John
|
4139546b87
|
[csharp] Don't use DIP_MIX across tracks.
based on 61e54a5771
|
2017-06-24 12:44:38 +08:00 |
|
pharan
|
4e7a409a63
|
[csharp] Fixed mixing unweighted meshes that aren't keyed on frame zero. a8e1faf4dd
|
2017-06-22 11:27:46 +08:00 |
|
pharan
|
3bd5183721
|
[csharp] Remove Unity 4 and fix Unity 5+ check.
|
2017-06-18 21:57:22 +08:00 |
|
John
|
733f634e19
|
[csharp] TrackEntry.AnimationEnd setter. :p
|
2017-06-16 07:28:25 +08:00 |
|
John
|
5e0ff3694d
|
[csharp] Cleanup VertexAttachment id threadsafety
|
2017-06-14 04:11:38 +08:00 |
|
pharan
|
61a5058a5c
|
[csharp] Thread safety for acquiring next VertexAttachment ID. 8a78eb4cf5
|
2017-06-13 08:52:37 +08:00 |
|
pharan
|
44a44aa6c6
|
[csharp] Changed Timeline.Apply. Animation, AnimationState handle setup pose before first key.
|
2017-06-13 08:49:29 +08:00 |
|
John
|
45bdf87dac
|
[csharp] readonly VertexAttachment.id
|
2017-06-11 02:37:03 +08:00 |
|
pharan
|
14d031cb78
|
[csharp] Added shifted vertex attachment IDs for DeformTimeline.
|
2017-06-11 00:38:38 +08:00 |
|
pharan
|
354ef48a64
|
[csharp] Fix IkConstraint fix port. 73cb6299de
|
2017-06-10 06:50:29 +08:00 |
|
pharan
|
714f010006
|
[csharp] Minor changes to Attachments for 3.6
|
2017-06-10 06:41:20 +08:00 |
|
John
|
3c194a5c9d
|
[csharp] Fixed deform timelines not mixing to/from setup pose.
ef6ccb84d3
|
2017-06-02 21:59:45 +08:00 |
|
John
|
8fa441e284
|
[csharp] Return true from AnimationState#apply if any animation was applied.
|
2017-06-02 21:59:00 +08:00 |
|
badlogic
|
73cb6299de
|
[csharp] Ported IKConstraint fix.
|
2017-05-24 17:37:00 +02:00 |
|
badlogic
|
77291132df
|
Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
|
2017-05-24 17:05:38 +02:00 |
|
badlogic
|
8fd8cfbf46
|
[xna] Added two color tinting, support for arbitrary Effects to be set on SkeletonRenderer
|
2017-05-24 16:31:37 +02:00 |
|
pharan
|
ba45ab5ef9
|
[csharp] Minor formatting and scope.
|
2017-05-24 19:30:50 +08:00 |
|
pharan
|
a00c45f8e0
|
[csharp] Ported IKConstraint simplification, see #907
|
2017-05-24 19:28:00 +08:00 |
|
John
|
cb134ef279
|
[csharp] Fix Triangulator. Labeled break port.
|
2017-05-24 19:13:15 +08:00 |
|
John
|
c107594106
|
[csharp] Remove mixing from limit, dispose track entries ASAP. a69f9d579f
|
2017-05-24 14:59:34 +08:00 |
|
John
|
aa3969f147
|
[csharp] Remove mixing from limit, dispose track entries ASAP. a69f9d579f
https://github.com/EsotericSoftware/spine-runtimes/issues/899
|
2017-05-24 14:57:55 +08:00 |
|
John
|
53d80a4020
|
[csharp] Fix missing port. be583ba96d
|
2017-05-23 13:59:23 +08:00 |
|
pharan
|
5d78359b7c
|
[csharp] Limit linked list by speeding up, see 0f944b2baf
|
2017-05-18 09:11:42 +08:00 |
|
pharan
|
eacb73c913
|
[csharp] Ported animation state changes, see https://github.com/EsotericSoftware/spine-runtimes/issues/904
|
2017-05-18 07:17:41 +08:00 |
|
badlogic
|
5b691065bf
|
[csharp] Fixed memory leak in Triangulator
|
2017-05-04 14:18:51 +02:00 |
|
pharan
|
c7cb29c779
|
[csharp] Translate libGDX labeled continue.
