211 Commits

Author SHA1 Message Date
Harald Csaszar
5d61effc68 [unity] Fixed automatic asset import in Unity 2020.1 (uses Asset Pipeline V2). Also fixes import when using Asset Pipeline V2 at Unity 2019.X. Closes #1727. 2020-07-30 16:02:27 +02:00
Harald Csaszar
498cf7ac6f [unity] Changed Spine/Sprite shader parameter name from Overlay Color to Overlay Color & Alpha, as functionality looks broken if you miss that you have to set the alpha value to > 0. 2020-07-17 10:47:27 +02:00
Harald Csaszar
8a444681d2 [unity] SkeletonMecanim now provides additional parameter Custom MixMode which can be disabled to use recommended MixMode settings. By default the parameter is enabled to maintain current 3.8 behaviour. 2020-07-10 14:46:06 +02:00
Harald Csaszar
a062dd7b5a [unity] BoundingBoxFollower Add Bone Follower button was always disabled. Also calling BoundingBoxFollower.Initialize() explicitly in editor code now (might resolve some problems with recent Unity versions). Closes #1717. 2020-07-06 20:07:45 +02:00
Harald Csaszar
528ab0cff2 [unity] Added Root Motion support for SkeletonAnimation, SkeletonMecanim and SkeletonGraphic. See #1417. 2020-07-03 14:59:14 +02:00
Harald Csaszar
7ecc3b6f95 [unity] Reload during Play mode now copies registered event subscribers from before reload. Closes #1704. 2020-06-24 16:08:02 +02:00
Harald Csaszar
06bd6a90bd [unity] Added SkeletonDataAsset 'Reload' button for SkeletonGraphic. See #1704. 2020-06-18 17:41:50 +02:00
Harald Csaszar
eadce3188c [unity] Fixed BoundingBoxFollower exception in editor upon loading. Closes #1696. 2020-06-08 20:18:11 +02:00
Harald Csaszar
6e9ad610d6 [unity] Fixed Prefab with SkeletonRenderSeparator constantly loading in editor. Closes #1626. 2020-06-03 18:14:16 +02:00
Harald Csaszar
bc559625f2 [unity] SkeletonGraphic now supports multiple atlas textures via additional CanvasRenderer GameObjects. Closes #1592. SkeletonGraphic now also supports SkeletonRenderSeparator functionality. Closes #1254. See SkeletonRenderSeparator.unity scene for a usage example. 2020-05-25 20:22:04 +02:00
Harald Csaszar
d35550d4f4 [unity] Now supporting Unity's SpriteAtlas as atlas provider (instead of .atlas.txt and .png files) alongside a skeleton data file. Accessible via a new tool window "Window - Spine - SpriteAtlas Import". 2020-04-29 19:39:32 +02:00
Harald Csaszar
381c23b5fc [unity] Fixed some Inspector buttons being displayed without border in Unity 2019.3. GuiStyle.Name was the problem. Fixes #1654. 2020-04-07 21:24:26 +02:00
Harald Csaszar
6df16d4fe1 [unity] Added ontline-only single pass shaders to LWRP and URP packages. This allows for separate outline child GameObjects that reference the existing Mesh of their parent, and re-draw the mesh using this outline shader.
The component to ease replacing materials of the parent will be added in separate upcoming commit.
2020-03-27 16:56:33 +01:00
Harald Csaszar
3bac3da543 [unity] Added additional measures to prevent undesired setting of TK2D define. It has strangely been reported as enabled as if the respective button was pressed, although it never appeared - potentially a unity inspector UI bug. 2020-03-27 12:35:01 +01:00
Harald Csaszar
16c81c7b97 [unity] Fixed Update potentially not being called after Initialize in the first frame after instantiation in certain conditions. Closes #1646. 2020-03-23 13:49:31 +01:00
Harald Csaszar
36a6d62ef0 [unity] Fixed null reference exception at ActivateBasedOnFlipDirection Component. Closes #1643. 2020-03-17 11:42:07 +01:00
Harald Csaszar
016f438d59 [unity] SkeletonGraphic now fully supports SkeletonUtility for generating a hierarchy of SkeletonUtilityBones. Closes #1637. 2020-03-11 20:07:25 +01:00
Harald Csaszar
b86333b11a [unity] Fixed drag&drop instantiation using last hierarchy node as parent when dopping over empty hierarchy area below last item. Closes #1641.
Also fixed a null reference exception in TextureModificationWarningProcessor reported by a user.
2020-03-11 15:30:18 +01:00
Harald Csaszar
919b7badcb [unity] Added missing Fixed Normal Space option World-Space to all Sprite shaders (including URP and LWRP packages). Closes #1638. 2020-03-10 14:10:31 +01:00
Harald Csaszar
405628baca [unity] Fixed Hierarchy drag-and-drop instantiation not working on empty area. Fixes #1614. 2020-02-12 16:01:14 +01:00
Harald Csaszar
aa46627a52 [unity] Unity versions 2018.3+ now use TextureImporter Preset assets instead of template Texture2D assets. Closes #1524. 2020-02-06 20:48:07 +01:00
Harald Csaszar
6d3e63acf7 [unity] Minor bugfixes regarding Spine texture atlas importer reference assets. See #1524. 2020-02-06 19:01:16 +01:00
Harald Csaszar
804d1156da [unity] Spine Preferences now provide an Atlas Texture Reference Settings parameter for applying customizable texture import settings at all newly imported Spine atlas textures. Materials Straight Alpha Texture parameter is also configured accordingly. Closes #1410, closes #1524. 2020-02-05 20:24:50 +01:00
Harald Csaszar
0ecc597a17 [unity] Preventing errors due to accidentally enabling TK2D defines via Spine Preferences, now only showing preferences section when TK2D is installed. Closes #1612. 2020-02-04 18:18:27 +01:00
Harald Csaszar
3a7aff7a5c [unity] Improved SkeletonGraphic's "Match RectTransform with Mesh Bounds" features: providing a button in the Inspector, automatically called when instantiated in Editor. Closes #1607.
