badlogic
d520830c5c
[ts][canvas] Fixed rendering of rotated atlas regions
2017-04-07 14:54:08 +02:00
badlogic
030da37e6b
[ts] Ported dipping problem fix, see #867
2017-03-31 12:12:22 +02:00
badlogic
1bb212a110
[ts] Merged with master.
2017-03-07 11:57:19 +01:00
badlogic
3fd5c62588
[ts] Updated JS builds.
2017-03-07 11:53:21 +01:00
badlogic
d5297334c0
[ts][widget] Fix handling of config.atlasContent and config.jsonContent. Closes #854
2017-03-07 11:50:25 +01:00
badlogic
6a4a667458
Merged master manually
2017-03-02 13:35:36 +01:00
badlogic
8a7ac93f6f
[ts][widget] Added jsonContent and atlasContent fields to widget configuration. Allows to pass content directly instead of fetching it from a URL. See README.md. Closes #844
2017-03-02 13:33:00 +01:00
badlogic
1ad8e6b63c
Merged with master, resolved conflicts
2017-03-02 13:04:44 +01:00
badlogic
7e0df8fa6d
[ts][canvas] Fixed alpha tinting
2017-03-02 11:50:46 +01:00
badlogic
d5cc4d598a
[ts][canvas] Added support for alpha tinting, rgb tint is ignored
2017-03-02 11:41:45 +01:00
badlogic
f5b4310350
[ts][canvas] Cleanup
2017-03-02 11:09:45 +01:00
badlogic
3bb27040c4
[ts][canvas] Fixed superfluous paranthesis
2017-03-02 11:08:03 +01:00
badlogic
e8df948d9d
[ts][canvas] Canvas renderer now supports shearing and non-uniform scale. Closes #851
2017-03-02 11:04:11 +01:00
badlogic
be9b522237
[ts] Updated README.md describing compatibility and how to disable two color tinting in WebGL backend.
2017-02-24 15:18:30 +01:00
badlogic
9eb42b65f2
[ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated.
2017-02-24 15:00:30 +01:00
badlogic
787a525a93
[runtimes] Closes #842 , sorting of transform constraints
2017-02-23 15:44:31 +01:00
badlogic
9cd5f25cdb
[ts] Moved conversion to typed array to minimize allocations
2017-02-23 13:33:40 +01:00
badlogic
0b8913691a
[ts] Closes #838 , modified vertices of input JSON when reading mesh attachment. Breaks when input JSON is reused
2017-02-21 11:48:07 +01:00
badlogic
f617ff635f
[runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson
2017-02-20 11:22:26 +01:00
badlogic
30b3d9904e
[ts] Fixed bug in MeshAttachment.setParentMesh, wasn't assinging worldVerticesLength
2017-01-30 15:19:15 +01:00
badlogic
e49b587fa8
Merged latest from master
2017-01-27 09:47:00 +01:00
badlogic
808aea73c6
[ts] Fixed all backends. Need to implement TwoColorBatcher for WebGL backend
2017-01-26 16:35:21 +01:00
badlogic
7b463b1336
[ts] Fixed SkeletonDebugRenderer, fixed memory allocations in SkeletonRenderer
2017-01-26 16:21:08 +01:00
badlogic
8f99571185
[ts][libgdx] Fixed TwoColorTimeline ordinal
2017-01-26 14:56:05 +01:00
badlogic
be1a2e3cbb
Fixed bug in SkeletonJson, used = instead of == in condition. Fixed vertex component order for mesh attachment. Fixed SkeletonRenderer.
2017-01-26 14:52:04 +01:00
badlogic
fcade28c7a
[ts] Updated to 3.6-beta, changes to updateWorldVertices (now computeWorldVertices) for attachments, two color timeline, point attachment, transform constraint local and relative modes. Meshes don't render yet in WebGL backend. Need to update other backends as well.
2017-01-25 16:55:39 +01:00
badlogic
1246bf85c6
[ts] Ported fix from f3dbc650f83ae698443bb34ad4034dad9946fa08
2016-12-28 21:33:20 +01:00
badlogic
75e9b49d0c
[ts] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739
2016-12-15 14:54:28 +01:00
badlogic
05ba66efe0
[ts] Fix for clearTracks, see #805
2016-12-15 13:34:54 +01:00
badlogic
ac48da3a14
[ts] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
2016-12-06 13:43:44 +01:00
badlogic
fb327d9000
[ts] Ported latest AnimationState changes. See #792
2016-12-02 15:38:30 +01:00
badlogic
52d60bae82
[ts] Added ability to specify multi-page atlas images in widget. See README for details. Closes #786 .
2016-12-01 11:47:55 +01:00
badlogic
3c254deb31
[ts] Fix for rotation timelines in AnimationState
2016-11-29 13:06:08 +01:00
badlogic
c604d93a5c
[ts] Ported latest AnimationState changes
2016-11-28 16:32:02 +01:00
badlogic
aca4060fad
[lua] Ported AnimationState changes
2016-11-24 13:00:46 +01:00
badlogic
a7fe570148
[ts] Ported AnimationState changes
2016-11-24 12:48:45 +01:00
NathanSweet
36000e3c55
Updated to v3.5 (merge dev branch).
...
# Conflicts:
# spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
6cdcdbdb40
Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes.
2016-10-15 10:27:38 +02:00
badlogic
1ecd627afa
[runtimes] Closes #719 , fixed sortPathConstraintAttachment
2016-10-13 12:03:23 +02:00
badlogic
fa07184ad4
[ts] Added spine-canvas back to Git. How were they ignored?
2016-10-05 10:51:37 +02:00
badlogic
0d85cfeaaf
[ts] Closes #713 , the latest TS 2.0.3 version of ArrayLike makes both the length and indexer read-only. Added our own ArrayLike to utils, works as intended
2016-10-03 15:37:57 +02:00
badlogic
726543960b
[ts] Closes #714 , don't require all callbacks in an animationstate listener to be set
2016-10-03 15:21:13 +02:00
badlogic
691c33d9a9
[ts] Closes #699 , bug in Skin#attachAll
2016-09-26 12:13:18 +02:00
badlogic
b4788a6c42
[ts] Fixed RegionAttachment#setRegion, now actually sets the region property. Fixed up WebGL example
2016-09-26 10:58:30 +02:00
NathanSweet
b597aac9b9
[ts] Minor demo updates.
...
- Loading screen is never shown if demo loads completely while offscreen.
- HTML charset specified.
- Tabs, not spaces, you filthy animals. Each unminified JS reduced by ~80kb.
- Clean up.
2016-09-13 23:18:49 +02:00
NathanSweet
6e09ef7320
[ts] Updated loading screen.
2016-09-13 12:01:23 +02:00
badlogic
2f300f7f01
[ts] Updated spine-ts build artifacts
2016-09-05 11:06:41 +02:00
badlogic
73b5617b81
[ts] Refactored the way we render multiple demos. All rendering is coalesced into a single rendering loop. Eats less CPU
2016-09-03 01:13:02 +02:00
badlogic
8faba2cdec
[ts] Demos, a never ending story
2016-09-03 00:00:06 +02:00
badlogic
99a5f43aca
[ts] center loading screen logo + spinner
2016-09-02 16:55:15 +02:00