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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-03-26 22:49:01 +08:00
Code Issues Packages Projects Releases Wiki Activity
7,286 Commits 19 Branches 33 Tags
Commit Graph

12 Commits

Author SHA1 Message Date
badlogic
4c417dd2c2 [godot] Rework invalidation of native spine objects, add unit test. 2022-04-26 23:34:57 +02:00
badlogic
dfd2fc057a [godot] Fetch animation player on the fly, improve animation player example. 2022-04-26 09:04:43 +02:00
badlogic
5cd4b1410b [godot] Better scrubbing of SpineAnimationTrack, exposed more TrackEntry properties, fixes. 2022-04-25 22:22:12 +02:00
badlogic
b06b06c7c2 [godot] Refactored examples, added listener example, fixed listener signal names. 2022-04-21 16:49:56 +02:00
Mario Zechner
422b4b4854 [godot] Minor fixes to example scenes. 2022-04-19 16:47:43 +02:00
badlogic
4394b8d32b [godot] Add undo/redo support for animation mixes. 2022-04-15 15:20:56 +02:00
badlogic
8472ca8a25 [godot] Fix property editor not returning true on handling animation mixes. 2022-04-15 10:36:48 +02:00
badlogic
60a1ca98d9 [godot] More work on animation mixes inspector. 2022-04-15 00:05:47 +02:00
badlogic
22c0f2a9eb [godot] SpineSkeletonDataResource animation mixes UI functional. 2022-04-13 21:28:46 +02:00
badlogic
91a7a1f3cc [godot] More animation mixes UI Work. 2022-04-13 17:03:07 +02:00
Mario Zechner
5b9385e185 [godot] Beginnings of making animation mixes nicely inspector editable 2022-04-12 23:26:56 +02:00
Mario Zechner
2ae4851a83 [godot] Replace old classes with SpineNewXX, rework example project. 2022-04-09 16:52:23 +02:00
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