Harald Csaszar
|
4a0b30dd2f
|
[unity] Fixed URP and LWRP shaders Sprite and SkeletonLit not handling shadows correctly after 180 degree rotation (normal needs to be flipped for bias direction). Now URP shaders no longer require Advanced - Add Normals enabled to receive shadows. Closes #1842.
|
2021-02-17 20:16:56 +01:00 |
|
Harald Csaszar
|
30906eabdc
|
[unity] BoneFollower property pair followScale and followScaleMode are reverted back to followLocalScale. Automatically updates serialized values. Reverts changes by commit cdcdb64 which no longer provide any benefits.
|
2021-02-12 19:57:01 +01:00 |
|
Harald Csaszar
|
f9c81e9040
|
Merge branch '3.8' into 4.0-beta
|
2021-02-11 19:38:49 +01:00 |
|
Harald Csaszar
|
3bf9c3508f
|
[unity] Fixed BoneFollower and BoneFollowerGraphic not reacting correctly to parent Transform rotation, as well as to negative Transform scale of a non-parent skeleton Transform. Closes #1837.
|
2021-02-11 17:48:53 +01:00 |
|
Harald Csaszar
|
66cde486e2
|
Minor: Updated changelog.md heading name from 3.9 to 4.0.
|
2021-02-01 18:43:06 +01:00 |
|
Harald Csaszar
|
df9776addf
|
Merge branch '3.8' into 4.0-beta
|
2021-01-29 13:10:53 +01:00 |
|
Harald Csaszar
|
48470a4b16
|
[unity] Fixed two minor reported issues (could not be reproduced by user). Now officially supporting Unity versions 2020.1 and 2020.2 with this commit. Closes #1835.
|
2021-01-29 13:07:22 +01:00 |
|
Harald Csaszar
|
6d6de76cda
|
[unity] Upgrade of BlendModeMaterialAssets is performed for all Unity versions in spine-unity 4.0 an newer. See commit 752e72e, see #1822, see #1559.
|
2021-01-22 11:18:43 +01:00 |
|
Harald Csaszar
|
6e2e46e198
|
Merge branch '3.8' into 4.0-beta
|
2021-01-22 11:11:20 +01:00 |
|
Harald Csaszar
|
752e72eb8f
|
[unity] Added native support for slot blend modes Additive, Multiply and Screen with automatic assignment at newly imported skeleton assets. Added upgrade functionality. Closes #1822, closes #1559.
|
2021-01-22 11:05:41 +01:00 |
|
Harald Csaszar
|
3d3f019817
|
[unity] Changed default Sprite shader ramp mode from Old Hard to Hard for 4.0 and newer. This will affect newly created materials only. See commit 2fde05e.
|
2020-12-09 19:22:13 +01:00 |
|
Harald Csaszar
|
90f7f909eb
|
Merge branch '3.8' into 4.0-beta
|
2020-12-09 19:09:08 +01:00 |
|
Harald Csaszar
|
2fde05e899
|
[unity] Fixed URP and LWRP Sprite shader ramp only respecting main directional light, see #1819. Addition: All Sprite shaders now provide four Diffuse Ramp modes as an Inspector Material parameter: Hard, Soft, Old Hard and Old Soft.
|
2020-12-09 19:01:03 +01:00 |
|
badlogic
|
279fb3fca9
|
Merge branch '3.8' into 4.0-beta
|
2020-12-05 10:06:38 +01:00 |
|
Harald Csaszar
|
16b95b971b
|
[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813.
