9957 Commits

Author SHA1 Message Date
NathanSweet
d66f211456 Configurable memory allocation functions. 2013-04-12 09:01:43 +02:00
NathanSweet
8c2f817da9 Don't need a private, empty dispose method. 2013-04-12 08:12:25 +02:00
NathanSweet
ed6a062942 Multi line comments in case we every want to support C89. 2013-04-12 08:07:16 +02:00
NathanSweet
0496318431 Merge remote-tracking branch 'origin/master' 2013-04-12 06:28:40 +02:00
NathanSweet
c92748a622 Update projection matrix on begin. 2013-04-12 06:26:28 +02:00
Nathan Sweet
85adbbec2e Merge pull request #29 from RandolphBurt/FixAnimationSlotsInJsonReader
Fix parsing Animation/slots in SkeletonJson.cs
2013-04-11 13:10:20 -07:00
Randolph Burt
ea5849764d Fix parsing Animation/slots in SkeletonJson.cs 2013-04-11 20:56:00 +01:00
NathanSweet
71bffc5356 Batch across skeletons. 2013-04-11 10:52:00 +02:00
NathanSweet
f935a4ede0 License headers. 2013-04-11 10:42:24 +02:00
NathanSweet
4a354f4565 Generic C# runtime & XNA runtime. 2013-04-11 10:25:12 +02:00
NathanSweet
d5d5839a15 Allow access to the skin in attachment loader. 2013-04-11 06:14:53 +02:00
NathanSweet
7453edd1e5 Allow access to the skin in attachment loader. 2013-04-11 06:11:08 +02:00
NathanSweet
8cae181c37 Minor refactoring. 2013-04-11 06:07:17 +02:00
NathanSweet
e56050e3a7 Better class extension. 2013-04-11 06:06:23 +02:00
NathanSweet
4f971f30fb Initialize fields, issue #28. 2013-04-11 00:13:53 +02:00
NathanSweet
42564828d4 Added Android example project. Thanks Luis Mende! 2013-04-08 23:17:58 +02:00
NathanSweet
a624c637c7 Added updateQuad and boundingBox. 2013-04-08 19:02:58 +02:00
NathanSweet
5fbef05423 Atlas readLine to not skip starting \n. 2013-04-08 05:22:20 +02:00
NathanSweet
5bab2830a9 Fixed texture atlas capacity expansion. 2013-04-08 04:26:15 +02:00
NathanSweet
9f198b4998 Fixed cocos2d for ARC. Issue #24 2013-04-06 19:00:26 +02:00
NathanSweet
a165849d6e Clean up. 2013-04-06 18:27:51 +02:00
NathanSweet
8b8896bbeb Fixed fo C++, really this time.
Fixed iOS project.
2013-04-06 17:57:45 +02:00
NathanSweet
fa53aad63f Fixed for C++. 2013-04-06 13:40:44 +02:00
NathanSweet
c9fbe938b8 Added ifdefs for C++. 2013-04-05 22:37:06 +02:00
NathanSweet
9af1e9d9b0 Added asserts. 2013-04-05 16:24:08 +02:00
NathanSweet
d776be8078 Fixed SFML. 2013-04-05 14:53:09 +02:00
NathanSweet
b083ce8816 Fixed parsing animations with no bone timelines. 2013-04-05 14:51:45 +02:00
NathanSweet
4ea3a8a632 Fixed parsing animations with no bone timelines. 2013-04-05 12:02:37 +02:00
NathanSweet
b947ac02b6 Rename projects to .spine. 2013-04-05 08:30:19 +02:00
NathanSweet
6780447b83 Fancier C++/ObjC APIs to avoid C API with simple usage.
NSString instead of cstr for ObjC.
2013-04-04 17:12:21 +02:00
NathanSweet
dd27ee184c Changed Spine export format.
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.

cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
71661965ca Explicit casts. 2013-04-04 00:18:13 +02:00
NathanSweet
ef793dd976 Slots and bones start in bind pose. 2013-04-03 17:24:30 +02:00
NathanSweet
9412949ae0 Fixed skins and color/image timelines. 2013-04-03 17:13:45 +02:00
NathanSweet
73c521bdaa Removed junk that shouldn't have been committed. :( 2013-04-03 03:38:52 +02:00
NathanSweet
a398fe6201 Atlas now prefixes images referenced in the atlas file with the directory containing the atlas file. 2013-04-03 03:37:52 +02:00
NathanSweet
4bf3dde6c3 Stupid Xcode and its space indentation! 2013-04-03 03:02:58 +02:00
NathanSweet
b6a8338eeb Fixed issue #22. 2013-04-03 02:21:09 +02:00
NathanSweet
b4c67812e9 Animation state example for SFML to match other runtimes. 2013-04-03 02:15:58 +02:00
NathanSweet
0b75fc58d4 Fixed timeScale initial value. 2013-04-03 02:02:59 +02:00
NathanSweet
3c6954872a Adde animation state to example. 2013-04-02 19:10:48 +02:00
NathanSweet
8957454847 Better animation state test. 2013-04-02 18:45:59 +02:00
NathanSweet
b58d02ee4b Added animation state usage to example. 2013-04-02 18:45:47 +02:00
NathanSweet
7d7e56bb24 Fixed AnimationState bug. 2013-04-02 18:45:25 +02:00
NathanSweet
0c1c0a3dc6 Separate projects for mac and ios. 2013-04-02 15:23:20 +02:00
NathanSweet
9cda83aba8 Added CCBlendProtocol. 2013-04-02 05:24:25 +02:00
NathanSweet
567d076f78 Runtime for cocos2d-iphone. 2013-04-02 05:14:11 +02:00
NathanSweet
f97d1c10b8 Fixed bone lengths being 0. 2013-04-02 05:12:34 +02:00
NathanSweet
8b6f1ee2ae Dispose animation. 2013-04-02 04:57:53 +02:00
NathanSweet
1c74777487 Include guards. 2013-04-02 04:53:02 +02:00