no longer the case). Related to ae4790b. See #1453.
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2019-08-20 11:04:27 +02:00 |
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Harald Csaszar
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bf052f9a4e
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[unity] Improved yield instructions for animation track events such as End, Complete, Interrupt. Added a generic version to wait for any combination of events. Closes #1457
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2019-08-20 11:04:27 +02:00 |
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Harald Csaszar
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a232f6ee7f
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[unity] Fixed incorrect region after GetRepackedSkin when maxAtlasSize leads to downscaling. Previous commit be77b0c let this problem surface more often. Closes #1455.
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2019-08-19 15:49:03 +02:00 |
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Harald Csaszar
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ae4790b85c
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[unity] Fixed code where a default skin was assumed to exist (which is no longer the case). Fixes an error at SkeletonDataAsset inspector -> show slots -> show attachments. Closes #1453.
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2019-08-19 11:48:16 +02:00 |
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Harald Csaszar
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7a789752ac
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[unity] Fixed GetRepackedSkin ignoring whitespace stripping. Closes #1399.
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2019-08-15 14:12:55 +02:00 |
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Harald Csaszar
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68f0c2f9f3
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[unity] BoneFollower now has an additional option to not follow xy position (to follow rotation only). Closes #1451.
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2019-08-14 18:02:02 +02:00 |
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Harald Csaszar
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2ef2e70210
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[unity] Spine LWRP shaders package: Added LWRP version of "Spine/Skeleton" shader. The normal shader no longer worked in LWRP setting on Unity 2019.1.6+ on Android GLES 3.0 (due to instancing problems). Closes #1446.
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2019-08-13 19:07:45 +02:00 |
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Harald Csaszar
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b151e2e610
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[unity] Fixed SkeletonData asset inspector animation playback preview for Unity 2018 and 2019. Closes #1440.
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2019-08-09 17:33:42 +02:00 |
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Harald Csaszar
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b763cc0256
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[unity] Cosmetic change - updated settings label to "Mecanim Bake Settings" to avoid confusion.
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2019-08-07 19:07:53 +02:00 |
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Harald Csaszar
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9c331fcf4f
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[unity] Fixed Mecanim events for folders. Added preferences entry whether folder name shall be added to called method name or omitted.
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2019-08-07 18:55:16 +02:00 |
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Harald Csaszar
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ed95732bf2
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[csharp] Changed Skin.Attachment type to generic OrderedDictionary. Cleaned up related code. Closes #1433.
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2019-08-07 14:42:15 +02:00 |
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Harald Csaszar
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ed43c70bd1
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[unity] minor cleanup, removed meta files of no longer existing directories.
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2019-08-06 11:45:17 +02:00 |
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Harald Csaszar
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ae73a452bb
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[unity] Fixed potential (non-critical) error messages on first import due to import order. Related to commit regarding GUI icon loading: bc85618.
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2019-08-06 11:35:01 +02:00 |
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Harald Csaszar
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024d413e9f
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[unity] Fixed warnings about obsolete prefab method calls (missing #if branch for Unity 2018.4). Closes #1428.
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2019-08-05 19:02:11 +02:00 |
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Harald Csaszar
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bc856187d3
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[unity] Fixed loading Editor icons, directory was assumed at wrong location after assets have been moved.
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2019-08-01 16:05:37 +02:00 |
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Harald Csaszar
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fb6acbf3c0
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[unity] Updated Spine LWRP UPM package for Unity 2019.2 - added separate package.json files for unity 2019.1 and 2019.2.
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2019-07-31 15:45:32 +02:00 |
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Harald Csaszar
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083ef01160
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[unity] Sprite/Pixel Lit shader: Fixed errors in shader inspector GUI at certain configurations after change to ZWrite always on. See commit 4741279.
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2019-07-31 09:52:16 +02:00 |
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Harald Csaszar
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904b7ce40a
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[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
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2019-07-26 19:31:43 +02:00 |
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badlogic
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9bb480eb5c
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[unity] Updated README.md.
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2019-07-26 13:44:01 +02:00 |
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badlogic
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bc6d74eb25
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[unity] Removed outdated .pdf file.
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2019-07-26 13:19:47 +02:00 |
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Harald Csaszar
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9de0118f69
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[unity] Renamed shader file Spine-SkeletonLit.shader to Spine-Skeleton-Lit.shader. Adapted changelog to last two commits.
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2019-07-25 22:17:43 +02:00 |
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Harald Csaszar
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44f2fa9c69
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[unity] Added shader variant Spine/Skeleton Lit ZWrite and moved common functionality to cginc files. Cleanup of Skeleton Lit shader.
