Aaron McLeod
5fab47d142
changed texture loaded to pass the current context.
2013-11-07 09:01:22 -05:00
NathanSweet
6b20ba4e97
Removed stray f character.
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closes #145
2013-10-28 20:43:45 +01:00
NathanSweet
ee4ad778af
Fixed animation state delay when not set right away (spine-js).
2013-10-22 11:42:27 +02:00
NathanSweet
af5ff6c11f
Fixed events not firing sometimes.
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http://www.esotericsoftware.com/forum/viewtopic.php?f=9&t=1462
2013-10-20 12:18:01 +02:00
NathanSweet
dbd6ae87ad
Moved firing complete event to apply. Fixed missing keys on last frame when animation changes.
2013-10-17 16:06:18 +02:00
NathanSweet
3a1aac897c
Better delay adjustment.
2013-10-17 01:13:22 +02:00
NathanSweet
51b98ca71e
spine-js: keyable draw order, events, bounding boxes.
2013-10-12 12:42:47 +02:00
NathanSweet
9a347d5eb8
Updated license.
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Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1
Minor update to the license to include education.
2013-10-01 14:55:15 +02:00
NathanSweet
6957f68df2
Fixed spine-js loading latest format. Additive blending for spine-turbulenz and spine-love.
2013-09-30 15:06:41 +02:00
NathanSweet
72f8f98a54
Inherit scale/rotation and additive blending for spine-js.
2013-09-24 16:58:29 +02:00
NathanSweet
e2fccf72d6
License update.
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Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
7f73966738
Fixed #106 .
2013-08-16 13:36:48 +02:00
Vesnica
50a0c3045e
Fixed ColorTimeline.setFrame bug
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".. x, y)" should be ".. r, g, b, a)"
2013-08-04 16:05:59 +08:00
NathanSweet
0784725106
Merge branch 'origin/master'
2013-08-02 15:09:06 +02:00
Guido Lorenz
5b0a3f0b38
Add missing semicolons
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Missing semicolons can cause trouble when minifying
or concatenating Javascript sources. The last one
actually did cause trouble when being followed by
an IIFE after concatenation.
2013-07-31 13:19:12 +02:00
Ryan McKay
c4e1b11845
Fixed toColor function returning NaN
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Tested the 'toColor' function with 'ffffff00'.
The returned result (in r,g,b,a) was 1,NaN,1,257.
The correct result should obviously be 1,1,1,0.
The hex substring was being done incorrectly.
2013-07-25 20:32:37 +12:00
NathanSweet
dcbd87d90a
Added defaultMix to AnimationStateData.
2013-06-13 20:00:25 +02:00
NathanSweet
661c39cca5
Fixed getFrameCount for attachment timelines, issue #62
2013-06-12 02:31:00 +02:00
NathanSweet
e6d7cf8b26
Add x and y to skeleton for positioning instead of using root bone.
2013-05-28 18:17:55 +02:00
NathanSweet
3736352c09
Fixed flip x/y for root bone. (reverse-merged from commit 64fd34ba9426e2c7637526b1029721000c14ad5b)
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#43
2013-05-08 13:01:10 +02:00
NathanSweet
67f2b1c306
spine-js rendering with Turbulenz.
2013-05-07 01:13:18 +02:00
NathanSweet
64fd34ba94
Fixed flip x/y for root bone.
2013-05-06 14:26:23 +02:00
NathanSweet
ee9b65a6cc
JavaScript runtime.
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Untested and there is no rendering.
2013-05-06 11:52:39 +02:00
NathanSweet
7f69300bcc
Refactoring: changed references to "bind pose" to "setup pose".
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This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00