28 Commits

Author SHA1 Message Date
NathanSweet
47ce2a40c1 Minor update to the license to include education. 2013-10-01 14:55:15 +02:00
NathanSweet
1caa8eaadd Inherit scale/rotation and additive blending for spine-as3 and spine-starling. 2013-09-24 16:54:10 +02:00
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
ab8a08c8cb Missing files for last commit. 2013-08-03 21:25:45 +02:00
NathanSweet
ed6634b641 Fixed: #77 Starling atlas cropping, #90 spine-as3 slot colors, #92 spine-as3 image changes.
Renamed SkeletonAnimationSprite -> SkeletonAnimation. Versioned starling SWC file name.
2013-08-03 20:41:41 +02:00
NathanSweet
4bed95f1b0 Updated spineboy to use whitespace stripped atlas and walk scales the head for testing. 2013-08-03 09:37:50 +02:00
NathanSweet
a654064ced Fixed Flash registration points. 2013-08-03 09:33:01 +02:00
NathanSweet
a6e5d95a36 Remove unnecessary if. 2013-08-02 15:07:11 +02:00
NathanSweet
e42cf6ad19 Changed project files to work with Flash Builder 4.6. 2013-07-24 03:07:11 +02:00
NathanSweet
044e2c2a4c Fixed flipX bug. 2013-07-24 03:06:34 +02:00
NathanSweet
88ceca926e Fixed defaultMix initialization. 2013-07-21 01:27:22 +02:00
NathanSweet
dcbd87d90a Added defaultMix to AnimationStateData. 2013-06-13 20:00:25 +02:00
NathanSweet
fa0267e9e2 Fixed attachAll. 2013-06-11 18:18:42 +02:00
NathanSweet
c03860383c Fixed AS3 colors. 2013-06-05 12:52:35 +02:00
NathanSweet
af67a799d9 Fixed issue #58 2013-06-04 17:02:59 +02:00
Paxton Hare
bb30f8130e fixing wrong timeline being pushed to array 2013-05-30 05:00:13 -04:00
NathanSweet
22fabe8769 Forgot to flip the root bone for some runtimes since the skeleton is now placed separately from the root bone. 2013-05-28 18:22:06 +02:00
NathanSweet
e6d7cf8b26 Add x and y to skeleton for positioning instead of using root bone. 2013-05-28 18:17:55 +02:00
NathanSweet
3736352c09 Fixed flip x/y for root bone. (reverse-merged from commit 64fd34ba9426e2c7637526b1029721000c14ad5b)
#43
2013-05-08 13:01:10 +02:00
NathanSweet
4051dedd22 Minor fixes. 2013-05-07 01:13:34 +02:00
NathanSweet
591b21c8ea Minor fixes. 2013-05-06 18:44:48 +02:00
NathanSweet
64fd34ba94 Fixed flip x/y for root bone. 2013-05-06 14:26:23 +02:00
NathanSweet
ab54939e9b Better JSON code. 2013-05-05 21:11:36 +02:00
NathanSweet
7f69300bcc Refactoring: changed references to "bind pose" to "setup pose".
This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
80fdba02a1 Refactoring: RegionAttachment vertices, texture->rendererObject...
- Vertices are no longer stored on RegionAttachment. The vertices are temporary state, not part of RegionAttachment's persistent state like UVs and offset.
- AtlasPage and RegionAttachment "texture" field is renamed to "rendererObject". This is a better name as it may not be a texture.
- AtlasAttachmentLoader uses the AtlasRegion as the rendererObject. This enables a renderer to use region information if needed. The page rendererObject is still available.
- Better "enum" look up for AS3.
- Unity4 example doesn't use a compressed material.
2013-05-05 12:37:24 +02:00
NathanSweet
09aa13c643 Added Atlas and Flash rendering to spine-as3. 2013-05-04 11:41:49 +02:00
NathanSweet
b73132f910 Fixed rootBone. 2013-05-01 13:01:27 +02:00
NathanSweet
131cdbd576 AS3 and Starling runtimes. 2013-04-30 19:18:39 +02:00