badlogic
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6ff8b8d415
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[ue4][cpp] Fix TextureFilter name conflict in UE4 unity builds
We renamed TextureFilter to SpineTextureFilter in UE4 builds to resolve the name collision with UE4's TextureFilter.
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2022-03-25 12:32:44 +01:00 |
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badlogic
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8910c458e8
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[ue4][cpp] Switched to IWYU build for much improved rebuild times.
Cleaned up spine-cpp and removed UE4 specific code.
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2022-03-25 12:20:57 +01:00 |
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Mario Zechner
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70e7519813
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[ue4] Apply V1 default settings in build.cs only for UE 4.24 and later. Previous versions don't have that setting. Closes #1631.
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2020-03-30 16:22:15 +02:00 |
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Mario Zechner
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7089947ecc
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[ue4] Updated example project to UE 4.24.3. Fixed up plugin module headers and build.cs files to conform to the new UBT rules. We use the V1 default settings for now, to keep compatibility with older UE4 versions.
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2020-03-30 15:55:13 +02:00 |
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badlogic
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35edb7922e
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[ue4] Remove dependency on RHI, RenderCore, and ShaderCore. Still doesn't work with UE 4.22 as symbol names generator in UBT seems broken. Linker can't find editor plugin symbols.
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2019-04-08 17:47:42 +02:00 |
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badlogic
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3c06a0881f
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[ue4] Clean-up of assets and build scripts.
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2019-01-17 16:35:03 +01:00 |
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badlogic
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85139aed5f
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[ue4] fixed up header.
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2018-10-03 22:05:40 +02:00 |
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badlogic
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e7058b225c
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[ue4] Fixed include paths, closes #1189.
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2018-10-03 13:21:43 +02:00 |
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badlogic
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b2479bf7bf
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[ue4] Updated example project to 4.20. Fixed re-import of skeletons, see #1177.
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2018-09-25 15:46:09 +02:00 |
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badlogic
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6bcdd45a05
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-07-18 14:56:55 +02:00 |
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badlogic
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b0c88b2322
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Fixed up build for UE 4.20 preview 5. Packaging compiler flags are more strict than editor compiler flags...
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2018-07-13 14:27:34 +02:00 |
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badlogic
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048afd8e09
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More changes to CHANGELOG.
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2018-06-11 14:58:06 +02:00 |
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badlogic
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4273b798f3
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[ue4] Added commented build line in plugin Build.cs for UE 4.20. Updated C++ sample.
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2018-06-08 15:40:14 +02:00 |
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badlogic
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ca6a6fc930
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Updated all READMEs.
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2018-06-08 14:18:51 +02:00 |
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badlogic
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fbd8fa5bea
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[ue4] Removed RuntimeMeshComponent. We use ProceduralMeshComponent now. Currently does not support two color tinting.
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2018-06-07 15:44:51 +02:00 |
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badlogic
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94fe8d6c28
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[ue4] Added ProceduralMeshComponent based skeleton renderer component.
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2018-06-07 14:48:22 +02:00 |
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badlogic
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1454f8a97a
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[ue4] Fixed up spine-cpp for use in UE4.
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2018-06-06 15:44:09 +02:00 |
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badlogic
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42344c90b3
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[ue4] Fixed up build system and README.
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2018-06-05 15:10:30 +02:00 |
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badlogic
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781057ddb1
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[ue4] First steps towards UMG widgets.
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2018-03-28 17:03:11 +02:00 |
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pharan
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265d9413d3
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Merge branch 'master' into 3.6-beta
Conflicts:
spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs
spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs
spine-unity/Assets/spine-unity/SkeletonAnimator.cs
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2017-06-14 19:46:14 +08:00 |
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Mohammad S. Babaei
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d4d2165b25
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[ue4] make the plugin build on UE 4.16.x (#922)
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2017-06-11 21:33:14 +02:00 |
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badlogic
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4b4c3aba22
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[ue4] Switched to the excellent RuntimeMeshComponent by Koderz. Gives greater flexibility regarding vertex format and a bit of a performance boost
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2017-05-22 18:00:59 +02:00 |
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badlogic
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014e8d4425
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[ue4] Removed runtime mesh component dependency, using procedural mesh component again. All samples are broken because of serialization issues.
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2016-12-15 10:32:11 +01:00 |
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badlogic
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00b9ae60eb
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[ue4] Added RuntimeMeshComponent for better performance and debugging. Added blending test scene. Fixed renderer component, can do normal and additive blending, mulit-page atlases
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2016-12-14 16:57:09 +01:00 |
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badlogic
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aff9558f8d
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[ue4] Tried to fix memory corruption, still not working. Added default material support, needs instancing. Added mesh attachment support
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2016-11-30 16:38:16 +01:00 |
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badlogic
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27926682d6
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[ue4] Start anew
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2016-11-29 14:36:39 +01:00 |
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