22 Commits

Author SHA1 Message Date
Davide Tantillo
3ff5a9e943 Code review. 2026-01-30 15:10:12 +01:00
Davide Tantillo
2a01da00df Fixed debug skeleton position. 2026-01-29 15:00:04 +01:00
Davide Tantillo
7f092113d8 Add alert modal when manually inserting animations or skins. 2026-01-28 17:01:45 +01:00
Davide Tantillo
3fa9330c83 Add link property for animation and skin selection. 2026-01-28 12:03:19 +01:00
Davide Tantillo
1447b85c6e Update texture sampling based on r469 changes. 2026-01-27 09:31:46 +01:00
Davide Tantillo
7dd315e2dd Add enable collision property and logic. Add AddEmptyAnimation and ClearTrack actions. 2026-01-23 17:19:12 +01:00
Davide Tantillo
329ff5b073 Changed scaleX and scaleY props meaning, they are now offset ratio with the bounds. Removed usage of skeleton scale, in favor of C3Matrix scale.
Add getter/setter to editor instance for numeric properties.
Width and height changes scale the skeleton, not only bbox.
2026-01-09 16:29:13 +01:00
Davide Tantillo
829c3c3e6a Do not reuse the same command if position or color change. 2025-12-10 17:10:45 +01:00
Davide Tantillo
4e2d01d67a Reuse previous render command, if game object not updated. 2025-12-09 17:09:16 +01:00
Davide Tantillo
546c9f8a6b Fix double premultiplication. 2025-12-06 09:57:29 +01:00
Davide Tantillo
fc40ca5c9c Use new SkeletonRendererCore interface. 2025-12-05 16:29:18 +01:00
Davide Tantillo
9167263c6f Fix multiple resources allocation for same instances during startup. 2025-12-04 12:10:29 +01:00
Davide Tantillo
7c053efdc5 Add basic ACE to plugin. C3 Color is used for rendering. 2025-12-01 12:54:08 +01:00
Davide Tantillo
a641916750 Removed skeleton from C3Renderer because it prevents GameObject to change skeleton. 2025-11-26 12:38:18 +01:00
Davide Tantillo
89cc7670c5 Add every attachment to the debug renderer. 2025-11-25 12:42:47 +01:00
Davide Tantillo
af27cfaddf Add bounds reminder. 2025-11-25 10:33:12 +01:00
Davide Tantillo
683574fb41 Refactored rendering and matrix into specific class defined in c3 lib. 2025-11-24 17:20:49 +01:00
Davide Tantillo
c43d5154da Fixed colors non premultiplied. 2025-11-23 12:14:27 +01:00
Davide Tantillo
649209459f Cache system to reuse same SkeletonData, TextureAtlas, and C3Texture. 2025-11-21 15:29:07 +01:00
Davide Tantillo
e27dc43e8f Several fixes with bounds and errors detection. 2025-11-20 17:31:00 +01:00
Davide Tantillo
e51b8f00cb Moved error message as a webgl text in editor. Check if textures and atlas consistency when possible. 2025-11-19 16:40:53 +01:00
Davide Tantillo
21c2166fcb Move c3-lib inside c3 runtime. 2025-11-04 12:16:48 +01:00