Mario Zechner
4598da9a21
[ts] Temporarily use Physics.update everywhere
2023-11-26 12:58:14 +01:00
Mario Zechner
944ccdce3e
Merge branch '4.1' into 4.2-beta
...
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-phaser/package.json
# spine-ts/spine-pixi/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
2023-11-06 12:47:46 +01:00
Mario Zechner
9d4d86ced3
[ts] Attempt to fix incompatibility with Node's ESM implementation. See #2407
2023-11-06 12:42:00 +01:00
Mario Zechner
74b7882efa
Merge branch '4.1' into 4.2-beta
2023-07-31 13:29:29 +02:00
Mario Zechner
4047f1ba07
Updated license headers.
2023-07-31 13:29:16 +02:00
Mario Zechner
06b7a0f3cc
[ts][player] Fix debug config assignment and evaluation during rendering.
2023-06-20 15:49:44 +02:00
Mario Zechner
873000b4bd
[ts] Revert short circuit fix.
2023-06-20 12:09:36 +02:00
Nathan Sweet
ebf2520c5d
[ts] Fixed the setup pose not showing when no animation is specified.
...
`updateWorldTransform` doesn't get called when paused.
2023-06-19 14:44:05 -04:00
Nathan Sweet
3c2033b250
[ts] Fixed debug rendering.
...
Also fixed indentation.
2023-06-19 14:44:05 -04:00
Mario Zechner
a3dc1fdb33
[ts] Phaser plugin scaffold.
...
# Conflicts:
# .gitignore
2022-12-27 11:32:33 +01:00
Mario Zechner
3c5913827a
Merge branch '4.0' into 4.1-beta
...
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
2022-05-25 12:30:04 +02:00
Mario Zechner
d12d59b593
[ts][player] Add support for preserving drawing buffer contents, updated example accordingly to show screenshotting.
2022-05-25 12:26:04 +02:00
Mario Zechner
e4372e5329
[ts] Enable TS strict mode. Closes #2058
2022-04-07 21:24:48 +02:00
Mario Zechner
930a154c4b
Merge branch '4.0' into 4.1-beta
2022-04-07 08:59:23 +02:00
Mario Zechner
9d7da553bb
[ts][player] Don't dispose loading screen, if loading screen is disabled. Closes #2055 .
2022-04-07 08:56:22 +02:00
Mario Zechner
82b607d738
[ts] Remove player editor, fix embedding examples, clean-up threejs example.
2022-03-25 14:03:20 +01:00
Mario Zechner
fb0a658ecf
Merge branch '4.0' into 4.1-beta
...
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
2022-01-24 22:23:03 +01:00
Mario Zechner
02b894d8da
[ts][player] Added SpinePlayer.dispose(), closes #2020
2022-01-24 22:04:29 +01:00
Nathan Sweet
96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
2021-09-24 18:18:19 -10:00
Mario Zechner
de6cee955b
[ts] Remove old namespaces, dev build
...
Previously, we'd export to global objects called spine.canvas, spine.webgl, spine.threejs. Going forward, all Spine APIs will be hosted by the global spine object when the runtime is used straight from the bundled .js files in the build/ folder. This is a minor change with a simple fix on the user side, i.e. replace spine.canvas. with spine.
2021-08-27 18:48:17 +02:00
Mario Zechner
39df4c7cbb
[ts] Formatter pass
2021-08-27 17:24:18 +02:00
Mario Zechner
17c342ac61
[ts] Modularize player, add package.json files, fix up module paths.
2021-08-25 21:00:17 +02:00
Mario Zechner
474dae82a0
ES2015 modulification of spine-ts core.
2021-08-20 16:24:10 +02:00