badlogic
|
4410672ce2
|
[ts] Updated all core API documentation. See #1506.
|
2019-10-03 16:43:46 +02:00 |
|
badlogic
|
18eb242df6
|
[ts] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
|
2019-09-26 16:11:10 +02:00 |
|
badlogic
|
26e93f9f3f
|
[ts] Fixed code up for latest TypeScript compiler version 3.6.3. Closes #1502.
|
2019-09-23 14:49:02 +02:00 |
|
badlogic
|
2b5e521c34
|
[threejs] Closes #1412, added dispose() method to SkeletonMesh and required underlying code.
|
2019-07-24 13:21:42 +02:00 |
|
badlogic
|
5776e2467a
|
[ts] Added soft IK support. See #1383.
|
2019-06-19 13:55:51 +02:00 |
|
badlogic
|
ca3916dad8
|
[ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json.
|
2019-06-07 17:21:53 +02:00 |
|
badlogic
|
3aa14d9b86
|
[ts] Ported skin bones/constraints changes. See #1346.
|
2019-06-04 15:53:34 +02:00 |
|
badlogic
|
f9e4fd495d
|
[ts] Ported all skin API changes, see #841.
|
2019-06-03 16:20:19 +02:00 |
|
badlogic
|
eff7a1502d
|
[ts] Fixed constraints in skins.
|
2019-05-10 15:31:10 +02:00 |
|
badlogic
|
75ffb7b098
|
[ts] Updated builds.
|
2019-05-10 15:07:43 +02:00 |
|
badlogic
|
03057c6073
|
[ts] Renamed MixDirection.in/out to mixIn/mixOut as it was crashing a JS compressor. Fixed log output. Added mobile support for additive animation blending. Input does not require a fully defined Listener interface anymore.
|
2019-04-24 15:05:07 +02:00 |
|
badlogic
|
037802bb0c
|
[ts] Ported rotated mesh region UV loading. See #1327.
|
2019-04-17 14:07:28 +02:00 |
|
badlogic
|
cfb1e8c5f0
|
[ts] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
|
2019-04-16 13:52:56 +02:00 |
|
badlogic
|
eecc0467b6
|
[ts] Ported latest AnimationState and Animation changes. See #1303.
|
2019-03-19 16:17:52 +01:00 |
|
badlogic
|
5ad954c16d
|
[ts] New build.
|
2019-03-08 16:38:14 +01:00 |
|
badlogic
|
8ea29944d3
|
[ts][webgl] Closes #1271, clipping wasn't terminated properly when a slot did not house an attachment.
|
2019-02-06 16:02:42 +01:00 |
|
badlogic
|
322dcd0521
|
[ts] Updated artifacts.
|
2019-01-06 21:34:13 +01:00 |
|
badlogic
|
54bb7b7e5f
|
[ts] Clipping fix, see #1219
|
2018-12-05 16:20:55 +01:00 |
|
badlogic
|
941a9bd685
|
[runtimes] Ported fix for attachmentThreshold, see #1204.
|
2018-12-04 17:25:26 +01:00 |
|
badlogic
|
c5413d32d0
|
[ts] Updated build artifacts.
|
2018-11-14 14:33:44 +01:00 |
|
badlogic
|
bf29fcee11
|
[ts][player] Cleaned up and documented config object. Added separate .css file for player styles.
|
2018-11-08 17:38:19 +01:00 |
|
badlogic
|
fe44bece46
|
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
|
2018-11-07 18:07:26 +01:00 |
|
badlogic
|
32f6e449fc
|
[ts] Ported new fix for 0 timeScale not returning to setup pose. See #1194.
|
2018-10-30 16:20:24 +01:00 |
|
badlogic
|
7e86c3ff36
|
[ts] Rebuilt all artifacts after fix in #1198.
|
2018-10-26 17:19:16 +02:00 |
|
badlogic
|
519d7a6278
|
[ts] Ported holdPrevious addition in AnimationState. See #1169."
|
2018-09-07 16:37:50 +02:00 |
|
badlogic
|
a4584a1a1c
|
[ts] Added event volume and balance, see #1171.
