Harald Csaszar
|
5d61effc68
|
[unity] Fixed automatic asset import in Unity 2020.1 (uses Asset Pipeline V2). Also fixes import when using Asset Pipeline V2 at Unity 2019.X. Closes #1727.
|
2020-07-30 16:02:27 +02:00 |
|
Harald Csaszar
|
498cf7ac6f
|
[unity] Changed Spine/Sprite shader parameter name from Overlay Color to Overlay Color & Alpha, as functionality looks broken if you miss that you have to set the alpha value to > 0.
|
2020-07-17 10:47:27 +02:00 |
|
Harald Csaszar
|
8a444681d2
|
[unity] SkeletonMecanim now provides additional parameter Custom MixMode which can be disabled to use recommended MixMode settings. By default the parameter is enabled to maintain current 3.8 behaviour.
|
2020-07-10 14:46:06 +02:00 |
|
Harald Csaszar
|
a062dd7b5a
|
[unity] BoundingBoxFollower Add Bone Follower button was always disabled. Also calling BoundingBoxFollower.Initialize() explicitly in editor code now (might resolve some problems with recent Unity versions). Closes #1717.
|
2020-07-06 20:07:45 +02:00 |
|
Harald Csaszar
|
528ab0cff2
|
[unity] Added Root Motion support for SkeletonAnimation, SkeletonMecanim and SkeletonGraphic. See #1417.
|
2020-07-03 14:59:14 +02:00 |
|
Harald Csaszar
|
7ecc3b6f95
|
[unity] Reload during Play mode now copies registered event subscribers from before reload. Closes #1704.
|
2020-06-24 16:08:02 +02:00 |
|
Harald Csaszar
|
06bd6a90bd
|
[unity] Added SkeletonDataAsset 'Reload' button for SkeletonGraphic. See #1704.
|
2020-06-18 17:41:50 +02:00 |
|
Harald Csaszar
|
eadce3188c
|
[unity] Fixed BoundingBoxFollower exception in editor upon loading. Closes #1696.
|
2020-06-08 20:18:11 +02:00 |
|
Harald Csaszar
|
6e9ad610d6
|
[unity] Fixed Prefab with SkeletonRenderSeparator constantly loading in editor. Closes #1626.
|
2020-06-03 18:14:16 +02:00 |
|
Harald Csaszar
|
bc559625f2
|
[unity] SkeletonGraphic now supports multiple atlas textures via additional CanvasRenderer GameObjects. Closes #1592. SkeletonGraphic now also supports SkeletonRenderSeparator functionality. Closes #1254. See SkeletonRenderSeparator.unity scene for a usage example.
|
2020-05-25 20:22:04 +02:00 |
|
Harald Csaszar
|
d35550d4f4
|
[unity] Now supporting Unity's SpriteAtlas as atlas provider (instead of .atlas.txt and .png files) alongside a skeleton data file. Accessible via a new tool window "Window - Spine - SpriteAtlas Import".
|
2020-04-29 19:39:32 +02:00 |
|
Harald Csaszar
|
381c23b5fc
|
[unity] Fixed some Inspector buttons being displayed without border in Unity 2019.3. GuiStyle.Name was the problem. Fixes #1654.
|
2020-04-07 21:24:26 +02:00 |
|
Harald Csaszar
|
6df16d4fe1
|
[unity] Added ontline-only single pass shaders to LWRP and URP packages. This allows for separate outline child GameObjects that reference the existing Mesh of their parent, and re-draw the mesh using this outline shader.
The component to ease replacing materials of the parent will be added in separate upcoming commit.
|
2020-03-27 16:56:33 +01:00 |
|
Harald Csaszar
|
3bac3da543
|
[unity] Added additional measures to prevent undesired setting of TK2D define. It has strangely been reported as enabled as if the respective button was pressed, although it never appeared - potentially a unity inspector UI bug.
|
2020-03-27 12:35:01 +01:00 |
|
Harald Csaszar
|
16c81c7b97
|
[unity] Fixed Update potentially not being called after Initialize in the first frame after instantiation in certain conditions. Closes #1646.
|
2020-03-23 13:49:31 +01:00 |
|
Harald Csaszar
|
36a6d62ef0
|
[unity] Fixed null reference exception at ActivateBasedOnFlipDirection Component. Closes #1643.
|
2020-03-17 11:42:07 +01:00 |
|
Harald Csaszar
|
016f438d59
|
[unity] SkeletonGraphic now fully supports SkeletonUtility for generating a hierarchy of SkeletonUtilityBones. Closes #1637.
|
2020-03-11 20:07:25 +01:00 |
|
Harald Csaszar
|
b86333b11a
|
[unity] Fixed drag&drop instantiation using last hierarchy node as parent when dopping over empty hierarchy area below last item. Closes #1641.
