156 Commits

Author SHA1 Message Date
Harald Csaszar
5ab48156b4 [unity] Fixed broken Skeleton baking on 4.3 branch. Closes #3001. 2026-01-07 18:00:01 +01:00
Harald Csaszar
37ab2b8186 [unity] Fixed SkeletonGraphic Cull transparent mesh on additive submesh renderers. Closes #2994. 2025-12-10 18:39:56 +01:00
Harald Csaszar
6f54ee042d [unity] Fix SkeletonSubmeshGraphic issue with multiple IMaterialModifier components. Closes #2966. 2025-12-04 20:03:48 +01:00
Harald Csaszar
27f5750445 [unity] Fixed UnscaledTime setting being ignored with threaded animation enabled. Closes #2987. 2025-11-28 17:19:00 +01:00
Harald Csaszar
e56e8cf734 [unity] Disabled thread profiling by default, the define can be enabled via Spine Preferences. See #2981. 2025-11-26 18:57:41 +01:00
Harald Csaszar
c7c95588f8 [unity] Added SPINE_DISABLE_THREADING define to disable threaded animation and mesh generation entirely. Set via 'Scripting Define Symbols'. 2025-11-17 21:31:12 +01:00
Harald Csaszar
c4aebc14ab [csharp][unity] Performed some exposed list optimizations by using added method EnsureSize which does not zero excess entries. Closes #2436. 2025-11-17 19:51:10 +01:00
Harald Csaszar
c830f12423 [unity] Fixed 'RenderTexture FadeOut Transparency' example scene. 2025-11-17 19:36:16 +01:00
Harald Csaszar
a2b83f338d [unity] Fixed SkeletonGraphic exception on some Unity versions when blend modes used. Closes #2971. 2025-11-07 14:18:06 +01:00
Harald Csaszar
9cccd52c2e [unity] Fixed SkeletonAnimation isUpdatedExternally accidentally being persisted. Closes #2965. 2025-11-03 16:30:48 +01:00
Harald Csaszar
f6445e69dd [unity] Fixed a bug with threaded updates handling null SkeletonDataAssets when updated on main thread. 2025-10-27 12:45:51 +01:00
Harald Csaszar
4a5cf750f5 [unity] Moved SkeletonGraphic setting detection methods to public SkeletonGraphicUtility class. 2025-10-20 21:54:12 +02:00
Harald Csaszar
59c90592c3 [unity] Fixed unnecessary high number of prefab reverts. Closes #2953. See #1273. 2025-10-17 17:08:12 +02:00
Harald Csaszar
2bbec26160 [unity] Fixed SkeletonGraphic detect settings button not working with multi-select. Closes #2951. 2025-10-17 11:02:15 +02:00
Harald Csaszar
4fc7a003c3 [unity] Excluding modal dialogs when running editor in batch mode. 2025-10-09 13:47:58 +02:00
Harald Csaszar
32dfaf1c0f [unity] Major Breaking Change: Split skeleton components into renderer and animation components. Added threading system. See 4.3-split-component-upgrade-guide.md for migration. 2025-10-08 22:21:55 +02:00
Harald Csaszar
9507491927 [unity] Fixed PMA workflow preset warning dialog only occurring on newly added atlas, not dependent ones where texture is reimported. See #2940. 2025-10-01 11:30:58 +02:00
Harald Csaszar
9605df9737 [unity] PMA workflow preset warning dialog only occurring once each import run, excluded Spine Examples assets. See #2940. 2025-09-30 14:49:57 +02:00
Harald Csaszar
c4a3239e51 [unity] Fixed PMA workflow preset related warnings only occurring on first import. Closes #2940. 2025-09-29 17:22:01 +02:00
Harald Csaszar
201063bbf4 [unity] Added a workflow mismatch dialog showing whenever problematic PMA settings are detected at an atlas. 2025-09-26 14:31:38 +02:00
Harald Csaszar
2dc94a282c [unity] Fixed more example scenes to straight alpha textures. See #2928. 2025-09-22 18:20:04 +02:00
Harald Csaszar
e04f55bdb5 [unity] Fixed "Apply Additive Material" incorrectly set based on atlas workflow, added Spine Preferences setting instead. Closes #2908. 2025-09-18 14:29:36 +02:00
Harald Csaszar
d543b22f92 [unity] Increased package versions. See #2928. 2025-09-17 15:23:28 +02:00
Harald Csaszar
8bcadb454e [unity] Moved Spine Examples to main spine-unity package, now installed via Package Manager Samples tab. Closes #2926. 2025-09-16 11:50:02 +02:00
Harald Csaszar
92db076394 [unity] Fixed render separator broken with slot alpha 0. Slot alpha 0 now skips attachments at multiple submeshes as well. Closes #2920. 2025-09-02 13:25:40 +02:00
Harald Csaszar
0786af7586 [unity] minor: increased package version for last commit. 2025-08-07 15:09:01 +02:00
Harald Csaszar
6b978fcdf4 [unity] Disabled raptor project's problematic inheric scale at jaw bone. Increased package version numbers. 2025-06-24 18:01:26 +02:00
Harald Csaszar
fec9347128 [unity] Fixed BoneFollower and BoneFollowerGraphic ignoring negative parent bone scale. Closes #2819. 2025-04-18 19:27:53 +02:00
Harald Csaszar
f8332b7773 [csharp][unity] Port of commit 68d262b5: Improved rendering performance when an attachment is fully inside a clipping attachment.
