badlogic
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55795ac3e0
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[ts] Closes #677, closes #678. IKConstraintData.mix wasn't parsed properly in SkeletonJson. Widget has to apply skin before calculating setup pose bounds
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2016-08-22 13:14:58 +02:00 |
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Carsten Moberg Hammer
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0423af5d48
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Added canvas dir to exclude (#676)
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2016-08-22 10:19:12 +02:00 |
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badlogic
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28b97e4532
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[ts] Final touches to samples, removed underscore from private fields
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2016-08-19 14:10:30 +02:00 |
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badlogic
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baccb69e7d
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Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
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2016-08-19 12:18:32 +02:00 |
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badlogic
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1a24433403
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[ts] Fixed examples to use full page size and scale animations automatically
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2016-08-19 12:18:26 +02:00 |
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John
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6616ec1808
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[csharp] Fixed world scale.
6cc91d579c
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2016-08-19 11:13:23 +08:00 |
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badlogic
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24404b4adf
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[threejs] Deprecated, updated README.md
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2016-08-18 14:12:15 +02:00 |
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badlogic
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6e4784232f
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[spine-js] Deprecated, updated README.md
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2016-08-18 14:10:41 +02:00 |
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badlogic
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4a657158ba
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[ts][threejs] Cleaned up example, added license headers, updated README.md
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2016-08-18 14:03:18 +02:00 |
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badlogic
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5b4af038b8
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[ts][threejs] Fixed THREE.JS integration, including z-offset against z-fighting. Tinting, blending modes and premultiplied alpha still to do.
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2016-08-18 12:33:29 +02:00 |
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badlogic
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144500d7e8
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[ts] First attempt at interleaved rendering, no show
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2016-08-17 16:15:26 +02:00 |
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badlogic
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b9afff01fd
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[ts] THREE.JS backend, revised batching using interleaved buffers, WIP
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2016-08-17 16:04:27 +02:00 |
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badlogic
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8536f210ce
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[turbulenz] Removed, engine is no longer maintained
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2016-08-17 10:54:55 +02:00 |
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badlogic
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88a3a52e94
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[ts] Refactored tsconfigs
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2016-08-17 10:49:35 +02:00 |
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badlogic
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22cc0993f7
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[ts] Added AssetManager subclasses for WebGL and Canvas backend
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2016-08-16 15:47:17 +02:00 |
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badlogic
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61c5c36774
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[ts] Removed use prefix from SkeletonRenderer public fields
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2016-08-16 15:38:09 +02:00 |
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badlogic
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5ad388fe0c
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[ts] Fixed Canvas backend, updated README.md for Canvas backend
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2016-08-16 15:34:19 +02:00 |
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badlogic
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066412b67a
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[ts] Add ref for texture mapper
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2016-08-16 12:52:52 +02:00 |
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badlogic
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23f2a50821
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[ts] Added Canvas backend, also does meshes
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2016-08-16 12:37:53 +02:00 |
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badlogic
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847bd2a76c
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[ts] More refactoring for greater code reuse
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2016-08-16 10:41:28 +02:00 |
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badlogic
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e72c9030eb
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[ts] Refactored AssetManager and TextureAtlas to be in core/ package for sharing between backends
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2016-08-16 10:27:50 +02:00 |
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badlogic
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3b90df58a5
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[ts] Added canvas backend stub
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2016-08-16 10:00:23 +02:00 |
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badlogic
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6d041c8229
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Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
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2016-08-16 09:57:47 +02:00 |
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badlogic
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ff99201db5
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[ts] Added bash script to build all bundles
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2016-08-16 09:57:41 +02:00 |
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John
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f71afac880
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[unity] SkeletonUtilityBoneInspector cleanup+fixes
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2016-08-15 20:18:09 +08:00 |
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badlogic
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b8509d7b8d
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[ts] Fixed core tsconfig, excluding widget.js
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2016-08-12 10:48:28 +02:00 |
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Nathan Sweet
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698c4a1661
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[ts] Added spine-ts runtime for TypeScript and JavaScript
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2016-08-12 09:28:50 +02:00 |
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NathanSweet
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b7c9a1cc20
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Always apply blend mode, let batch ignore unnecessary changes.
closes #477
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2016-08-12 07:43:13 +02:00 |
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NathanSweet
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94dcbf4125
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[c] Reverted vertexCount sanity. badlogic was right, it's more complex than it seems! See #669
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2016-08-10 19:48:52 +02:00 |
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NathanSweet
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942cf272fa
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[c] Sanity for vertexCount.
