Mario Zechner
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a57f1b85b6
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Formatting
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2022-10-28 10:41:13 +02:00 |
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Mario Zechner
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42bce02619
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Merge branch '4.1' into 4.2-beta
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2022-10-28 10:40:54 +02:00 |
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Mario Zechner
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3493de7fe8
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Formatting
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2022-10-28 10:40:38 +02:00 |
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Mario Zechner
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58dfc26b69
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Merge branch '4.1' into 4.2-beta
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2022-10-28 10:39:21 +02:00 |
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Mario Zechner
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1826d042ad
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[godot] Closes #2185, custom skins need to be referenced when set on a SpineSkeleton.
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2022-10-28 10:39:05 +02:00 |
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Mario Zechner
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1121a1de61
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[godot] Closes #2185, custom skins need to be referenced when set on a SpineSkeleton.
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2022-10-28 10:38:45 +02:00 |
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Nathan Sweet
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08e08531d8
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Fixed rope springs.
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2022-10-27 11:27:43 -04:00 |
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Harald Csaszar
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0865f94c06
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[unity] Changed sample Skeleton PMA texture settings, having sRGB (Color Texture) disabled to follow new default. See #2187.
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2022-10-27 14:30:26 +02:00 |
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Harald Csaszar
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dcfc2b3acb
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Merge branch '4.1' into 4.2-beta
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2022-10-27 11:28:50 +02:00 |
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Harald Csaszar
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ace19d9381
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[unity] PMA textures now have sRGB (Color Texture) disabled by default to prevent border artifacts with mipmaps. Closes #2187.
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2022-10-27 11:07:19 +02:00 |
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Nathan Sweet
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dffd590966
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[libgdx] Physics progress, springs have a bone for rotate/scale.
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2022-10-25 21:41:24 -04:00 |
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Nathan Sweet
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c2e323937d
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[libgdx] Use SpineUtils static import.
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2022-10-25 11:21:05 -04:00 |
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Nathan Sweet
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e9d576185c
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[libgdx] Avoid a sqrt for 1 bone IK with stretch/compress.
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2022-10-25 11:21:05 -04:00 |
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badlogic
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c6f8b943b1
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[ue4] Closes #2172, check state before returning Spine::Skeleton
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2022-10-24 14:31:53 +02:00 |
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badlogic
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d8396435d3
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[ue4] Closes #2172, check state before returning Spine::Skeleton
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2022-10-24 14:31:26 +02:00 |
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Wolfgang Kurz
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867af5c134
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Fix webglConfig check (#2183)
Missing negative operator i guess.
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2022-10-22 15:16:15 +02:00 |
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Nathan Sweet
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1e820253d1
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[libgdx] Physics update.
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2022-10-18 12:20:14 -04:00 |
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Mario Zechner
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2dd17f4228
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Merge branch '4.1' into 4.2-beta
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2022-10-14 12:57:12 +02:00 |
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Mario Zechner
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b1d5e7727d
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[cpp] Fix parsing of dark colors in skeleton binary. Closes #2170.
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2022-10-14 12:57:01 +02:00 |
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Mario Zechner
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2ff97a3fe5
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[sfml] Fix rendering code for new renderer object API.
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2022-10-14 12:09:49 +02:00 |
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Mario Zechner
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649744640c
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Merge branch '4.1' into 4.2-beta
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2022-10-14 12:07:13 +02:00 |
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Mario Zechner
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3f5e00109c
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[cpp] Pass ids by reference, closes #2177
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2022-10-14 12:07:04 +02:00 |
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Harald Csaszar
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cf006453ac
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Merge branch '4.1' into 4.2-beta
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2022-10-10 17:23:21 +02:00 |
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Harald Csaszar
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8f01d089e4
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[Unity] SkeletonRenderSeparator: Fixed Update When Invisible modes leading to invisible skeleton. Fixed Enable Separator property not triggering component dirty state/undo. Closes #1960.
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2022-10-10 16:42:14 +02:00 |
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Nathan Sweet
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9ed46c4ee1
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[libgdx] PhysicsConstraint fixes, bone control.
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2022-10-08 15:34:02 -04:00 |
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Nathan Sweet
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23729f8eee
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[libgdx] Physics debug rendering for Skeleton Viewer.