|
2020-12-02 20:23:31 +01:00 |
|
badlogic
|
ae6eda01f7
|
Merge branch '3.8' into 4.0-beta
# Conflicts:
# spine-ts/build/spine-all.js.map
# spine-ts/build/spine-canvas.js.map
# spine-ts/build/spine-core.js.map
# spine-ts/build/spine-player.js.map
# spine-ts/build/spine-threejs.js.map
# spine-ts/build/spine-webgl.js.map
# spine-ts/canvas/example/assets/spineboy-ess.json
# spine-ts/canvas/example/assets/spineboy.png
# spine-ts/player/example/assets/raptor-pma.png
# spine-ts/player/example/assets/raptor-pro.json
# spine-ts/player/example/assets/spineboy-pma.png
# spine-ts/player/example/assets/spineboy-pro.skel
# spine-ts/threejs/example/assets/raptor-pro.json
# spine-ts/threejs/example/assets/raptor.png
# spine-ts/webgl/example/assets/coin-pro.skel
# spine-ts/webgl/example/assets/goblins-pro.skel
# spine-ts/webgl/example/assets/mix-and-match-pma.atlas
# spine-ts/webgl/example/assets/mix-and-match-pma.png
# spine-ts/webgl/example/assets/mix-and-match-pro.skel
# spine-ts/webgl/example/assets/owl-pma.png
# spine-ts/webgl/example/assets/owl-pro.skel
# spine-ts/webgl/example/assets/raptor-pma.png
# spine-ts/webgl/example/assets/raptor-pro.skel
# spine-ts/webgl/example/assets/spineboy-pma.png
# spine-ts/webgl/example/assets/spineboy-pro.skel
# spine-ts/webgl/example/assets/spineboy.png
# spine-ts/webgl/example/assets/stretchyman-pro.skel
# spine-ts/webgl/example/assets/tank-pma.atlas
# spine-ts/webgl/example/assets/tank-pma.png
# spine-ts/webgl/example/assets/tank-pro.skel
# spine-ts/webgl/example/assets/vine-pro.skel
|
2020-11-27 18:47:44 +01:00 |
|
Harald Csaszar
|
3151c18b6c
|
[unity] SkeletonRenderer components now provide an additional update mode Only Event Timelines at the Update When Invisible property. Added methods to AnimationState for proper behaviour during transitions. Closes #1815.
|
2020-11-27 14:03:41 +01:00 |
|
Harald Csaszar
|
bf4df3b5f3
|
Merge branch '3.8' into 4.0-beta
|
2020-11-16 21:31:57 +01:00 |
|
Harald Csaszar
|
f1af1d5bf1
|
[unity] GetRemappedClone() method now provides an additional parameter pivotShiftsMeshUVCoords for MeshAttachments to prevent uv shifts at a non-central Sprite pivot. Closes #1809.
|
2020-11-13 19:12:05 +01:00 |
|
Harald Csaszar
|
97cf4a9294
|
Merge branch '3.8' into 4.0-beta
|
2020-11-11 16:06:57 +01:00 |
|
Harald Csaszar
|
384871b1eb
|
[unity] Previous commit 75b9321 had changelog.md.orig added instead of changelog.md.orig, corrected now. Added BoundingBoxFollowerGraphic component. [..] See #1770.
|
2020-11-10 16:53:35 +01:00 |
|
badlogic
|
ee3f088e6c
|
Merge branch '3.8' into 4.0-beta
|
2020-10-23 11:26:34 +02:00 |
|
Harald Csaszar
|
90486705f6
|
[unity] Now providing BeforeApply update callbacks at all skeleton animation components. Closes #1783.
|
2020-10-14 12:17:01 +02:00 |
|
Harald Csaszar
|
75efe44fab
|
[unity] Detecting and reporting more incorrect shader/component configurations via Inspector warning boxes and log output. Closes #1765.
|
2020-10-07 20:23:52 +02:00 |
|
Harald Csaszar
|
5215d954a7
|
[unity] Added CHANGELOG entry for previous commit 1b8a378 (Timeline: Added SpineAnimationStateClip holdPrevious parameter).
|
2020-10-06 17:22:58 +02:00 |
|
Harald Csaszar
|
ac60110629
|
[unity] Added changelog entry mentioning the added "mix and Match Skins" example scene, introduced by commit 899a109. See #1628.
|
2020-09-30 17:40:51 +02:00 |
|
Harald Csaszar
|
106250a6c5
|
[unity] Improved CHANGELOG documentation text. Related to code changes of commit d43b7b0. See #1756.
|
2020-09-28 14:25:34 +02:00 |
|
Harald Csaszar
|
d43b7b0a9f
|
[unity] Fixed enabling CanvasGroup Compatible at Spine-SkeletonGraphic-TintBlack shader causing Additive blend mode not to work but instead hide the attachment completely. Now providing a Canvas Group Tint Black parameter a SkeletonGraphic Inspector in the Advanced section. Closes #1756.
|
2020-09-11 20:38:14 +02:00 |
|
Harald Csaszar
|
7011a462db
|
[unity] Added root motion scale parameters. Added SkeletonRootMotion.AdjustRootMotionToDistance() and more for delta compensation (to e.g. stretch a jump to a given distance). Closes #1754.
