707 Commits

Author SHA1 Message Date
badlogic
d9447019f2 Merge branch '3.6' into 3.7-beta 2017-09-25 11:34:50 +02:00
John
a8f50bdecc [csharp] Better Skeleton.SetSkin docs.
Based on e4ee88574f.
2017-09-24 20:59:17 +08:00
NathanSweet
51079eb09b Merge branch '3.6' into 3.7-beta 2017-09-07 01:01:07 +02:00
Serhii Yolkin
c9722319de [unity] SkeletonAnimator and Animation optimizations (#977)
* + SkeletonAnimator: optimizations, remove per-frame GC allocations on Unity 2017.1
+ Minor ScaleTimeline optimization

* [unity] Check + formatting SkeletonAnimator 2017.1
2017-09-01 17:56:18 +08:00
badlogic
a18491691a Merge branch '3.6' into 3.7-beta 2017-08-24 11:17:18 +02:00
pharan
4abea9e4ad [csharp] Reduce access to internal methods. 2017-08-23 18:49:27 +08:00
John
f796d15f31 [csharp] Match libGDX setTimelineData 2017-08-23 18:44:17 +08:00
John
50730c7a5c [csharp] Fixed interrupting a mix with mixDuration 0.
Port of c8d595565b
closes https://github.com/EsotericSoftware/spine-runtimes/issues/970
2017-08-23 18:28:44 +08:00
badlogic
cdc2cab33d Merge branch '3.6' into 3.7-beta 2017-07-31 13:12:03 +02:00
badlogic
1a68239a83 [csharp] Fixed errors. 2017-07-31 13:11:52 +02:00
badlogic
86fe3bc1ba Merge branch '3.6' into 3.7-beta 2017-07-31 11:29:18 +02:00
badlogic
84fe30a2bf [runtimes] Fixed handling of zero length bones in PathConstraint if spacing is length based. Closes #957 2017-07-31 11:29:03 +02:00
badlogic
cae990f66a Merge branch '3.6' into 3.7-beta 2017-07-31 10:11:41 +02:00
pharan
03f8313435 [csharp] Cleanup of AnimationState and ExposedList 2017-07-27 17:14:56 +08:00
pharan
68d45102ca [csharp] Make Atlas compatible with foreach + cleanup 2017-07-27 17:10:50 +08:00
badlogic
f5965b0fdf Merge branch '3.6' into 3.7-beta 2017-07-21 16:49:12 +02:00
badlogic
1535906511 [csharp] Fixed bug in triangulator, closes #937. 2017-07-21 16:46:45 +02:00
badlogic
a5d2519f86 [xna] Added SkeletonDebugRenderer, modified sample to reproduce clipping issue. 2017-07-21 15:54:55 +02:00
pharan
ca9f46d92b [csharp] Fix (IS_UNITY) symbol. 2017-07-20 19:03:11 +08:00
pharan
f3cf2889b6 [csharp] Fix whitespace. 2017-07-20 14:32:25 +08:00
badlogic
cdde8c65eb Merge branch '3.6' into 3.7-beta 2017-07-19 14:02:50 +02:00
badlogic
20cdb9ec99 [csharp] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951 2017-07-19 13:57:20 +02:00
badlogic
3be988e12f Updated READMEs to point to correct zips 2017-07-12 11:20:55 +02:00
badlogic
fc72709c48 Updated README.mds to point to the correct .zip link 2017-07-12 11:18:18 +02:00
badlogic
3fb745f060 Merge branch '3.6' into 3.7-beta 2017-07-11 15:56:14 +02:00
John
76b7e245bd [csharp] Fixes for clipping.
based on : ea6319820f
Fixes: https://github.com/EsotericSoftware/spine-runtimes/pull/936
2017-07-11 06:37:32 +08:00
John
c84792fa18 [csharp] Fix unused vertices local.
https://github.com/EsotericSoftware/spine-runtimes/pull/935
2017-07-11 06:30:00 +08:00
badlogic
b5f79f80c3 [xna][monogame] Added support for vertex effects, see #898 2017-06-26 17:28:34 +02:00
John
4139546b87 [csharp] Don't use DIP_MIX across tracks.
based on 61e54a5771
2017-06-24 12:44:38 +08:00
pharan
4e7a409a63 [csharp] Fixed mixing unweighted meshes that aren't keyed on frame zero. a8e1faf4dd 2017-06-22 11:27:46 +08:00
pharan
3bd5183721 [csharp] Remove Unity 4 and fix Unity 5+ check. 2017-06-18 21:57:22 +08:00
John
733f634e19 [csharp] TrackEntry.AnimationEnd setter. :p 2017-06-16 07:28:25 +08:00
John
5e0ff3694d [csharp] Cleanup VertexAttachment id threadsafety 2017-06-14 04:11:38 +08:00
pharan
61a5058a5c [csharp] Thread safety for acquiring next VertexAttachment ID. 8a78eb4cf5 2017-06-13 08:52:37 +08:00
pharan
44a44aa6c6 [csharp] Changed Timeline.Apply. Animation, AnimationState handle setup pose before first key. 2017-06-13 08:49:29 +08:00
John
45bdf87dac [csharp] readonly VertexAttachment.id 2017-06-11 02:37:03 +08:00
pharan
14d031cb78 [csharp] Added shifted vertex attachment IDs for DeformTimeline. 2017-06-11 00:38:38 +08:00
pharan
354ef48a64 [csharp] Fix IkConstraint fix port. 73cb6299de 2017-06-10 06:50:29 +08:00
pharan
714f010006 [csharp] Minor changes to Attachments for 3.6 2017-06-10 06:41:20 +08:00
John
3c194a5c9d [csharp] Fixed deform timelines not mixing to/from setup pose.
ef6ccb84d3
2017-06-02 21:59:45 +08:00
John
8fa441e284 [csharp] Return true from AnimationState#apply if any animation was applied. 2017-06-02 21:59:00 +08:00
badlogic
73cb6299de [csharp] Ported IKConstraint fix. 2017-05-24 17:37:00 +02:00
badlogic
77291132df Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta 2017-05-24 17:05:38 +02:00
badlogic
8fd8cfbf46 [xna] Added two color tinting, support for arbitrary Effects to be set on SkeletonRenderer 2017-05-24 16:31:37 +02:00
pharan
ba45ab5ef9 [csharp] Minor formatting and scope. 2017-05-24 19:30:50 +08:00
pharan
a00c45f8e0 [csharp] Ported IKConstraint simplification, see #907 2017-05-24 19:28:00 +08:00
John
cb134ef279 [csharp] Fix Triangulator. Labeled break port. 2017-05-24 19:13:15 +08:00
John
c107594106 [csharp] Remove mixing from limit, dispose track entries ASAP. a69f9d579f 2017-05-24 14:59:34 +08:00
John
aa3969f147 [csharp] Remove mixing from limit, dispose track entries ASAP. a69f9d579f
https://github.com/EsotericSoftware/spine-runtimes/issues/899
2017-05-24 14:57:55 +08:00
John
53d80a4020 [csharp] Fix missing port. be583ba96d 2017-05-23 13:59:23 +08:00