badlogic
|
943b4f98a7
|
[as3][starling] Added VertexEffect and implementations plus support for Starling. See #898
|
2017-06-27 14:25:02 +02:00 |
|
badlogic
|
9bd1153518
|
Updated examples and runtime demo code
|
2017-06-19 16:47:28 +02:00 |
|
badlogic
|
2b60e8f3b2
|
[starling] Added support for rotated regions in atlases loaded via StarlingAttachmentLoader. Closes #897
|
2017-05-10 15:32:02 +02:00 |
|
badlogic
|
f757b39fb1
|
[starling] Updated assets
|
2017-04-21 10:25:41 +02:00 |
|
badlogic
|
d0a79def31
|
[starling] Fixed assignment of MeshStyle and colorizing vertices. Closes #879
|
2017-04-21 10:24:18 +02:00 |
|
badlogic
|
1e93019b82
|
[starling] Updated Raptor clipping repro.
|
2017-04-20 15:25:03 +02:00 |
|
badlogic
|
74c47bb1ff
|
[starling] Repro for two color tint issue
|
2017-04-14 16:54:14 +02:00 |
|
badlogic
|
19f962c85a
|
[starling] Cleaned up FDT projects and SDK swcs included by projects
|
2017-04-14 16:05:13 +02:00 |
|
badlogic
|
8bd058f82e
|
[starling] Updated to Starling 2.1. Added coin sample
|
2017-04-14 15:58:15 +02:00 |
|
badlogic
|
971e203b9e
|
[as3][starling] Added clipping. Worked before moving stuff around in FDT. Seems like convex decomposer is now bugged?
|
2017-04-13 15:08:34 +02:00 |
|
badlogic
|
8920840ecf
|
[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
|
2017-04-11 13:11:02 +02:00 |
|
badlogic
|
f63f8c022f
|
[as3] Ported dipping problem fix, see #867
|
2017-03-31 12:38:54 +02:00 |
|
badlogic
|
4935284449
|
[starling] Added two color tinting. Closes part of #843
|
2017-03-10 11:28:51 +01:00 |
|
badlogic
|
56ef82b843
|
[as3][starling] Formatting.
|
2017-03-09 14:34:09 +01:00 |
|
badlogic
|
7ac7afac2c
|
[as3][starling] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet.
|
2017-01-27 11:43:04 +01:00 |
|
badlogic
|
f5422f1950
|
[as3] Renames applyFFD in MeshAttachment to applyDeform. Fixes bug in AnimationState#applyMixingFrom, local events may be null. Closes #801
|
2016-12-12 09:38:32 +01:00 |
|
badlogic
|
7637fdbefd
|
[as3] Updated FDT projects to use player 23
|
2016-11-24 13:22:26 +01:00 |
|
NathanSweet
|
36000e3c55
|
Updated to v3.5 (merge dev branch).
# Conflicts:
# spine-c/src/spine/AnimationState.c
|
2016-11-15 23:10:23 +01:00 |
|
NathanSweet
|
c0fdc454a2
|
Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
|
2016-10-15 23:45:16 +02:00 |
|
badlogic
|
5aa27771c3
|
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
|
2016-10-13 15:12:05 +02:00 |
|
badlogic
|
1ecd627afa
|
[runtimes] Closes #719, fixed sortPathConstraintAttachment
|
2016-10-13 12:03:23 +02:00 |
|
badlogic
|
eb3cb8a700
|
Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity.
|
2016-09-05 15:05:23 +02:00 |
|
badlogic
|
3bbba1bd72
|
[starling] Added vine sample to repro #640, no luck.
|
2016-07-18 14:18:39 +02:00 |
|
badlogic
|
efa2f89289
|
[as3][starling] Updated ActionScript 3 and Starling runtime to Spine 3.4, now with paths and shearing. Check out new starling tank sample
|
2016-07-15 12:12:02 +02:00 |
|
badlogic
|
3de5fe4ea3
|
[as3][starling] Added default constructors to base classes. Changed project settings to use Air 22. Updated Starling runtime to Starling 2.0, removing PolygonBatch etc. Smoothing and pre-multiplied alpha support currently missing.
|
2016-07-12 14:18:29 +02:00 |
|