5699 Commits

Author SHA1 Message Date
Harald Csaszar
5d61effc68 [unity] Fixed automatic asset import in Unity 2020.1 (uses Asset Pipeline V2). Also fixes import when using Asset Pipeline V2 at Unity 2019.X. Closes #1727. 2020-07-30 16:02:27 +02:00
Harald Csaszar
1c2d4fa2e0 [unity] Added changelog entry for previous commit 3c94f52 (double sided lighting at SkeletonLit shaders). 2020-07-30 12:17:31 +02:00
Harald Csaszar
3c94f52b52 [unity] Added support for double-sided lighting at SkeletonLit shaders (including URP and LWRP packages). Closes #1730. 2020-07-30 12:13:52 +02:00
Harald Csaszar
0e2ced5042 [unity] PointFollower and BoundingBoxFollower now correctly unsubscribe from events on deletion / disable. Closes #1729. 2020-07-29 11:53:32 +02:00
Harald Csaszar
3be202711c [unity] Added a warning box when URP Sprite shader is improperly configured for receiving shadows ('Add Normals' needs to be enabled). Closes #1726. 2020-07-24 14:25:41 +02:00
Harald Csaszar
a67b05725d [unity] Added changelog section for timeline additions in last commit, see commit 8c009e2. 2020-07-23 16:48:31 +02:00
Harald Csaszar
7611f551eb [unity] Updated license headers at Timeline classes. 2020-07-23 16:29:41 +02:00
Harald Csaszar
8c009e2f56 [unity] Added Timeline support for SkeletonGraphic. Fixed multi-track Timeline preview when scrubbing in the Editor (note: requires ascending track ordering). Closes #1313. Closes #1724. 2020-07-23 16:28:37 +02:00
Nathan Sweet
acc9e127d4 Readme update, added barebones.html. 2020-07-17 19:50:50 +02:00
Harald Csaszar
498cf7ac6f [unity] Changed Spine/Sprite shader parameter name from Overlay Color to Overlay Color & Alpha, as functionality looks broken if you miss that you have to set the alpha value to > 0. 2020-07-17 10:47:27 +02:00
Harald Csaszar
c6fb1795cf [unity] Fixed ZWrite NormalMap issue with Unity 2019.4.3f1 URP 7.4.1. Closes #1720. 2020-07-14 18:09:22 +02:00
Harald Csaszar
844d13d1ef [unity] Fixed a warning occurring in newer Unity versions, two static extension method classes named SkeletonExtensions in different namespaces but the same file. 2020-07-14 17:03:38 +02:00
Harald Csaszar
84443288b5 [unity] Fixed exception when new Unity 2019.3 Enter Play Mode has disabled domain reload. Closes #1621. 2020-07-10 18:37:36 +02:00
Harald Csaszar
8a444681d2 [unity] SkeletonMecanim now provides additional parameter Custom MixMode which can be disabled to use recommended MixMode settings. By default the parameter is enabled to maintain current 3.8 behaviour. 2020-07-10 14:46:06 +02:00
Harald Csaszar
7626f3b58a [unity] Fixed SkeletonMecanim blend result weights at mode MixNext, no longer bahaving unexpectedly. At additive layers, MixMode.MixNext is always set to MixMode.AlwaysMix since MixNext makes no sense there. Closes #1718. 2020-07-08 20:05:47 +02:00
Harald Csaszar
a062dd7b5a [unity] BoundingBoxFollower Add Bone Follower button was always disabled. Also calling BoundingBoxFollower.Initialize() explicitly in editor code now (might resolve some problems with recent Unity versions). Closes #1717. 2020-07-06 20:07:45 +02:00
Harald Csaszar
981a3015fa [unity] Added file missing in last commit 528ab0c. See #1417. 2020-07-03 15:23:27 +02:00
Harald Csaszar
528ab0cff2 [unity] Added Root Motion support for SkeletonAnimation, SkeletonMecanim and SkeletonGraphic. See #1417. 2020-07-03 14:59:14 +02:00
Harald Csaszar
f8574f1392 [unity] Fixed a bug at SkeletonGraphic where child renderers were still shown although the parent is disabled when Multiple CanvasRenders is enabled. Closes #1715. 2020-06-30 21:02:05 +02:00
Harald Csaszar
f946fd8b56 [unity] Fixed SkeletonGraphic Mesh memory leak on Initialize(). Closes #1714. 2020-06-25 15:58:39 +02:00
Harald Csaszar
7ecc3b6f95 [unity] Reload during Play mode now copies registered event subscribers from before reload. Closes #1704. 2020-06-24 16:08:02 +02:00
Harald Csaszar
5b65f3f155 [csharp] Avoiding reallocations in Animation ctor by adding all HashSet entries at once. Closes #1709. 2020-06-24 11:46:07 +02:00
Harald Csaszar