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2016-08-10 18:13:38 +02:00 |
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badlogic
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11941cfe0b
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[c] Proper fix for #666, VertexAttachment#verticesCount means #vertices for box and path attachment, but means something else for mesh attachments.
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2016-08-10 11:15:48 +02:00 |
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badlogic
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5784a46512
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[c] Vertex count is more complicated than thought, reverted last commit
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2016-08-10 11:09:29 +02:00 |
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badlogic
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8fbe0ccd07
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[c] Closes #666 (number of the beast), vertex count for non-weighted meshes was incorrect
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2016-08-10 11:07:47 +02:00 |
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NathanSweet
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000a06ee09
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Fixed bounding box vertices length.
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2016-08-09 21:41:02 +02:00 |
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NathanSweet
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72802fd62f
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Merge remote-tracking branch 'origin/master'
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2016-08-09 21:29:12 +02:00 |
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NathanSweet
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fce9f56a18
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Updated examples.
#664
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2016-08-09 21:29:01 +02:00 |
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pharan
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384889cf7a
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[unity] Fix Drag and Drop menu for SkeletonGraphic + hierarchy icons.
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2016-08-09 19:51:50 +08:00 |
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badlogic
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ddb7e52a41
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[starling] Closes #662. Each region attachment receives a renderObject which is a Starling Image. A Starling Image is essentially like a libGDX region, holding a texture and uvs. When two slots share the same region attachment, we run into issues. E.g. if the slots differ in color, the shared Image color will be set to the last slot being drawn. Since Starling does batching, stuff breaks.
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2016-08-09 11:06:11 +02:00 |
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NathanSweet
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d27e1cd845
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Merge remote-tracking branch 'origin/master'
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2016-08-09 01:37:47 +02:00 |
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NathanSweet
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b1cb7faa84
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[libgdx] Added Skin method to iterate attachments.
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2016-08-09 01:35:15 +02:00 |
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John
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205c65e8d8
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[unity] Add hierarchy icons to prefs.
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2016-08-08 21:27:50 +08:00 |
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NathanSweet
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6705dcd02a
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[js] Fixed SkeletonBounds.
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2016-08-08 05:11:30 +02:00 |
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Nathan Sweet
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076ed0b401
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Update README.md
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2016-08-07 02:30:03 +02:00 |
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Nathan Sweet
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6678f6b031
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Update README.md
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2016-08-07 02:29:36 +02:00 |
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pharan
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a2abf956be
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[unity] Mark and make hierarchy icons easy to opt-out for users with complex scenes.
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2016-08-05 18:31:24 +08:00 |
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pharan
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35a7a7be76
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[unity] Fix SkeletonRenderSeparator edit mode refresh.
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2016-08-05 18:30:14 +08:00 |
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badlogic
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819bb4cf0c
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[cocos2d-x] Closes #650, don't deep copy data read from file on cocos2d-x 3.12+
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2016-08-05 10:09:07 +02:00 |
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Mario Zechner
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2b29f9b5b6
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Merge pull request #659 from ricardoquesada/issue_650
[cocos2d-x] Apply PR #650 correctly
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2016-08-05 10:07:04 +02:00 |
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badlogic
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d5ba507ebb
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[starling] Closes #662, had outdated .swcs used by user. Works as intended
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2016-08-04 10:45:23 +02:00 |
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Mario Zechner
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9299e44323
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Merge pull request #660 from samael65535/patch-1
fix Wrong URL
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2016-08-03 14:36:28 +02:00 |
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