ZimM
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4057316a91
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Merge remote-tracking branch 'remotes/upstream/master' into optimizations
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2015-06-29 19:07:39 +02:00 |
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ZimM
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5336eedc2f
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actually implemented ExposedList.Clear(bool clearArray)
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2015-05-20 02:46:11 +03:00 |
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NathanSweet
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27270a5781
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Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
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2015-04-24 21:33:24 +02:00 |
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NathanSweet
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f8a76c6455
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Blend modes for all runtimes.
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2015-04-02 14:20:20 +02:00 |
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NathanSweet
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142e770e5b
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Don't required a BufferedStream.
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2015-03-29 18:36:37 +02:00 |
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NathanSweet
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d0625e06a0
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Added binary format support for C#.
Also fixed up line endings.
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2015-03-29 00:49:31 +01:00 |
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ZimM
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f738ec77b9
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brought back string equality comparison in Skin.AttachmentKeyTupleComparer
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2015-02-28 05:44:46 +02:00 |
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ZimM
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c7644ec0ad
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ExposedList: spaces to tabs
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2015-02-28 03:13:12 +02:00 |
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ZimM
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0df69e04fd
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removed string comparisons and reduced noticeable method call overhead in Skin
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2015-02-28 03:12:27 +02:00 |
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ZimM
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08695c07a3
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fixed typo in SkeletonBounds
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2015-02-28 03:10:50 +02:00 |
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ZimM
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990d8d3016
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fix regression
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2015-02-26 17:36:52 +02:00 |
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ZimM
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9b6553fdb5
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replaced ExposedList<T> by MIT licensed version from Mono project
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2015-02-26 17:36:29 +02:00 |
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ZimM
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0b86e3330a
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oops. spaces to tabs
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2015-02-26 06:56:05 +02:00 |
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ZimM
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169ec15285
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reduce method calls overhead in SkeletonRenderer
reduce GC pressure in SkeletonAnimator
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2015-02-26 06:34:31 +02:00 |
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ZimM
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0635c19fef
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replace some more List<T> with ExposedList<T>
fix some stupidity from previous commit
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2015-02-26 05:37:28 +02:00 |
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ZimM
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9ae48c2aac
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replaced List<T> with ExposedList<T> to avoid indexer overhead
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2015-02-26 05:00:44 +02:00 |
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NathanSweet
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8dace6cfef
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"Fixed" compiling to iOS 64bit.
http://esotericsoftware.com/forum/viewtopic.php?p=19690#p19690
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2015-02-19 02:45:09 +01:00 |
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Fenrisul
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c5273fc6d7
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Added GetCurveType to CSharp CurveTimeline
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2015-02-02 05:44:17 -08:00 |
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NathanSweet
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028769f54f
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Fixed single bone IK with flipping and y-up coordinate systems.
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2015-01-30 17:59:11 +01:00 |
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NathanSweet
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ee849c62eb
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Fix mixing from uninitialized slot vertices.
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2015-01-30 15:40:13 +01:00 |
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Fenrisul
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444a536dad
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Importer improvements
Attributes
Multiple atlas support
More examples
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2015-01-20 00:08:06 -08:00 |
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NathanSweet
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14c8484caa
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Fixed null check.
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2014-11-20 11:40:18 +01:00 |
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NathanSweet
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8dc8f8f9e8
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Added null checks for add/set animation.
closes #173
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2014-11-19 18:02:14 +01:00 |
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NathanSweet
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63801b6f13
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setSkin docs.
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2014-11-17 19:41:50 +01:00 |
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NathanSweet
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7b3bc205fd
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Minor clean up.
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2014-11-16 03:06:08 +01:00 |
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NathanSweet
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ee1f13ab9c
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Don't clear FFD if before first FFD key in animation.
Didn't make any sense. Any existing FFD should remain until time passes a key.
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2014-11-16 00:13:37 +01:00 |
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NathanSweet
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31848ad22a
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Minor clean up.