Reuse the original vertices rather than clipping's triangle soup.
2025-04-04 19:27:36 +02:00
Harald Csaszar
01a847b7f7 [unity] Fixed outline shaders semi transparent gap around skeleton. All outline shaders now provide a Fill parameter. Closes #2758. 2025-02-20 19:37:20 +01:00
Harald Csaszar
1cdbf9be1a [unity] Set fps at generated SkeletonMecanim animation clip assets. Closes #2395. 2025-02-11 15:29:38 +01:00
Harald Csaszar
2f7b431821 [unity] SkeletonRenderTexture set dynamic GameObject layer same as original Renderer. Closes #2648. 2025-02-11 14:50:52 +01:00
Harald Csaszar
1121e88422 [unity] Fixed Inspector ArgumentOutOfRangeException at searching propertyPath. Closes #2746. 2025-02-10 18:19:46 +01:00
Harald Csaszar
bc2628fbc5 [unity] Increased package version for preceding commit. 2025-02-05 11:00:26 +01:00
Harald Csaszar
ee558554fb [unity] Fixed InvalidCastException at version upgrade. Closes #2718. 2024-12-20 17:12:37 +01:00
Harald Csaszar
951a4d7c86 [unity] Fixed SkeletonGraphicInspector having inconsistent private access specifier, changed to protected. Closes #2715 2024-12-17 16:28:51 +01:00
Harald Csaszar
906793db81 [unity] Exposed public SkeletonGraphic.SetScaledPivotOffset method outside of the editor. 2024-12-02 19:44:31 +01:00
Harald Csaszar
a6bf66ba32 [spine-unity] Fixed too long filenames causing CMAKE fetch errors. Closes #2700. 2024-11-28 18:56:29 +01:00
Harald Csaszar
fcce08a14a [unity] Fixed Mesh bounds computation always including origin. Closes #2701. 2024-11-28 18:17:12 +01:00
Harald Csaszar
12bc8ae24d [unity] Fixed on-demand loading of blend mode materials. See #1890. 2024-11-14 14:59:47 +01:00
Harald Csaszar
448c38c968 [unity] Added basic Unity package dependencies for spine-unity package. Closes #2628. 2024-10-01 17:30:46 +02:00
Harald Csaszar
bf8f1f69bf [unity] Skeleton Mecanim: Added new Mix Mode Match. Calculates Spine animation weights to best match provided Mecanim clip weights. 2024-09-23 20:17:21 +02:00
Harald Csaszar
ff3492d941 [unity] Fixed a potential null reference exception, potentially leading to failing drag and drop instantiation. 2024-09-20 11:32:42 +02:00
Harald Csaszar
7a999ea934 [unity] Fixed SPINE_TRIANGLE_CHECK define, was broken when disabled. Fixed documentation. Closes #2632. 2024-09-12 14:12:03 +02:00
Harald Csaszar
fbcc080e7e [unity] Fixed clipping end attachment ignored when alpha is 0. Closes #2623. 2024-09-05 18:04:39 +02:00
Harald Csaszar
4038bc9ba1 [unity] Fixed Perforce auto check-out of unchanged files upon re-import, performing rever unchanged automatically. Closes #2618. 2024-08-30 18:18:21 +02:00
Harald Csaszar
54e463048a [unity] SpineVisualElement improvements. Now supports settings reference mesh bounds via a different bounds animation. 2024-08-29 17:27:07 +02:00
Harald Csaszar
4fe9e4582d [unity] Fixed physics constraints ignoring Z movement when Y-rotated. Closes #2614. 2024-08-28 15:22:10 +02:00
Harald Csaszar
43e1d624dd [unity] Fixed wrong SkeletonUtilityBone position when used with RootMotion. Closes #2582. 2024-07-19 12:37:44 +02:00
Harald Csaszar
b1fe837e8a [unity] Fixed SkeletonGraphic MatchRectTransformWithBounds wrong scale with layoutScaleMode. Closes #2577. 2024-07-17 18:24:59 +02:00