|
2018-09-06 14:45:55 +02:00 |
|
Mario Zechner
|
cdc2d5bc88
|
[ts] Ported stretchy IK. See #1142.
|
2018-08-06 15:09:08 +02:00 |
|
badlogic
|
172bf22d84
|
[ts] Ported flipX/flipY -> scaleX/scaleY change. See #1142.
|
2018-07-23 14:43:19 +02:00 |
|
badlogic
|
98413c102e
|
[ts] Merged WebKit bug fix.
|
2018-04-05 16:47:13 +02:00 |
|
badlogic
|
c24990a1c4
|
Merge branch '3.6' into 3.7-beta
|
2018-01-22 16:13:22 +01:00 |
|
badlogic
|
fe9ae97747
|
[ts][threejs] Fixed bug in core AssetManager when loading multi-page atlases. Rewrote THREE.JS renderer to support multi-page atlases. Fixed clipping in THREE.JS backend. Closes #1066, closes #677.
|
2018-01-22 16:11:42 +01:00 |
|
badlogic
|
14e9425b91
|
Merged 3.6 into 3.7-beta.
|
2017-11-17 10:59:12 +01:00 |
|
badlogic
|
49137a58ea
|
[ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas.
|
2017-11-17 10:57:44 +01:00 |
|
badlogic
|
f045d22183
|
[ts] Added animation blending test.
|
2017-11-02 10:41:49 +01:00 |
|
badlogic
|
bcc7da56d2
|
[ts] Fix PathConstraint length spacing for zero length bones. See #1023.
|
2017-10-20 11:09:42 +02:00 |
|
badlogic
|
adc01ab1e4
|
[ts] Fixed DeformTimeline, see #1016.
|
2017-10-11 10:43:13 +02:00 |
|
badlogic
|
eca798931b
|
[runtimes] Closes #971
|
2017-08-24 11:34:00 +02:00 |
|
badlogic
|
8d4a14b200
|
[ts][threejs] Added VertexEffect to SkeletonMesh
|
2017-06-21 16:32:12 +02:00 |
|
badlogic
|
b685e490c1
|
[ts][webgl] Fixed vertex effects for clipped attachments
|
2017-06-21 16:19:49 +02:00 |
|
badlogic
|
40010cb228
|
[ts] Fixed SwirlEffect
|
2017-06-21 16:08:17 +02:00 |
|
badlogic
|
9bd1153518
|
Updated examples and runtime demo code
|
2017-06-19 16:47:28 +02:00 |
|
badlogic
|
f158e9e996
|
[ts] Ported VertexAttachment id and Timeline/Animation#apply changes
|
2017-06-12 17:00:10 +02:00 |
|
badlogic
|
63459d8531
|
[c] Fixed deform timelines not mixing from/to setup pose. #920
|
2017-06-04 11:05:07 +02:00 |
|
badlogic
|
2b5058f020
|
[ts] Fixed deform timelines not mixing from/to setup pose. #920
|
2017-06-04 11:03:13 +02:00 |
|
badlogic
|
b5e08f59e1
|
[ts] AnimationState#apply returns boolean indicating if any timeline was applied. #919
|
2017-06-04 10:53:09 +02:00 |
|
badlogic
|
ea3cfdc643
|
[ts] Ported Animation State changes, see #908
|
2017-05-24 13:14:06 +02:00 |
|
badlogic
|
b9b2d81c65
|
[ts] Ported animation state changes, see #904
|
2017-05-17 11:54:56 +02:00 |
|
badlogic
|
4ee17864a2
|
Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material
|
2017-05-09 13:32:19 +02:00 |
|
badlogic
|
0fac2d318c
|
[widget] Optional parameter to SpineWidget.setAnimation() allowing to specify callbacks for animation state events.
|
2017-05-05 10:08:25 +02:00 |
|
badlogic
|
5b2a8cfd1e
|
[ts] Separated triangulation and convex decomposition
|
2017-04-21 10:40:31 +02:00 |
|