46a0ffce50 [cocos2d-x] Added early out check for MeshAttachment alpha == 0. Related to commit 254baf4. See #1708. 2020-06-22 16:48:14 +02:00
Harald Csaszar
254baf4d75 [cocos2d-x] Fixed broken mesh indices when RegionAttachment alpha == 0. Closes #1708. 2020-06-22 14:44:40 +02:00
Harald Csaszar
06bd6a90bd [unity] Added SkeletonDataAsset 'Reload' button for SkeletonGraphic. See #1704. 2020-06-18 17:41:50 +02:00
Harald Csaszar
3a1dcd651a [unity] Fixed shader compile error with Unity 2019.4 and Urp 7.4.1. Closes #1700. Shader cleanup, removal of unused instancing vars and separate alpha texture variable. 2020-06-17 21:33:37 +02:00
Harald Csaszar
af8691c98e [cpp] Fixed incorrect computeHold computations (occurring under rare conditions). Closes #1702. 2020-06-16 21:07:01 +02:00
Harald Csaszar
a7e2c9d52a [csharp] SkeletonBinary: Optimization of ReadFloat and ReadInt performance, overall ~10% performance gain. Closes #1698. 2020-06-12 11:37:37 +02:00
Harald Csaszar
eadce3188c [unity] Fixed BoundingBoxFollower exception in editor upon loading. Closes #1696. 2020-06-08 20:18:11 +02:00
Harald Csaszar
1707c8ce42 [unity] Fixed a clipping bug when there are two clipping meshes and clipping-end-slot is a skin bone that is disabled (Clipping.endClipping not called when slot.bone.active==false). See #1694. 2020-06-05 21:30:59 +02:00
Harald Csaszar
54b8039f1a [libgdx] Fixed a clipping bug when there are two clipping meshes and clipping-end-slot is a skin bone that is disabled (Clipping.endClipping not called when slot.bone.active==false). See #1694. 2020-06-05 21:28:51 +02:00
Harald Csaszar
6e9ad610d6 [unity] Fixed Prefab with SkeletonRenderSeparator constantly loading in editor. Closes #1626. 2020-06-03 18:14:16 +02:00
badlogic
512084a749 [as3] Fix 1-bone IK, see #1692. 2020-06-03 17:43:54 +02:00
badlogic
2b2d32f7a2 [cpp] Fix 1-bone IK, see #1692. 2020-06-03 17:38:44 +02:00
badlogic
93d78523c4 [c] Fix 1-bone IK, see #1692. 2020-06-03 17:36:42 +02:00
badlogic
dcc6925e90 [lua] Fix 1-bone IK, see #1692. 2020-06-03 17:33:13 +02:00
badlogic
c64e6adbde [ts] Fix 1-bone IK, see #1692. 2020-06-03 17:27:30 +02:00
Harald Csaszar
85dd60bf57 [csharp] port of bugfix commit 5cab7e9: Fixed 1-bone IK for transform mode noRotationOrReflection when skeleton scale is applied. 2020-06-03 16:36:50 +02:00
Harald Csaszar
c54745cbc7 [unity] Fixed an issue related to SkeletonRenderer and Prefabs not calling LateUpdate. Closes #1689. 2020-06-03 15:57:07 +02:00
Nathan Sweet
5cab7e9460 Fixed 1-bone IK for transform mode noRotationOrReflection when skeleton scale is applied. 2020-06-03 15:47:46 +02:00
badlogic
bcfff2d3c8 [as3] Fixed error message when passing the wrong object to Atlas constructor. Closes #1684. 2020-06-03 13:34:41 +02:00
badlogic
c55b20d4fa [cpp] Fix unused-as-error in new Extension::_beforeFree. 2020-06-03 13:28:24 +02:00
江战
47873c041b
add release hook (#1690) 2020-06-03 13:27:02 +02:00
badlogic
ba1cb75b07 [ts] RegionAttachment.copy() refered to window.name instead of this.name. Closes #1672. 2020-06-03 13:24:22 +02:00
badlogic
bb60264572 [ts] Fix Pool.freeAll item insertion. Closes 1680. 2020-06-03 13:22:42 +02:00
badlogic
ebd0bea6ed [c] Initialize timeline local var for additive blending case. Closes #1688. 2020-06-03 13:17:39 +02:00
Harald Csaszar
05d8b248b0 [unity] Fixed Mecanim state not updated when referenced clip's Loop Time changes. Also fixes Override controllers which never used the override clips' loop parameter but the original one. Closes #1649. 2020-05-29 16:20:37 +02:00
Harald Csaszar
bc559625f2 [unity] SkeletonGraphic now supports multiple atlas textures via additional CanvasRenderer GameObjects. Closes #1592. SkeletonGraphic now also supports SkeletonRenderSeparator functionality. Closes #1254. See SkeletonRenderSeparator.unity scene for a usage example. 2020-05-25 20:22:04 +02:00
badlogic
b53bccf627 [as3] Port of additional fix for #1668. 2020-05-20 16:25:42 +02:00
badlogic
9e7ff6ad2c Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2020-05-20 16:21:16 +02:00