Also fixed a null reference exception in TextureModificationWarningProcessor reported by a user.
|
2020-03-11 15:30:18 +01:00 |
|
Harald Csaszar
|
919b7badcb
|
[unity] Added missing Fixed Normal Space option World-Space to all Sprite shaders (including URP and LWRP packages). Closes #1638.
|
2020-03-10 14:10:31 +01:00 |
|
Harald Csaszar
|
405628baca
|
[unity] Fixed Hierarchy drag-and-drop instantiation not working on empty area. Fixes #1614.
|
2020-02-12 16:01:14 +01:00 |
|
Harald Csaszar
|
aa46627a52
|
[unity] Unity versions 2018.3+ now use TextureImporter Preset assets instead of template Texture2D assets. Closes #1524.
|
2020-02-06 20:48:07 +01:00 |
|
Harald Csaszar
|
6d3e63acf7
|
[unity] Minor bugfixes regarding Spine texture atlas importer reference assets. See #1524.
|
2020-02-06 19:01:16 +01:00 |
|
Harald Csaszar
|
804d1156da
|
[unity] Spine Preferences now provide an Atlas Texture Reference Settings parameter for applying customizable texture import settings at all newly imported Spine atlas textures. Materials Straight Alpha Texture parameter is also configured accordingly. Closes #1410, closes #1524.
|
2020-02-05 20:24:50 +01:00 |
|
Harald Csaszar
|
0ecc597a17
|
[unity] Preventing errors due to accidentally enabling TK2D defines via Spine Preferences, now only showing preferences section when TK2D is installed. Closes #1612.
|
2020-02-04 18:18:27 +01:00 |
|
Harald Csaszar
|
3a7aff7a5c
|
[unity] Improved SkeletonGraphic's "Match RectTransform with Mesh Bounds" features: providing a button in the Inspector, automatically called when instantiated in Editor. Closes #1607.
Improved general drag and drop behaviour of SkeletonDataAssets, they are now parented to the drop mouse-over target.
|
2020-01-30 17:02:25 +01:00 |
|
badlogic
|
89d9474e40
|
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
|
2019-12-20 12:23:21 +01:00 |
|
badlogic
|
b67bf992a0
|
Single bone IK fix and license header update. Closes #1580, closes #1581.
|
2019-12-20 12:20:46 +01:00 |
|
Harald Csaszar
|
d4b29c34c7
|
[unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413.
|
2019-12-20 10:07:20 +01:00 |
|
Harald Csaszar
|
3f9d7b1c63
|
[unity] Fixed SkeletonData asset preview constantly loading when editing a prefab. Closes #1545.
|
2019-12-16 17:13:33 +01:00 |
|
Harald Csaszar
|
c59b2676bb
|
[unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570.
|
2019-12-12 15:54:16 +01:00 |
|
Harald Csaszar
|
68bf9d60df
|
[unity] Fixed error when querying outline properties at LWRP shaders. Closes #1565.
|
2019-12-09 15:54:56 +01:00 |
|
Harald Csaszar
|
a239aee367
|
[unity] Import: Fixed Skeleton not being updated when atlas page texture count changed. Closes #1562.
|
2019-12-05 12:57:29 +01:00 |
|
Harald Csaszar
|
68ae7bd441
|
[unity] Added SkeletonRenderer.EditorSkipSkinSync property for setting custom skins in editor scripts. Only affects inspector synchronisation of skin with initialSkinName, not startup initialization. Closes #1469.
