badlogic
75f21f846c
[ue4] Query methods for SpineSkeletonComponent and UTrackEntry. Closes #1289 .
2019-03-06 15:11:24 +01:00
badlogic
af0b285c73
[ue4] Fix formatting.
2019-03-06 12:01:24 +01:00
Carlos Ibanez
3151f1abbb
- Added support for external tools.
...
- Added UpdateRenderer method, that allows to pass a custom Skeleton and
can be called externally.
2019-02-11 13:33:50 -03:00
badlogic
8fe981cfe1
[ue4] Fixed up PR #1251 .
2019-01-23 16:42:38 +01:00
badlogic
ad2a38d8db
[ue4] Clean up of raptor sample.
2019-01-22 16:40:06 +01:00
badlogic
cc8bc6f93f
[ue4] Removed test maps and blueprints.
2019-01-22 16:04:53 +01:00
badlogic
c255347fb1
[ue4] Closes #1246 . Rewrote the way asset re-imports work and are signaled to the Spine components.
2019-01-22 16:00:43 +01:00
badlogic
3c06a0881f
[ue4] Clean-up of assets and build scripts.
2019-01-17 16:35:03 +01:00
badlogic
4c9ec06083
[ue4] Updated sample project to require UE 4.21+. Fixed shadowing local variables. See #1250 .
2019-01-17 16:19:12 +01:00
Carlos Ibanez
b21ecba445
- (UE4) Changes meant to support PaperZD or any other external plugins which need to interface directly with the renderer.
...
- (UE4) Added skeleton animation caching on SkeletonRenderer to avoid
per tick searches which are costly. The skeleton animation component can
be setup externally.
- (UE4) Added bAutoPlays members to AnimationComponent, so the skeleton
doesn't update automatically if its needed.
- (UE4) Added SetPlaybackTime method to AnimationComponent.
2019-01-14 12:06:59 -03:00
badlogic
816bf0e283
[ue4] Updated README.md
2019-01-06 21:46:42 +01:00
soctty
6bea3e8e8f
Expose Dynamic Material Instances ( #1225 )
...
Moved atlasXBlendMaterials arrays to public namespace for accessibility at runtime.
See also:
https://github.com/EsotericSoftware/spine-runtimes/issues/1210
2018-12-17 15:05:53 +01:00
badlogic
85139aed5f
[ue4] fixed up header.
2018-10-03 22:05:40 +02:00
przemyslawlis
566afe6c57
[UE4] UBoneDriverComponent and UBoneFollowerComponent as USceneComponent ( #1175 )
...
* bone driver component as scene component
* bone follower component as scene component
2018-10-03 13:23:02 +02:00
badlogic
e7058b225c
[ue4] Fixed include paths, closes #1189 .
2018-10-03 13:21:43 +02:00
badlogic
6f486a03a1
[ue4] Reverted re-import fix, lead to memory corruption...
2018-09-28 17:54:27 +02:00
badlogic
8de7a66920
[cpp][ue4] Attempted fix for linker errors in UE4.
2018-09-28 14:54:38 +02:00
badlogic
90112276d4
[ue4] Clean-up of UE4 example game build file.
2018-09-25 16:08:46 +02:00
badlogic
a653a0a412
[ue4] Fixed up editor plugin build file.
2018-09-25 15:47:42 +02:00
badlogic
b2479bf7bf
[ue4] Updated example project to 4.20. Fixed re-import of skeletons, see #1177 .
2018-09-25 15:46:09 +02:00
Nick Pruehs
b67b2f098a
Expose collision generation for skeleons for Unreal 4 blueprints. ( #1167 )
2018-08-30 13:32:39 +02:00
Nick Pruehs
77ae166c99
Expose USpineAtlasAsset and USpineSkeletonDataAsset types for Unreal 4 blueprints. ( #1165 )
2018-08-30 13:31:36 +02:00
badlogic
a7debf8bcd
[ue4] Partial fix for #1150 .
