Mario Zechner
98980e02d3
[csharp] Fix port of 2154
2022-09-15 08:03:25 +02:00
Harald Csaszar
b6e6712145
[csharp] Port of commit d6adbe96. Allow calling RegionAttachment#updateRegion when region is null.
2022-09-14 13:57:12 +02:00
Harald Csaszar
4cd1d13d3a
[csharp][unity] Fixed compile error on older Unity/csharp versions of previous commit 3250e74 "Port sequence attachment." See #1956 .
2021-11-03 16:08:31 +01:00
Harald Csaszar
3250e74e26
[csharp][unity] Port sequence attachment. See #1956 . Also port of other 4.1-beta branch changes compared to 4.0.
2021-11-03 15:26:22 +01:00
Nathan Sweet
96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
2021-09-24 18:18:19 -10:00
Harald Csaszar
dfa2513f3d
[csharp][unity] Added spine-csharp .meta files to git. Required for UPM package. See #1676 .
2021-09-06 17:39:58 +02:00
Mario Zechner
d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
2021-08-18 18:59:53 +02:00
Nathan Sweet
0347c262e0
[ts, csharp] Revert RegionAttachment#UpdateOffset from csharp to ts, instead use ts code.
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#1889
2021-06-10 00:04:28 -04:00
Nathan Sweet
791a9e6c4a
[csharp] RegionAttachment#UpdateOffset clean up.
2021-06-09 23:55:52 -04:00
Nathan Sweet
963da7561e
[csharp] Code style update.
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* `else` on same line as `if` brace.
* `var` only when the type is shown.
* Removed unnecessarily locals, eg `var events = this.events; var eventsItems = events.Items;`.
* Don't indent `case`.
* ExposedList for EventQueue just so iteration can use array indexing.
* EventQueue, inner members (struct/enum) after methods.
* No braces for single line `if/else/for`.
* Removed comments noting ref impl code, eg `// abc.setSize(xyz);`.
* Removed comments that didn't add to what the code shows, eg `// Pooling`.
* Removed comments not in ref impl about implementation details, eg `// nextTrackLast == -1 ...`.
* Removed commented code we are not using.
* Use local with list.Items when iterating.
2021-05-31 01:26:41 -04:00
Nathan Sweet
f8d6359b32
[csharp][unity] Updated TextureAtlas parsing for latest format.
2020-12-20 15:26:05 -08:00
Harald Csaszar
7ef2fc96db
[csharp] Porting of commits dbd90ca, da1b280, 10d5a91 and e14db0e (includes 4.0 format changes). Fixed errors in color parsing introduced by previous porting 4.0 commit.
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* Added separate X and Y for transform constraint translate and scale mix.
* Renamed `xxxMix` to `mixXxx` to avoid names like `scaleXMix`.
* Added separate X and Y sliders for path constraint translate mix.
* Added a proportional spacing mode to path constraints.
* Fixed path constraint when a parent bone of the path is scaled.
2020-11-16 21:01:11 +01:00
Harald Csaszar
d2529d410b
[csharp] Porting of major 4.0-beta runtime changes. Remaining Unity assets will be updated in separate commit. See #1796 .
2020-10-22 14:44:13 +02:00
badlogic
b67bf992a0
Single bone IK fix and license header update. Closes #1580 , closes #1581 .
2019-12-20 12:20:46 +01:00
Harald Csaszar
cb59d8d78b
[csharp] Fixed RegionAttachment copy method, did not copy color. Closes #1555 .
2019-11-27 10:36:35 +01:00
badlogic
6d674c975f
[chsarp] MeshAttachment Copy() and NewLinkedMesh() didn't copy region UVs properly. Closes #1499 .
2019-09-19 16:39:43 +02:00
NathanSweet
842dffbd83
[all] Source clean up, formatting, and tabs for indentation.
2019-08-27 15:57:14 +02:00
Harald Csaszar
4d21180570
[csharp] Fixed MeshAttachment copies not copying rotation. Closes #1452 .
2019-08-15 11:15:00 +02:00
Harald Csaszar
68f8cc40c4
[csharp] Added missing csharp-specific lines for latest API changes (missing copying of Attachment.RenderObject). See #841 .
2019-06-03 18:34:54 +02:00
Harald Csaszar
42da1973e4
[csharp] More skin API changes, ports of commits 8d0ffd0 and 829fcc4. See #841 .
