Felix Holmgren
ee5dd750a5
Use setAnimationByName instead of setAnimation
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* goblin and dragon examples wouldn't start without this fix
2013-10-24 00:36:38 +02:00
NathanSweet
9f6fd34389
Fixed images not being removed correctly.
2013-10-22 11:42:10 +02:00
NathanSweet
f08d9b817c
Fixed slot not having attachment.
2013-10-15 19:19:42 +02:00
NathanSweet
ed4cf32726
spine-lua: bounding boxes.
2013-10-13 17:08:26 +02:00
NathanSweet
a793d2bfa6
spine-lua: keyable draw order, events, new AnimationState.
2013-10-13 14:31:07 +02:00
NathanSweet
2005404321
spine-corona refactoring, easier to use Corona image sheets.
2013-10-12 14:13:48 +02:00
NathanSweet
9a347d5eb8
Updated license.
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Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1
Minor update to the license to include education.
2013-10-01 14:55:15 +02:00
NathanSweet
a5008e221e
Additive blending for spine-lua and spine-corona.
2013-09-30 14:50:04 +02:00
NathanSweet
8e4f1e5f49
Removed non-uniform scale from dragon for Corona.
2013-09-29 17:01:06 +02:00
NathanSweet
19918edfe7
Better Corona examples.
2013-09-29 16:50:48 +02:00
NathanSweet
e2fccf72d6
License update.
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Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
9ffb689b49
Warning for nonuniform scaling in Corona.
2013-08-17 12:25:58 +02:00
NathanSweet
59513b4afa
Added skeleton RGBA tint.
2013-07-30 20:50:00 +02:00
NathanSweet
6de19dc914
Added AnimationState to spine-lua.
2013-07-24 03:56:18 +02:00
Matias
116ad3ce53
fix indentation
2013-05-29 12:29:49 +03:00
Matias
f3d1467972
comment out the warning
2013-05-29 12:24:36 +03:00
Matias
460451a6a2
fix scaling when attachment is rotated 90 degrees from the bone
2013-05-29 12:18:18 +03:00
Matias
b5da5daa38
add relative path to package.path to make running the example work straight out of the box on simulator
2013-05-29 12:05:31 +03:00
Matias
32c7dc8cb0
Revert "add support for loading from relative directories to make the example load out of the box"
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This reverts commit 3a9623cdd7f1f7a376442d36ee760de1f9ff1b08.
2013-05-29 11:50:26 +03:00
Matias
3a9623cdd7
add support for loading from relative directories to make the example load out of the box
2013-05-29 11:19:08 +03:00
NathanSweet
1cf4071cf7
Prevent errors if image could not be loaded.
2013-05-24 13:38:08 +02:00
NathanSweet
7f69300bcc
Refactoring: changed references to "bind pose" to "setup pose".
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This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
eb190c4b3e
Fixed attachment changes.
2013-04-29 14:38:36 +02:00
NathanSweet
2c3453f4dd
Fixed spine-corona skins, slots.
2013-04-27 13:51:31 +02:00
NathanSweet
5ed819ba84
Added goblins example.
2013-04-27 13:48:04 +02:00
NathanSweet
9e49979db1
spine-lua generic Lua runtime, refactored spine-corona.
2013-04-19 10:54:15 +02:00
NathanSweet
dd27ee184c
Changed Spine export format.
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There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.
cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
0c2e2b1d3e
Refactored spine-corona to use an attachment loader like the other runtimes. This is more flexible than the old attachment resolver.
2013-03-20 15:44:05 +01:00
NathanSweet
462faef9aa
Fixed Lua license headers (oops).
2013-03-20 15:22:07 +01:00
NathanSweet
9d8791385e
Fixed Lua license headers (oops).
2013-03-20 15:21:40 +01:00
NathanSweet
6e9bcfd1d5
License headers for source files.
2013-03-20 14:58:59 +01:00
NathanSweet
97974cfbe1
Fixed issue #16 .
2013-03-19 00:19:00 +01:00
NathanSweet
3bacf2a9e4
setToBindPose for new slots.
2013-03-15 02:36:38 +01:00
NathanSweet
43018798ab
Look in skin before default skin.
2013-03-15 02:25:15 +01:00
NathanSweet
5fdcfaca2e
Added fields to timeline classes, issue #8 .
2013-03-15 02:16:41 +01:00
NathanSweet
6710c1e9c9
cpp, loading, applying and animating with SFML is working.
2013-02-22 20:04:32 +01:00
NathanSweet
e2120ca07b
Initial Corona runtime.
2013-02-20 01:13:59 +01:00