NathanSweet
d66f211456
Configurable memory allocation functions.
2013-04-12 09:01:43 +02:00
NathanSweet
8c2f817da9
Don't need a private, empty dispose method.
2013-04-12 08:12:25 +02:00
NathanSweet
ed6a062942
Multi line comments in case we every want to support C89.
2013-04-12 08:07:16 +02:00
NathanSweet
0496318431
Merge remote-tracking branch 'origin/master'
2013-04-12 06:28:40 +02:00
NathanSweet
c92748a622
Update projection matrix on begin.
2013-04-12 06:26:28 +02:00
Nathan Sweet
85adbbec2e
Merge pull request #29 from RandolphBurt/FixAnimationSlotsInJsonReader
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Fix parsing Animation/slots in SkeletonJson.cs
2013-04-11 13:10:20 -07:00
Randolph Burt
ea5849764d
Fix parsing Animation/slots in SkeletonJson.cs
2013-04-11 20:56:00 +01:00
NathanSweet
71bffc5356
Batch across skeletons.
2013-04-11 10:52:00 +02:00
NathanSweet
f935a4ede0
License headers.
2013-04-11 10:42:24 +02:00
NathanSweet
4a354f4565
Generic C# runtime & XNA runtime.
2013-04-11 10:25:12 +02:00
NathanSweet
d5d5839a15
Allow access to the skin in attachment loader.
2013-04-11 06:14:53 +02:00
NathanSweet
7453edd1e5
Allow access to the skin in attachment loader.
2013-04-11 06:11:08 +02:00
NathanSweet
8cae181c37
Minor refactoring.
2013-04-11 06:07:17 +02:00
NathanSweet
e56050e3a7
Better class extension.
2013-04-11 06:06:23 +02:00
NathanSweet
4f971f30fb
Initialize fields, issue #28 .
2013-04-11 00:13:53 +02:00
NathanSweet
42564828d4
Added Android example project. Thanks Luis Mende!
2013-04-08 23:17:58 +02:00
NathanSweet
a624c637c7
Added updateQuad and boundingBox.
2013-04-08 19:02:58 +02:00
NathanSweet
5fbef05423
Atlas readLine to not skip starting \n.
2013-04-08 05:22:20 +02:00
NathanSweet
5bab2830a9
Fixed texture atlas capacity expansion.
2013-04-08 04:26:15 +02:00
NathanSweet
9f198b4998
Fixed cocos2d for ARC. Issue #24
2013-04-06 19:00:26 +02:00
NathanSweet
a165849d6e
Clean up.
2013-04-06 18:27:51 +02:00
NathanSweet
8b8896bbeb
Fixed fo C++, really this time.
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Fixed iOS project.
2013-04-06 17:57:45 +02:00
NathanSweet
fa53aad63f
Fixed for C++.
2013-04-06 13:40:44 +02:00
NathanSweet
c9fbe938b8
Added ifdefs for C++.
2013-04-05 22:37:06 +02:00
NathanSweet
9af1e9d9b0
Added asserts.
2013-04-05 16:24:08 +02:00
NathanSweet
d776be8078
Fixed SFML.
2013-04-05 14:53:09 +02:00
NathanSweet
b083ce8816
Fixed parsing animations with no bone timelines.
2013-04-05 14:51:45 +02:00
NathanSweet
4ea3a8a632
Fixed parsing animations with no bone timelines.
2013-04-05 12:02:37 +02:00
NathanSweet
b947ac02b6
Rename projects to .spine.
2013-04-05 08:30:19 +02:00
NathanSweet
6780447b83
Fancier C++/ObjC APIs to avoid C API with simple usage.
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NSString instead of cstr for ObjC.
2013-04-04 17:12:21 +02:00
NathanSweet
dd27ee184c
Changed Spine export format.
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There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.
cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
71661965ca
Explicit casts.
2013-04-04 00:18:13 +02:00
NathanSweet
ef793dd976
Slots and bones start in bind pose.
2013-04-03 17:24:30 +02:00
NathanSweet
9412949ae0
Fixed skins and color/image timelines.
2013-04-03 17:13:45 +02:00
NathanSweet
73c521bdaa
Removed junk that shouldn't have been committed. :(
2013-04-03 03:38:52 +02:00
NathanSweet
a398fe6201
Atlas now prefixes images referenced in the atlas file with the directory containing the atlas file.
2013-04-03 03:37:52 +02:00
NathanSweet
4bf3dde6c3
Stupid Xcode and its space indentation!
2013-04-03 03:02:58 +02:00
NathanSweet
b6a8338eeb
Fixed issue #22 .
2013-04-03 02:21:09 +02:00
NathanSweet
b4c67812e9
Animation state example for SFML to match other runtimes.
2013-04-03 02:15:58 +02:00
NathanSweet
0b75fc58d4
Fixed timeScale initial value.
2013-04-03 02:02:59 +02:00
NathanSweet
3c6954872a
Adde animation state to example.
2013-04-02 19:10:48 +02:00
NathanSweet
8957454847
Better animation state test.
2013-04-02 18:45:59 +02:00
NathanSweet
b58d02ee4b
Added animation state usage to example.
2013-04-02 18:45:47 +02:00
NathanSweet
7d7e56bb24
Fixed AnimationState bug.
2013-04-02 18:45:25 +02:00
NathanSweet
0c1c0a3dc6
Separate projects for mac and ios.
2013-04-02 15:23:20 +02:00
NathanSweet
9cda83aba8
Added CCBlendProtocol.
2013-04-02 05:24:25 +02:00
NathanSweet
567d076f78
Runtime for cocos2d-iphone.
2013-04-02 05:14:11 +02:00
NathanSweet
f97d1c10b8
Fixed bone lengths being 0.
2013-04-02 05:12:34 +02:00
NathanSweet
8b6f1ee2ae
Dispose animation.
2013-04-02 04:57:53 +02:00
NathanSweet
1c74777487
Include guards.
2013-04-02 04:53:02 +02:00