2018-08-13 14:08:46 +02:00
badlogic
93b56b4754
[ue4] fixed sample binary format...
2018-07-24 16:46:51 +02:00
badlogic
8ebf1e34d6
[ue4] Fixed sample regarding flipX/flipY -> scaleX/scaleY, example projects require 4.18 now.
2018-07-24 16:13:49 +02:00
badlogic
51f73fab6e
[ue4] Fixed flipx/flipy in samples.
2018-07-24 15:47:47 +02:00
badlogic
77d495bc6d
[ue4] Ported flipX/flipY -> scaleX/scaleY change. See #1142 .
2018-07-24 15:16:23 +02:00
badlogic
6bcdd45a05
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-07-18 14:56:55 +02:00
badlogic
0150cf5e2d
[ue4] Don't render invisible skeletons/slots/attachments.
2018-07-18 14:42:57 +02:00
badlogic
b0c88b2322
Fixed up build for UE 4.20 preview 5. Packaging compiler flags are more strict than editor compiler flags...
2018-07-13 14:27:34 +02:00
badlogic
fbe0692c4c
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-07-03 13:45:19 +02:00
badlogic
71c0887dab
[ue4] Added error dialogs when skeleton and atlas couldn't be loaded.
2018-07-03 12:14:59 +02:00
badlogic
4aceccc1ca
More UMG code, doesn't render.
2018-06-13 18:04:44 +02:00
badlogic
79e607a5f1
Added SpineSkeletonComponent::GetBones, closes #1082 .
2018-06-13 15:08:14 +02:00
badlogic
048afd8e09
More changes to CHANGELOG.
2018-06-11 14:58:06 +02:00
badlogic
4273b798f3
[ue4] Added commented build line in plugin Build.cs for UE 4.20. Updated C++ sample.
2018-06-08 15:40:14 +02:00
badlogic
d3c104c20b
[ue4] Final clean-up.
2018-06-08 14:58:02 +02:00
badlogic
ca6a6fc930
Updated all READMEs.
2018-06-08 14:18:51 +02:00
badlogic
188cb5908c
[ue4] Disabled collision mesh generation. Both ProceduralMeshComponent and RuntimeMeshComponent produce a gazillion PhysiX files in the derived data cache. There is no work-around apart from creation collision shapes manually and attaching them to the default scene component of an actor.
2018-06-07 16:45:47 +02:00
badlogic
fbd8fa5bea
[ue4] Removed RuntimeMeshComponent. We use ProceduralMeshComponent now. Currently does not support two color tinting.
2018-06-07 15:44:51 +02:00
badlogic
94fe8d6c28
[ue4] Added ProceduralMeshComponent based skeleton renderer component.
2018-06-07 14:48:22 +02:00
badlogic
77d4dd5a41
[ue4] Modified Atlas so it exposes it's methods across shared libs. Everything in UE4 is compiling now.
2018-06-06 16:46:50 +02:00
badlogic
1454f8a97a
[ue4] Fixed up spine-cpp for use in UE4.
2018-06-06 15:44:09 +02:00
badlogic
42344c90b3
[ue4] Fixed up build system and README.
2018-06-05 15:10:30 +02:00
badlogic
acca89688d
[ue4] Fixes FMemory::Free crash. Still unsure why this is happening. Possibly cross-DLL allocation/free.
2018-04-17 11:50:51 +02:00
badlogic
781057ddb1
[ue4] First steps towards UMG widgets.
2018-03-28 17:03:11 +02:00
badlogic
ce3c04da6d
[ue4] Added missing assets.
2018-03-20 16:43:54 +01:00
badlogic
67b8aed689
[ue4] Fixed collision mesh cooking. See #1085
2018-03-20 16:40:57 +01:00
badlogic
0c02bace47
[c][ue4] Don't redefine DLLIMPORT/EXPORT on Android. See #1088
2018-03-20 15:04:19 +01:00
Pieter Vantorre
a94d2f3c34
Don't use UE4 allocators in editor mode
2018-03-20 12:33:22 +01:00