NathanSweet
2b86668f4e
More efficient draw order when bind pose order is keyed.
2013-09-24 11:10:10 +02:00
NathanSweet
04ba16e221
Fixed rotating UVs the wrong way.
2013-09-23 15:43:10 +02:00
NathanSweet
8bd2171250
Minor changes.
2013-09-23 11:21:44 +02:00
NathanSweet
19bb6a202a
Support for rendering via PolygonSpriteBatch.
2013-09-20 19:48:14 +02:00
NathanSweet
9aed300bc9
updateVertices -> updateWorldVertices to match bounding boxes.
2013-09-20 19:47:58 +02:00
NathanSweet
58d66e626b
SkeletonBounds refactored so state is not stored in BoundingBoxAttachment.
2013-09-20 19:47:29 +02:00
NathanSweet
8883f73a10
Event timeline fixed to fire events correctly for edge cases.
2013-09-20 19:47:00 +02:00
NathanSweet
e2fccf72d6
License update.
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Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
318a3c8ece
Bounding box support.
2013-09-04 00:25:46 +02:00
NathanSweet
4b7a9633a7
Better draw order key loading.
2013-08-20 17:56:53 +02:00
NathanSweet
f174b1a3cb
Keyable draw order and other fixes.
2013-08-19 23:10:11 +02:00
NathanSweet
acf515cbb6
Better lastTime calculation.
2013-08-15 12:03:02 +02:00
NathanSweet
35ec341907
Fixed removing queue listener.
2013-08-14 17:04:55 +02:00
NathanSweet
2abccc497e
Allow removing current and queued listeners.
2013-08-14 16:45:18 +02:00
NathanSweet
6e328e3cbd
Changed listener to interface.
2013-08-14 16:14:08 +02:00
NathanSweet
9ee2a1c1c0
Events added to binary.
2013-08-13 15:32:32 +02:00
NathanSweet
e1c5d9b0c6
Fixed event timeline with 1 event.
2013-08-13 15:32:09 +02:00
NathanSweet
1180cee47c
Per animation listener.
2013-08-10 22:20:16 +02:00
NathanSweet
354d3b75d6
Event timeline.
2013-08-08 22:57:57 +02:00
NathanSweet
c202fc5d85
Fixed premultiplied alpha.
2013-08-04 18:38:02 +02:00
NathanSweet
99bafd2971
Better premultiplied alpha support.
2013-08-04 17:51:37 +02:00
NathanSweet
1200d549bb
Support premultiplied alpha.
2013-08-02 18:08:37 +02:00
NathanSweet
876233c246
Fixed getWorldTransform.
2013-07-21 01:27:13 +02:00
NathanSweet
c060aec351
Added box2d example.
2013-06-28 10:41:10 +02:00
NathanSweet
dab2ee8f76
Fixed Bone getWorldTransform.
2013-06-28 10:40:51 +02:00
NathanSweet
dcbd87d90a
Added defaultMix to AnimationStateData.
2013-06-13 20:00:25 +02:00
NathanSweet
bb403132c0
Updated goblins atlas to have rotation.
2013-06-12 01:33:41 +02:00
NathanSweet
7a08bad7c7
Minor updates.
2013-06-11 19:45:05 +02:00
NathanSweet
d11f6b6864
Fixed libgdx examples for recent skeleton x/y and flip changes.
2013-06-02 13:57:39 +02:00
NathanSweet
e6d7cf8b26
Add x and y to skeleton for positioning instead of using root bone.
2013-05-28 18:17:55 +02:00
Nathan Sweet
c4848d1340
Merge pull request #49 from MobiDevelop/libgdx-gwt
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Add GWT module definition
2013-05-24 02:25:53 -07:00
NathanSweet
d237ed758b
Cleaned up warnings, #50 .
2013-05-24 11:24:22 +02:00
NathanSweet
a383c85862
Updated binary example file.
2013-05-22 06:52:35 +02:00
NathanSweet
8c3a4e4761
Added bone inherit rotation and scale, and slot additive blending.
2013-05-22 06:44:46 +02:00
Justin Shapcott
9bc13dbc84
Add GWT module definition
2013-05-21 07:15:06 -07:00
NathanSweet
fbefc609a2
SpineboyComponent renamed to Spineboy.
2013-05-14 01:36:50 +02:00
NathanSweet
3736352c09
Fixed flip x/y for root bone. (reverse-merged from commit 64fd34ba9426e2c7637526b1029721000c14ad5b)
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#43
2013-05-08 13:01:10 +02:00
NathanSweet
64fd34ba94
Fixed flip x/y for root bone.
2013-05-06 14:26:23 +02:00
NathanSweet
7f69300bcc
Refactoring: changed references to "bind pose" to "setup pose".
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This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
09aa13c643
Added Atlas and Flash rendering to spine-as3.
2013-05-04 11:41:49 +02:00
NathanSweet
2bee31ad2a
Minor updates.
2013-04-30 12:18:23 +02:00
NathanSweet
ed0bae85c3
AnimationState queued animation for more runtimes, plus fixes.
2013-04-27 14:33:38 +02:00
NathanSweet
f55249dcbe
Support new libgdx JSON stuff. Alpha for slot lines with debug renderer.
2013-04-25 23:19:36 +02:00
NathanSweet
64a0a07373
Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions.
2013-04-24 16:54:13 +02:00
NathanSweet
5a46f8c6b4
isComplete for AnimationState.
2013-04-19 09:14:29 +02:00
NathanSweet
1071f3474f
Fixed skeleton copy ctor.
2013-04-19 09:06:32 +02:00
NathanSweet
7bd6f62a2b
Added AnimationState clear.
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id return value for factory methods.
2013-04-18 23:31:29 +02:00
NathanSweet
23e04c3b08
Refactoring to bring spine-libgdx up to date with spine-csharp and spine-xna.
2013-04-16 12:44:55 +02:00
NathanSweet
4568d7ebfd
Clear method for animation state.
2013-04-15 18:05:53 +02:00
NathanSweet
d5d5839a15
Allow access to the skin in attachment loader.
2013-04-11 06:14:53 +02:00