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2019-07-25 22:11:21 +02:00 |
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Harald Csaszar
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a5a749d4a8
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[unity] Spine/Sprite shaders: Renamed Light Probes parameter to Light Probes & Ambient so that users recognize its effect at first glance (visual name changed in inspector only).
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2019-07-25 17:37:22 +02:00 |
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Harald Csaszar
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4741279d7d
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[unity] Spine/Sprite/Pixel Lit shader: Fixed bug where parts were shining through - changed ZWrite to always On, otherwise ForwardAdd pass will incorrectly show lit hidden parts. Added recommendation warning box in SkeletonRenderer inspector for Z Spacing on enabled ZWrite shaders. Closes #1335.
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2019-07-24 15:12:25 +02:00 |
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Harald Csaszar
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d8808fb8ce
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[unity] Moved Timeline module to a separate Package com.esotericsoftware.spine.timeline. Activated asmdef files by default again in spine-unity, added asmdef files to timeline package. Fixed compile errors when asmdef files are active. Cleanup of no longer necessary asmdef file modifying code.
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2019-07-18 14:38:04 +02:00 |
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Harald Csaszar
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e898ff829c
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[unity] Cleanup: Split the file Mesh Generation/SpineMesh into 4 separate files for each contained class. No API changes.
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2019-07-17 02:17:03 +02:00 |
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Harald Csaszar
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dad97ecc06
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[unity] Split the file AttachmentTools into 4 new files for each contained class.
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2019-07-17 02:00:08 +02:00 |
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Harald Csaszar
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ddf5082dc4
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[unity] Cleanup: Spine Editor/Utility/SpineEditorUtilities class into multiple files with partial class qualifier.
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2019-07-17 01:47:32 +02:00 |
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Harald Csaszar
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9583cb9183
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[unity] Cleanup: Removed commented-out code from Timeline component code.
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2019-07-16 22:46:07 +02:00 |
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Harald Csaszar
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09b8d8c3aa
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[unity] BlendModeMaterialAsset and it's instance Default BlendModeMaterials.asset now have Apply Additive Material set to true by default in order to apply all blend modes by default.
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2019-07-16 22:39:30 +02:00 |
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Harald Csaszar
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848faf08b3
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[unity] SkeletonMecanim: Changed default MixMode to MixMode.SpineStyle since this potentially prevents dipping to setup pose problems. Cleanup of old text strings mentioning SkeletonAnimator instead of SkeletonMecanim.
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2019-07-16 22:26:59 +02:00 |
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Harald Csaszar
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f5f77ef481
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[unity] Changed namespace Spine.Unity.Modules to Spine.Unity and Spine.Unity.Examples after restructuring. See previous commits 59746cc and 64a6ae4.
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2019-07-16 22:17:02 +02:00 |
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Harald Csaszar
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64a6ae4034
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[unity] Renamed editor script PointFollowerEditor to PointFollowerInspector. Editor scripts moved accordingly to previous commit 59746cc: "Lots of files and components moved to new directories for restructuring cleanup".
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2019-07-16 21:25:20 +02:00 |
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Harald Csaszar
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59746ccbf6
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[unity] Deprecated Modules/SlotBlendModes/SlotBlendModes component. Changed it's namespace from Spine.Unity.Modules to Spine.Unity.Deprecated. Lots of files and components moved to new directories for restructuring cleanup.
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2019-07-16 20:01:47 +02:00 |
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Harald Csaszar
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c394057e34
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[unity] Restructuring cleanup - moved shaders to unified location. Updated CHANGELOG LWRP section and added section about restructuring changes.
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2019-07-16 16:17:01 +02:00 |
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Harald Csaszar
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195ae91db1
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[unity] New separate LWRP shaders UPM package content added to repository. Cleanup and restructuring / adaptations of existing shaders. Added and improved warnings in case of problematic texture and material settings. See #1255.
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2019-07-14 22:56:49 +02:00 |
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Harald Csaszar
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39063c5d37
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[unity] Fixed a bug in SpineMecanim which caused dipping to SetupPose during transitions due to MixBlend.Replace on first track.
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2019-07-12 20:27:24 +02:00 |
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Harald Csaszar
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9e017d03eb
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[unity] Shader cleanup: moved shaders from second modules/shaders directory to main shaders directory. Preparation commit for LWRP shaders. See #1255.
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2019-07-11 19:31:20 +02:00 |
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Harald Csaszar
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bf365a0dad
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[unity] Shader cleanup: removed duplicate unused cginc files. See #1255.
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2019-07-11 19:30:27 +02:00 |
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Harald Csaszar
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e229dab539
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[unity] Fixed fragment shader output (from COLOR to SV_Target), fixes ps4 shader compile error. Closes #1374.
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2019-07-10 12:43:08 +02:00 |
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