4908 Commits

Author SHA1 Message Date
Harald Csaszar
533203bf32 gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 2019-04-27 14:16:50 +02:00
Harald Csaszar
c8594a66c4 [unity] Reverting last commit changes again since Unity's auto code updater still causes mixed line endings on Unity 2019 due to ignoring #if branches in shaders. Will be changed in gitattributes instead to change cginc to lf. 2019-04-27 11:54:19 +02:00
Harald Csaszar
751476265b [unity] Prevented a warning to appear in Unity 2017.3 and newer. Code auto-update previously caused mixed line endings. 2019-04-27 10:20:17 +02:00
Harald Csaszar
58e495ecae [unity] Fixed unnecessary updates in editor when SkeletonRenderer is selected. Closes #1339. 2019-04-25 16:37:31 +02:00
Harald Csaszar
ee3655f4d3 [unity] Removed 2 of 3 warnings in Unity 2019.1. See #1336. 2019-04-22 22:09:23 +02:00
Harald Csaszar
14a98545a1 [unity] Fixed SkeletonDataAsset auto-update mechanism on .json file change for both scene view and inspector. Closes #1330. 2019-04-18 19:53:03 +02:00
Harald Csaszar
5e4141cbdd [unity] Fixed "Skin not found: default" error at binary .skel.bytes files and SkeletonGraphic. Fixes #1332. 2019-04-18 17:00:58 +02:00
Harald Csaszar
299ffc6de8 [unity] Fixed broken inspector preview in Unity7 2019. Closes #1331. 2019-04-17 18:09:20 +02:00
NathanSweet
b99df7286a [libgdx] Fixed AnimationState crash when the number of timelines changes during a mix. 2019-04-14 00:30:56 +02:00
badlogic
a29dbcaf97 [monogame] Upgraded to latest MonoGame version, fixed y-flipping in example. 2019-04-11 16:16:25 +02:00
badlogic
4f0b7bef2c [ue4] Fixed UE 4.22 linker error. IMPLEMENT_MODULE macro changed. No mention of this in the UE changelog. 2019-04-08 18:04:08 +02:00
badlogic
35edb7922e [ue4] Remove dependency on RHI, RenderCore, and ShaderCore. Still doesn't work with UE 4.22 as symbol names generator in UBT seems broken. Linker can't find editor plugin symbols. 2019-04-08 17:47:42 +02:00
Harald Csaszar
a3916b82c8 [unity] Fixed SkeletonMecanim leftover animation rotations when transitioning to an empty "Write Defaults" state. Fixes #1321. 2019-04-05 14:34:08 +02:00
badlogic
ab9b5dc731 [csharp] Port of additive blending fix, see #1322. 2019-04-04 14:55:20 +02:00
badlogic
97ff156362 [lua] Port of additive blending fix, see #1322. 2019-04-04 14:54:39 +02:00
badlogic
3093f3a79e [sfml-cpp] Fix for owl sample. 2019-04-04 14:51:14 +02:00
badlogic
00515250bf [as3] Port of additive blending fix, see #1322. 2019-04-04 14:41:49 +02:00
badlogic
0e0ed6ef3a [c][cpp] Port of additive blending fix, see #1322. 2019-04-04 14:33:41 +02:00
badlogic
8f80ceec7c [ts] Port of additive blending fix, see #1322. 2019-04-04 14:12:38 +02:00
NathanSweet
1a4e311522 Added Skin#getAttachments.
Needed for Niklas' work. Not sure it's needed for all runtimes. Note the skin placeholder names are not provided when getting the attachments this way.