|
2020-09-02 19:48:28 +02:00 |
|
Harald Csaszar
|
9667bd2293
|
[unity] Added OnMeshAndMaterialsUpdated callback for SkeletonRenderSeparator and SkeletonPartsRenderer. Closes #1752.
|
2020-09-01 16:51:02 +02:00 |
|
Harald Csaszar
|
30ce32519f
|
[unity] Added outline-only shader Spine/Outline/OutlineOnly-ZWrite respecting overlapping attachments. Renders in two passes. Closes #1751.
|
2020-08-31 19:34:40 +02:00 |
|
badlogic
|
3cace69884
|
Merge branch '3.8' into 4.0-beta
|
2020-08-26 15:30:24 +02:00 |
|
Harald Csaszar
|
82edea95ee
|
[unity] Updated officially supported Unity versions in changelog and readme files.
|
2020-08-17 16:01:14 +02:00 |
|
Nathan Sweet
|
896e6a419c
|
Merge branch '3.8' into 4.0-beta
|
2020-08-10 23:56:47 +02:00 |
|
Nathan Sweet
|
33e2aea7ff
|
Merge branch '3.8' into 4.0-beta
|
2020-08-10 23:53:10 +02:00 |
|
Harald Csaszar
|
978b305717
|
[unity] Added frustum culling / update mode parameters Update When Invisible and UpdateMode to all Skeleton components. Closes #1595.
|
2020-08-05 19:24:49 +02:00 |
|
Harald Csaszar
|
1c2d4fa2e0
|
[unity] Added changelog entry for previous commit 3c94f52 (double sided lighting at SkeletonLit shaders).
|
2020-07-30 12:17:31 +02:00 |
|
Harald Csaszar
|
a67b05725d
|
[unity] Added changelog section for timeline additions in last commit, see commit 8c009e2.
|
2020-07-23 16:48:31 +02:00 |
|
Harald Csaszar
|
8a444681d2
|
[unity] SkeletonMecanim now provides additional parameter Custom MixMode which can be disabled to use recommended MixMode settings. By default the parameter is enabled to maintain current 3.8 behaviour.
|
2020-07-10 14:46:06 +02:00 |
|
Harald Csaszar
|
528ab0cff2
|
[unity] Added Root Motion support for SkeletonAnimation, SkeletonMecanim and SkeletonGraphic. See #1417.
|
2020-07-03 14:59:14 +02:00 |
|
badlogic
|
3bdd39a409
|
Merge branch '3.8' into 3.9-beta
|
2020-06-03 13:17:58 +02:00 |
|
Harald Csaszar
|
bc559625f2
|
[unity] SkeletonGraphic now supports multiple atlas textures via additional CanvasRenderer GameObjects. Closes #1592. SkeletonGraphic now also supports SkeletonRenderSeparator functionality. Closes #1254. See SkeletonRenderSeparator.unity scene for a usage example.
|
2020-05-25 20:22:04 +02:00 |
|
Nathan Sweet
|
79d2dbfa5f
|
Merge branch '3.8' into 3.9-beta
|
2020-05-05 15:34:13 +02:00 |
|
Harald Csaszar
|
d35550d4f4
|
[unity] Now supporting Unity's SpriteAtlas as atlas provider (instead of .atlas.txt and .png files) alongside a skeleton data file. Accessible via a new tool window "Window - Spine - SpriteAtlas Import".
|
2020-04-29 19:39:32 +02:00 |
|
Harald Csaszar
|
d94dbdc4d3
|
Merge branch '3.8' into 3.9-beta
|
2020-03-27 20:06:45 +01:00 |
|
Harald Csaszar
|
2743f9159b
|
[unity] added minor changelog section mentioning added URP example scene.
|
2020-03-27 20:06:27 +01:00 |
|
Harald Csaszar
|
4ef9af5b99
|
Merge branch '3.8' into 3.9-beta
|
2020-03-27 20:03:11 +01:00 |
|
Harald Csaszar
|
a5c3200f89
|
[unity] Added changelog entry for the last commits.
|
2020-03-27 19:09:52 +01:00 |
|
Harald Csaszar
|
5e73e94ffa
|
[xna] added changelog.md section of previous commit to 3.9 as well.
|
2020-03-20 19:41:14 +01:00 |
|
Harald Csaszar
|
95e147d898
|
Merge branch '3.8' into 3.9-beta
|
2020-03-20 19:39:37 +01:00 |
|