|
2019-11-25 19:19:52 +01:00 |
|
Harald Csaszar
|
7da21aff7a
|
[unity] Fixed reappearing incorrect draw order issue under some circumstances when using LWRP and 3+ submeshes with alternating materials. Now disabling GPU instancing at affected materials when fixDrawOrder parameter is enabled. Closes #1486.
|
2019-11-21 16:03:40 +01:00 |
|
Harald Csaszar
|
83e03e9c49
|
[unity] Additional outline shader variant for all shaders. Added outline section to shader inspector GUIs. Closes #1531.
|
2019-11-18 19:14:22 +01:00 |
|
Harald Csaszar
|
179bb49f52
|
[unity] Real physics hinge chains for both 2D and 3D physics. Create hinge chain` now create proper setup for Unity physics, including flipping support. Closes #1515.
|
2019-10-31 17:54:38 +01:00 |
|
Harald Csaszar
|
226d551594
|
[unity] Fixed path name backslashes in Path.GetDirectoryName(), replaced by slashes. Due to pathname differences, SetDefaultTextureSettings was not called on import on Unity 2019.1 and 2019.2. See #1514. Added asset context to some log statements to quickly jump to corresponding asset.
|
2019-10-30 17:30:53 +01:00 |
|
Harald Csaszar
|
86b979e812
|
[unity] Fixed editor bone scale reset to 1.0 after play mode changes. Closes #1526.
|
2019-10-22 17:12:39 +02:00 |
|
Harald Csaszar
|
ae2d40fd84
|
[unity] SetDefaultTextureSettings was not called properly on import. Now fixed with working proper meta-file based solution. Closes #1514.
|
2019-10-21 13:35:46 +02:00 |
|
Harald Csaszar
|
f595659423
|
[unity] Fixed compile error on Unity 2018.3+.
|
2019-10-20 18:43:15 +02:00 |
|
Harald Csaszar
|
5b98c80d32
|
[unity] Fixed Unity editor bone scale resetting to 1.0 after play mode change. Closes #1526.
|
2019-10-18 12:39:53 +02:00 |
|
Harald Csaszar
|
d517e32442
|
[unity] Fixed SetDefaultTextureSettings not being called on import. Existing texture settings are preserved. Closes #1514.
|
2019-10-08 18:00:41 +02:00 |
|
Harald Csaszar
|
f0b25c8a86
|
[unity] Added multiple features to Timeline SpineAnimationStateClip such as playback speed, blending by overlap and synchronisation of MixDuration with blend duration. Adds preferences parameter "Use Blend Duration" which can be disabled to enable old behaviour. Fixes #1262.
|
2019-10-03 15:31:47 +02:00 |
|
Harald Csaszar
|
9c11431988
|
[unity] Adapted skeleton baking window to Unity 2018.3 prefab API and added it to context menu again. Closes #1471.
|
2019-09-27 17:22:19 +02:00 |
|
Harald Csaszar
|
29e0768a84
|
[unity] Fixed SetDefaultTextureSettings overwriting existing user texture settings when re-importing atlas asset. Closes #1507. Fixed next re-import after moving a spine texture setting material texture to null. Closes #1398. Closes #1397.
|
2019-09-26 16:36:40 +02:00 |
|
Harald Csaszar
|
e4ae0ceb1c
|
[unity] Fixed incorrect draw order issue when using LWRP and 3+ submeshes with alternating materials. Introduces a new "Fix draw order" parameter at SkeletonRenderer inspector. Closes #1486.
|
2019-09-25 15:26:15 +02:00 |
|
Harald Csaszar
|
22251a482a
|
[unity] Fixed a compile error when TK2D define is enabled.
|
2019-09-23 15:37:17 +02:00 |
|
Harald Csaszar
|
9483df76b5
|
[unity] SkeletonUtility spawn methods were not saved in Prefab mode. Closes #1481.
|
2019-09-05 19:31:59 +02:00 |
|
Harald Csaszar
|
dbfceec061
|
[unity] Fixed exception when .atlas1.txt files found amoung assets. Closes #1473.
|
2019-08-29 16:42:26 +02:00 |
|
Harald Csaszar
|
1a34ed59d5
|
[unity] Providing error dialog and verbose error log message in case of version mismatch. Also providing error description when viewing skeletonData in inspector. Closes #1463.
|
2019-08-28 17:30:35 +02:00 |
|