2019-06-03 16:48:31 +02:00
Harald Csaszar
4a684f63bf
[csharp] Ported more skin API changes of commits eae88a0 and b87ff73 (Added Mesh#newLinkedMesh(), replaced VertexAttachment#applyDeform with VertexAttachment#deformAttachment), see #841 .
2019-05-31 21:25:46 +02:00
Harald Csaszar
c63bc7b88f
[csharp] See #1346 : Port bone/constraint association with skins. Also contains second (and final) partial port of commit ff5b854. Adapted spine-unity for skin changes. Fixed a bug in Skin setter property.
2019-05-22 18:37:57 +02:00
Harald Csaszar
a009c35b82
[csharp] Ported skin API changes, see #841 .
2019-05-17 13:54:56 +02:00
badlogic
09130b15df
Merge branch '3.7' into 3.8-beta
2019-05-02 11:43:36 +02:00
badlogic
7f7e5f0fec
Updated license headers and LICENSE files.
2019-05-02 11:38:19 +02:00
badlogic
470c2f5953
[csharp] Ported rotated mesh region UV loading. See #1327 .
2019-04-18 18:21:49 +02:00
Harald Csaszar
0d30263f50
[csharp] Ported AnimationState and Animation changes of commit 50bfb3a. See #1303 .
2019-03-19 17:27:37 +01:00
Harald Csaszar
9deb3be61c
[csharp] Ported AnimationState and Animation changes of commit bd306d4. See #1303 .
2019-03-19 17:27:37 +01:00
Harald Csaszar
f186a83fca
[csharp] Unified all line endings of files in spine-csharp to lf.
2018-12-24 12:43:06 +01:00
Harald Csaszar
ff67c6c039
[csharp] Port of mesh whitespaces stripping. See #1232 .
2018-12-23 17:42:07 +01:00
pharan
514450f3a5
[csharp] IHasRendererObject setter
2018-09-08 21:08:28 +08:00
pharan
2345764fbf
[csharp] Port RegionAttachment.java checking for compatible region values.
2018-03-08 22:40:00 +08:00
pharan
f6a98b0f43
[csharp] IHasRendererObject
2018-01-18 00:39:21 +08:00
John
5e0ff3694d
[csharp] Cleanup VertexAttachment id threadsafety
2017-06-14 04:11:38 +08:00
pharan
61a5058a5c
[csharp] Thread safety for acquiring next VertexAttachment ID. 8a78eb4cf5
2017-06-13 08:52:37 +08:00
John
45bdf87dac
[csharp] readonly VertexAttachment.id
2017-06-11 02:37:03 +08:00
pharan
14d031cb78
[csharp] Added shifted vertex attachment IDs for DeformTimeline.
2017-06-11 00:38:38 +08:00
pharan
714f010006
[csharp] Minor changes to Attachments for 3.6
2017-06-10 06:41:20 +08:00
badlogic
0fd553e75a
[csharp][libgdx] Fixed indexing in RegionAttachment. [monogame][xna] Fixed SkeletonMeshRenderer clipping
2017-04-20 15:02:24 +02:00
badlogic
63c3a48014
[csharp] Added clipping attachment, loading and subs for clipping code
2017-04-19 14:14:09 +02:00
pharan
af2b483ca7
[csharp] Fix UV/Vertex order to favor existing renderers.
2017-02-27 00:32:17 +08:00
pharan
2c92a4689b
[csharp] Matching and cleanup. 1 of 2
2017-02-24 16:56:35 +08:00
pharan
3736a5c3dc
[csharp] Ported 3.6-beta changes.
2017-01-28 23:20:23 +08:00
pharan
a05ee4130f
[csharp][unity][monogame][xna] Updated for compatibility with Spine 3.5.x
2016-11-01 23:46:47 +08:00
NathanSweet
e2c870ff0c
Formatting.
2016-10-27 16:23:02 +02:00
NathanSweet
c0fdc454a2
Fixed inconsistent newlines.
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License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
7a18f0818c
Every space in its place! (tm)
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(whitespace clean up)
2016-10-15 23:15:41 +02:00
badlogic
5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
2016-10-13 15:12:05 +02:00
Mario Zechner
f84ae17615
Updated License Headers
2016-10-13 10:27:54 +02:00
John
ccb9303681
[spine-unity] Fixed linked weighted meshes.
2016-07-05 06:11:20 +08:00