2019-04-04 13:04:19 +02:00
NathanSweet
ab78afb07e Pass RotateTimeline to applyRotateTimeline. 2019-04-04 13:02:50 +02:00
NathanSweet
6514c41d17 Fixed additive track mixing when alpha!=1. 2019-04-04 13:02:38 +02:00
Harald Csaszar
646e6aec56 [unity] Fixed SkeletonMecanim layer blend modes, now it detects Override/Add from the animation controller. Also fixed some animator related warnings in editor. Closes ##1317. 2019-04-02 19:47:00 +02:00
badlogic
0371344bc7 [ts][canvas] Fix flipping in canvas example. 2019-03-27 15:14:15 +01:00
Harald Csaszar
91532f19b1 [unity] Fixed wrong atlas assets being assigned upon import when multiple skeletons are exported to the same directory. Closes #1312. 2019-03-26 17:00:39 +01:00
Harald Csaszar
0d44a041e9 [unity] Added missing Create 2D Hinge Chain button at SkeletonUtilityBone inspector, only 3D version was available. Closes #1310. 2019-03-20 18:17:00 +01:00
Harald Csaszar
22a0cdc3ac [csharp] Fixed differences in Slot between csharp and ref-impl. Noticed before porting commit bd306d4 on 3.8-beta branch. See #1294 and #1303. 2019-03-19 17:35:26 +01:00
Harald Csaszar
7d646316a7 [csharp] Fixed differences in TransformConstraint between csharp and ref-impl, potential bug fixed. See #1294. 2019-03-15 14:15:34 +01:00
Harald Csaszar
e35a088c8b [csharp] Minor: Fixed typo in comment, frack vs track. 2019-03-14 13:55:00 +01:00
Harald Csaszar
8ba88687dd [csharp] Fixed differences in PathConstraint and IKConstraint between csharp and ref-impl. Just cosmetic and doc differences found. See #1294. 2019-03-13 20:13:50 +01:00
badlogic
1772aaa569 [ts] Updated build artifacts. 2019-03-13 11:37:44 +01:00
Harald Csaszar
75d16a4fc9 [unity] Improved warnings for incorrect material settings, now not triggering at non-Spine shaders. See #1305. 2019-03-12 18:55:00 +01:00
Harald Csaszar
f004e74965 [unity] Fixed Exception in incorrect material setting detection mechanism. Fixes #1305. 2019-03-12 18:34:25 +01:00
Harald Csaszar
c33f768932 [csharp] Fixed a difference in AnimationState between csharp and ref-impl. See #1294. 2019-03-12 16:56:28 +01:00
Harald Csaszar
0da0294c83 [csharp] Fixed an error with property ID at deform timeline. Re-synced csharp code to ref impl as much as possible. See #1294. 2019-03-12 16:46:46 +01:00
Ivan Popelyshev
6c32b9543e I gift you the second equals sign (#1299) 2019-03-08 17:21:36 +01:00
badlogic
bd4a7328a5 Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7 2019-03-08 16:38:19 +01:00
badlogic
5ad954c16d [ts] New build. 2019-03-08 16:38:14 +01:00
badlogic
79e4f9ca69 [ue4] Only show preview animation and skin in editor viewports. 2019-03-08 16:37:22 +01:00
Ivan Popelyshev
d55724a1b5 Make let not var (#1298) 2019-03-08 16:36:05 +01:00
Ivan Popelyshev
5ee7d93fce Remove "spine." everywhere (#1297) 2019-03-08 15:44:15 +01:00
badlogic
b0629e51ec Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7 2019-03-07 19:00:52 +01:00
badlogic
5c62f78ed4 [cocos2dx] Segfault when copying old scratch buffer contents to resized buffer. Closes #1295. 2019-03-07 19:00:47 +01:00
badlogic
8018bdfa23 [ue4] Rename category of preview properties. 2019-03-07 18:10:19 +01:00
badlogic
8185418319 [ue4] Fixed encoding of strings where necessary. Closes #1291. 2019-03-07 17:22:30 +01:00
badlogic
dcce71416f [ue4] Fixed call order of SpineSkeletonImportFactory, asset file name must be set before setting raw data. Fixes issue with importing .json files. See #1291. 2019-03-07 16:31:15 +01:00
badlogic
dd85819c50 Updated CHANGELOG. 2019-03-06 16:57:01 +01:00
badlogic
cef191f6c6 [ue4] Fixed segfault in SpineSkeletonDataAsset. Added PreviewAnimation and PreviewSkin to SpineSkeletonAnimationComponent. Enter the name of an animation or skin and it will be previewed live in the editor view. Use an empty string to reset the animation or skin. 2019-03-06 16:54:47 +01:00
badlogic
4ba46d76e8 [ue4] Extended skeleton data editor preview. It now shows bones, slots, animations, and skins. Closes #1047. 2019-03-06 16:21:27 +01:00
badlogic
444f604df3 Fixed README of spine-cpp. 2019-03-06 15:25:34 +01:00