NathanSweet
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b2f09b352b
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Reanedm goblins-ffd example to goblins-mesh.
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2014-10-05 18:53:47 +02:00 |
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NathanSweet
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afe1e7ea96
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Added IK keys to raptor example.
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2014-09-01 18:42:01 +02:00 |
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NathanSweet
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668a31fdda
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Updated raptor.
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2014-08-30 17:57:05 +02:00 |
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NathanSweet
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e6e7f0bd5d
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IK constraints for spine-csharp.
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2014-08-30 17:04:13 +02:00 |
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NathanSweet
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57b5f3a35f
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Updated example skeleton.
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2014-04-25 18:50:43 +02:00 |
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NathanSweet
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5b68fe5190
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Meshes, FFD and skinning for spine-csharp and spine-xna.
Also updated example projects for spine-unity and spine-tk2d, but no meshes, FFD or skinning for those two yet.
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2014-04-24 17:32:23 +02:00 |
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NathanSweet
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58545382fc
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Fixed reading ints.
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2013-09-27 14:03:07 +02:00 |
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NathanSweet
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6f2cc72aaf
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spine-xna no longer premultiplies alpha on load. Do it when packing the atlas.
This is just simpler all around. The renderer has a setting to know if premultiplied is being used. #121
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2013-09-25 10:10:11 +02:00 |
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NathanSweet
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2b86668f4e
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More efficient draw order when bind pose order is keyed.
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2013-09-24 11:10:10 +02:00 |
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NathanSweet
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8bd2171250
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Minor changes.
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2013-09-23 11:21:44 +02:00 |
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NathanSweet
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1db0e71257
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Minor updates.
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2013-09-20 18:56:21 +02:00 |
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NathanSweet
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e1fe518261
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Bounding boxes for spine-csharp.
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2013-09-20 16:42:55 +02:00 |
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NathanSweet
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734505c91c
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Additive blending for spine-csharp and spine-xna.
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2013-09-20 14:03:52 +02:00 |
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NathanSweet
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a511e267d2
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Keyable draw order for spine-csharp.
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2013-09-20 13:49:31 +02:00 |
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NathanSweet
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86e75d96d7
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Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions.
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2013-04-24 18:41:42 +02:00 |
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NathanSweet
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4a354f4565
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Generic C# runtime & XNA runtime.
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2013-04-11 10:25:12 +02:00 |
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