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2022-10-07 11:52:30 -04:00 |
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Mario Zechner
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95487552dc
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Merge branch '4.1' into 4.2-beta
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2022-10-07 12:24:17 +02:00 |
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Mario Zechner
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88515ec1a9
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[c][cpp] Check if slot attachment is NULL when applying sequence timeline.
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2022-10-07 12:24:07 +02:00 |
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Mario Zechner
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ecd0aca61c
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[c] Add spTrackEntry_resetRotationDirections(), update CHANGELOG, fix warnings.
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2022-10-06 16:59:00 +02:00 |
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Mario Zechner
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98c10437c5
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[c] Port of commit 3ea4f66. AnimationState, fixed rotation mix when direction changes. See #2158.
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2022-10-06 16:48:46 +02:00 |
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Mario Zechner
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6d4f2c2c1b
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[cpp] Port of commit 3ea4f66. AnimationState, fixed rotation mix when direction changes. See #2158.
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2022-10-06 16:29:53 +02:00 |
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Mario Zechner
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ddc190527f
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[ts] Release 4.2.9.
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2022-10-06 16:24:52 +02:00 |
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Mario Zechner
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33b31aeadd
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[ts] Port of commit 3ea4f66. AnimationState, fixed rotation mix when direction changes. See #2158.
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2022-10-06 16:23:47 +02:00 |
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Harald Csaszar
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6cdbe81d49
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[csharp] Port of commit 3ea4f66. AnimationState, fixed rotation mix when direction changes. See #2158.
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2022-10-06 15:39:11 +02:00 |
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Mario Zechner
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7220873810
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[ts] Release 4.2.8.
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2022-10-06 11:57:01 +02:00 |
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Nathan Sweet
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3ea4f66642
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[libgdx] AnimationState, fixed rotation mix when direction changes.
closes #2158
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2022-10-05 22:31:53 -04:00 |
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Harald Csaszar
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9d6afa1853
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[unity] Added SkeletonAnimationMulti methods SetActiveSkeleton(int index) and getter property SkeletonAnimations, some code cleanup.
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2022-10-04 13:20:35 +02:00 |
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Mario Zechner
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8583947368
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Merge branch '4.1' into 4.2-beta
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
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2022-10-04 09:35:44 +02:00 |
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Mario Zechner
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e2dbc468e4
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[ts] Release 4.1.23
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2022-10-04 09:35:16 +02:00 |
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Mario Zechner
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ab55d49906
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Merge branch '4.1' into 4.2-beta
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2022-10-04 09:33:28 +02:00 |
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Mario Zechner
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4c8167b885
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[threejs] Fix batch capacity calculation, closes #2163
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2022-10-04 09:33:13 +02:00 |
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Mario Zechner
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a5ea7a808d
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[threejs] Fix batch capacity calculation, closes #2163
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2022-10-04 08:58:11 +02:00 |
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Mario Zechner
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8a2e25ba05
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Merge branch '4.1' into 4.2-beta
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2022-10-03 14:56:12 +02:00 |
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Mario Zechner
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09f1e0c95c
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[cpp] Fix formatting.
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2022-10-03 14:56:04 +02:00 |
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Mario Zechner
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1c6de8ff47
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[cocos2dx] Fix merged code.
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2022-10-03 14:55:08 +02:00 |
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Mario Zechner
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63d3971ffe
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Merge branch '4.1' into 4.2-beta
# Conflicts:
# spine-cocos2dx/spine-cocos2dx/src/spine/spine-cocos2dx.cpp
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2022-10-03 14:51:30 +02:00 |
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Mario Zechner
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927fd637f0
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[cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence. Closes #2166.
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2022-10-03 14:50:25 +02:00 |
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Harald Csaszar
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351c19709b
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[unity] Minor renaming cleanup of merged pull request commit cf7c0bb, see #2164.
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2022-10-03 12:18:42 +02:00 |
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Harald Csaszar
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cf7c0bbe7b
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Merge pull request #2164 from ounols/add-urp-depth-normal
[unity] Added depth normal pass to sprite shader required by version below URP 12.0.0.
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2022-10-03 11:21:46 +02:00 |
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Harald Csaszar
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05d152867b
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Merge branch '4.1' into 4.2-beta
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2022-10-03 11:00:14 +02:00 |
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