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2014-11-16 00:09:37 +01:00 |
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NathanSweet
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322d8ed0ab
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Fixed first flip key not being applied.
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2014-11-11 17:42:19 +01:00 |
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NathanSweet
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14aeb49650
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Clean up.
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2014-10-04 13:36:05 +02:00 |
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NathanSweet
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22b2086f39
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Flip for bones. Flip timelines now affect bones. "draworder" in JSON -> "drawOrder".
Falls back to "draworder" to not break existing JSON (for the time being).
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2014-10-04 13:01:52 +02:00 |
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NathanSweet
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08a680c972
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spine-unity, added flip timelines.
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2014-10-02 18:09:38 +02:00 |
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NathanSweet
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53437a6159
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Fixed FfdTimeline for spine-c.
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2014-10-01 01:31:52 +02:00 |
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Nathan Sweet
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f865e95a7c
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Merge pull request #296 from nikibobi/fix-295
Fixes problem with IK classes not found
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2014-10-01 00:02:36 +02:00 |
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NathanSweet
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57f24ff8cc
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Clean up.
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2014-09-30 01:27:41 +02:00 |
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NathanSweet
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e5d3d380c7
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Fixed AttachmentTimeline from missing first key.
http://esotericsoftware.com/forum/viewtopic.php?p=16600#p16600
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2014-09-27 01:02:57 +02:00 |
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NathanSweet
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7aadd9bce7
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Variable naming, "previous" rather than "last".
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2014-09-24 16:16:57 +02:00 |
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NathanSweet
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3ed7fb6865
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Changed how scale is applied.
Scale is now multiplicative, as it was intended to be.
http://esotericsoftware.com/forum/viewtopic.php?p=16259#p16259
This change means skeletons need to be exported again using Spine 2.0.00+.
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2014-09-24 16:14:42 +02:00 |
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NathanSweet
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37f332d149
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Fixed IK constraint bend direction keys.
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2014-09-24 15:37:12 +02:00 |
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Borislav Kosharov
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2d17ceb681
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Fixes problem with IK classes not found
Just manually added the files to the solution. Fixes #295
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2014-09-23 01:43:38 +03:00 |
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Fenrisul
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f643dab32d
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Fixed accidental remerge
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2014-09-04 05:39:08 -07:00 |
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Fenrisul
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0fa4aad44d
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Modified Bone.cs
Removed IEnumerable interface
Added public Children getter for children List
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2014-09-04 05:37:06 -07:00 |
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Fenrisul
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14219d8462
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Added children List<Bone> to Bone.cs and populated it inside Skeleton.cs
Changed Bone class to implement IEnumerable to easily traverse the child list.
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2014-09-04 03:56:10 -07:00 |
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NathanSweet
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2d5b2cdb87
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Refactoring and clean up.
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2014-08-31 15:22:41 +02:00 |
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NathanSweet
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2cfb6ad980
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Moved Skeleton refernce from Slot to Bone.
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2014-08-31 12:47:04 +02:00 |
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NathanSweet
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e6e7f0bd5d
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IK constraints for spine-csharp.
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2014-08-30 17:04:13 +02:00 |
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NathanSweet
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7f6abc8c00
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Fixed mixing from uninitialized slot vertices.
http://esotericsoftware.com/forum/viewtopic.php?f=9&t=2775
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2014-06-03 18:37:42 +02:00 |
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NathanSweet
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cf41610f8a
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Minor fixes.
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2014-05-23 10:46:26 +02:00 |
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NathanSweet
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01c0e1881f
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Minor changes.
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2014-05-21 22:28:50 +02:00 |
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NathanSweet
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f1468c44e3
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Clean up.
Setting Attachment clears vertices count.
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2014-05-21 10:11:45 +02:00 |
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NathanSweet
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386134febe
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Removed unnecessary cast, property access.
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2014-05-21 10:11:16 +02:00 |
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