|
2017-04-30 21:34:42 +08:00 |
|
pharan
|
4c043c0eb6
|
[csharp] Minor formatting changes.
|
2017-04-30 21:33:44 +08:00 |
|
badlogic
|
c542fb3d91
|
[csharp] Separated triangulation and convex decomposition
|
2017-04-21 10:46:02 +02:00 |
|
badlogic
|
0fd553e75a
|
[csharp][libgdx] Fixed indexing in RegionAttachment. [monogame][xna] Fixed SkeletonMeshRenderer clipping
|
2017-04-20 15:02:24 +02:00 |
|
badlogic
|
41f2e206d6
|
[xna] Added clipping to SkeletonMeshRenderer, doesn't quite work yet
|
2017-04-19 16:35:26 +02:00 |
|
badlogic
|
cd788ebbba
|
[csharp] Refactored SkeletonClipping, spits out vertices and uvs separately so it can be easily reused in XNA and Unity
|
2017-04-19 15:38:51 +02:00 |
|
badlogic
|
4cd5ccc5b8
|
[csharp] Fixed port of ConvexDecomposer, SkeletonClipping
|
2017-04-19 15:15:37 +02:00 |
|
badlogic
|
686b2b551d
|
[csharp] Ported ConvexDecomposer
|
2017-04-19 14:41:16 +02:00 |
|
badlogic
|
63c3a48014
|
[csharp] Added clipping attachment, loading and subs for clipping code
|
2017-04-19 14:14:09 +02:00 |
|
badlogic
|
7af22538e2
|
[csharp] Ported AnimationState change
|
2017-04-10 15:48:54 +02:00 |
|
John
|
facae4cb12
|
[csharp] Match fewer ifs for mixAlpha fix.
f8ea8e99ca
|
2017-04-07 23:11:13 +08:00 |
|
John
|
b7b173d1ec
|
[csharp] Port dipping problem fix
https://github.com/EsotericSoftware/spine-runtimes/issues/867
|
2017-04-06 23:54:43 +08:00 |
|
badlogic
|
b2d4fa4012
|
Merged with master, pulling in change from MathUtils -> TrigUtils in spine-libgdx as well as Maven pom.xml
|
2017-03-24 14:15:24 +01:00 |
|
badlogic
|
1ad8e6b63c
|
Merged with master, resolved conflicts
|
2017-03-02 13:04:44 +01:00 |
|
Shinsuke Sugita
|
30d52282af
|
fix typo (#847)
receive is correct
|
2017-03-01 08:58:11 +01:00 |
|
John
|
3697e431ee
|
[csharp] Fix reading dark color from binary.
|
2017-02-28 22:37:46 +08:00 |
|
John
|
d7d6177372
|
[csharp] Fix disabled inheritance when yDown==true (#834)
http://esotericsoftware.com/forum/Flipped-bones-during-runtime-using-XNA-sample-project-7873
|
2017-02-28 04:23:09 +08:00 |
|
John
|
7e236dafbc
|
Update README.md
|
2017-02-27 01:29:25 +08:00 |
|
pharan
|
af2b483ca7
|
[csharp] Fix UV/Vertex order to favor existing renderers.
|
2017-02-27 00:32:17 +08:00 |
|
pharan
|
cd2c3e6b9d
|
[csharp] Fix dark color loading from json.
|
2017-02-27 00:30:48 +08:00 |
|
pharan
|
a56c22cb74
|
[csharp] Minor formatting changes on Atlas.cs
|
2017-02-27 00:30:02 +08:00 |
|
pharan
|
7938375067
|
[csharp] Matching and cleanup. 2 of 2
|
2017-02-24 21:12:21 +08:00 |
|
pharan
|
2c92a4689b
|
[csharp] Matching and cleanup. 1 of 2
|
2017-02-24 16:56:35 +08:00 |
|
badlogic
|
29b1f5f192
|
Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
|
2017-02-23 15:44:38 +01:00 |
|
badlogic
|
787a525a93
|
[runtimes] Closes #842, sorting of transform constraints
|
2017-02-23 15:44:31 +01:00 |
|