Improved general drag and drop behaviour of SkeletonDataAssets, they are now parented to the drop mouse-over target.
2020-01-30 17:02:25 +01:00
badlogic
89d9474e40 Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2019-12-20 12:23:21 +01:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
Harald Csaszar
d4b29c34c7 [unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413. 2019-12-20 10:07:20 +01:00
Harald Csaszar
3f9d7b1c63 [unity] Fixed SkeletonData asset preview constantly loading when editing a prefab. Closes #1545. 2019-12-16 17:13:33 +01:00
Harald Csaszar
c59b2676bb [unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570. 2019-12-12 15:54:16 +01:00
Harald Csaszar
68bf9d60df [unity] Fixed error when querying outline properties at LWRP shaders. Closes #1565. 2019-12-09 15:54:56 +01:00
Harald Csaszar
a239aee367 [unity] Import: Fixed Skeleton not being updated when atlas page texture count changed. Closes #1562. 2019-12-05 12:57:29 +01:00
Harald Csaszar
68ae7bd441 [unity] Added SkeletonRenderer.EditorSkipSkinSync property for setting custom skins in editor scripts. Only affects inspector synchronisation of skin with initialSkinName, not startup initialization. Closes #1469. 2019-11-25 19:19:52 +01:00
Harald Csaszar
7da21aff7a [unity] Fixed reappearing incorrect draw order issue under some circumstances when using LWRP and 3+ submeshes with alternating materials. Now disabling GPU instancing at affected materials when fixDrawOrder parameter is enabled. Closes #1486. 2019-11-21 16:03:40 +01:00
Harald Csaszar
83e03e9c49 [unity] Additional outline shader variant for all shaders. Added outline section to shader inspector GUIs. Closes #1531. 2019-11-18 19:14:22 +01:00
Harald Csaszar
179bb49f52 [unity] Real physics hinge chains for both 2D and 3D physics. Create hinge chain` now create proper setup for Unity physics, including flipping support. Closes #1515. 2019-10-31 17:54:38 +01:00
Harald Csaszar
226d551594 [unity] Fixed path name backslashes in Path.GetDirectoryName(), replaced by slashes. Due to pathname differences, SetDefaultTextureSettings was not called on import on Unity 2019.1 and 2019.2. See #1514. Added asset context to some log statements to quickly jump to corresponding asset. 2019-10-30 17:30:53 +01:00
Harald Csaszar
86b979e812 [unity] Fixed editor bone scale reset to 1.0 after play mode changes. Closes #1526. 2019-10-22 17:12:39 +02:00
Harald Csaszar
ae2d40fd84 [unity] SetDefaultTextureSettings was not called properly on import. Now fixed with working proper meta-file based solution. Closes #1514. 2019-10-21 13:35:46 +02:00
Harald Csaszar
f595659423 [unity] Fixed compile error on Unity 2018.3+. 2019-10-20 18:43:15 +02:00
Harald Csaszar
5b98c80d32 [unity] Fixed Unity editor bone scale resetting to 1.0 after play mode change. Closes #1526. 2019-10-18 12:39:53 +02:00
Harald Csaszar
d517e32442 [unity] Fixed SetDefaultTextureSettings not being called on import. Existing texture settings are preserved. Closes #1514. 2019-10-08 18:00:41 +02:00
Harald Csaszar
f0b25c8a86 [unity] Added multiple features to Timeline SpineAnimationStateClip such as playback speed, blending by overlap and synchronisation of MixDuration with blend duration. Adds preferences parameter "Use Blend Duration" which can be disabled to enable old behaviour. Fixes #1262. 2019-10-03 15:31:47 +02:00
Harald Csaszar
9c11431988 [unity] Adapted skeleton baking window to Unity 2018.3 prefab API and added it to context menu again. Closes #1471. 2019-09-27 17:22:19 +02:00
Harald Csaszar
29e0768a84 [unity] Fixed SetDefaultTextureSettings overwriting existing user texture settings when re-importing atlas asset. Closes #1507. Fixed next re-import after moving a spine texture setting material texture to null. Closes #1398. Closes #1397. 2019-09-26 16:36:40 +02:00
Harald Csaszar
e4ae0ceb1c [unity] Fixed incorrect draw order issue when using LWRP and 3+ submeshes with alternating materials. Introduces a new "Fix draw order" parameter at SkeletonRenderer inspector. Closes #1486. 2019-09-25 15:26:15 +02:00
Harald Csaszar
22251a482a [unity] Fixed a compile error when TK2D define is enabled. 2019-09-23 15:37:17 +02:00
Harald Csaszar
9483df76b5 [unity] SkeletonUtility spawn methods were not saved in Prefab mode. Closes #1481. 2019-09-05 19:31:59 +02:00
Harald Csaszar
dbfceec061 [unity] Fixed exception when .atlas1.txt files found amoung assets. Closes #1473. 2019-08-29 16:42:26 +02:00
Harald Csaszar
1a34ed59d5 [unity] Providing error dialog and verbose error log message in case of version mismatch. Also providing error description when viewing skeletonData in inspector. Closes #1463. 2019-08-28 17:30:35 +02:00