Davide Tantillo
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3ff5a9e943
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Code review.
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2026-01-30 15:10:12 +01:00 |
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Davide Tantillo
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2a01da00df
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Fixed debug skeleton position.
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2026-01-29 15:00:04 +01:00 |
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Davide Tantillo
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7f092113d8
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Add alert modal when manually inserting animations or skins.
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2026-01-28 17:01:45 +01:00 |
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Davide Tantillo
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3fa9330c83
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Add link property for animation and skin selection.
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2026-01-28 12:03:19 +01:00 |
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Davide Tantillo
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1447b85c6e
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Update texture sampling based on r469 changes.
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2026-01-27 09:31:46 +01:00 |
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Davide Tantillo
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7dd315e2dd
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Add enable collision property and logic. Add AddEmptyAnimation and ClearTrack actions.
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2026-01-23 17:19:12 +01:00 |
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Davide Tantillo
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329ff5b073
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Changed scaleX and scaleY props meaning, they are now offset ratio with the bounds. Removed usage of skeleton scale, in favor of C3Matrix scale.
Add getter/setter to editor instance for numeric properties.
Width and height changes scale the skeleton, not only bbox.
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2026-01-09 16:29:13 +01:00 |
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Davide Tantillo
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829c3c3e6a
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Do not reuse the same command if position or color change.
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2025-12-10 17:10:45 +01:00 |
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Davide Tantillo
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4e2d01d67a
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Reuse previous render command, if game object not updated.
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2025-12-09 17:09:16 +01:00 |
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Davide Tantillo
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546c9f8a6b
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Fix double premultiplication.
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2025-12-06 09:57:29 +01:00 |
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Davide Tantillo
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fc40ca5c9c
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Use new SkeletonRendererCore interface.
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2025-12-05 16:29:18 +01:00 |
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Davide Tantillo
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9167263c6f
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Fix multiple resources allocation for same instances during startup.
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2025-12-04 12:10:29 +01:00 |
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Davide Tantillo
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7c053efdc5
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Add basic ACE to plugin. C3 Color is used for rendering.
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2025-12-01 12:54:08 +01:00 |
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Davide Tantillo
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a641916750
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Removed skeleton from C3Renderer because it prevents GameObject to change skeleton.
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2025-11-26 12:38:18 +01:00 |
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Davide Tantillo
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89cc7670c5
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Add every attachment to the debug renderer.
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2025-11-25 12:42:47 +01:00 |
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Davide Tantillo
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af27cfaddf
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Add bounds reminder.
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2025-11-25 10:33:12 +01:00 |
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Davide Tantillo
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683574fb41
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Refactored rendering and matrix into specific class defined in c3 lib.
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2025-11-24 17:20:49 +01:00 |
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Davide Tantillo
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c43d5154da
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Fixed colors non premultiplied.
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2025-11-23 12:14:27 +01:00 |
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Davide Tantillo
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649209459f
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Cache system to reuse same SkeletonData, TextureAtlas, and C3Texture.
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2025-11-21 15:29:07 +01:00 |
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Davide Tantillo
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e27dc43e8f
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Several fixes with bounds and errors detection.
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2025-11-20 17:31:00 +01:00 |
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Davide Tantillo
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e51b8f00cb
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Moved error message as a webgl text in editor. Check if textures and atlas consistency when possible.
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2025-11-19 16:40:53 +01:00 |
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Davide Tantillo
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21c2166fcb
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Move c3-lib inside c3 runtime.
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2025-11-04 12:16:48 +01:00 |
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