5860 Commits

Author SHA1 Message Date
Harald Csaszar
5e73e94ffa [xna] added changelog.md section of previous commit to 3.9 as well. 2020-03-20 19:41:14 +01:00
Harald Csaszar
95e147d898 Merge branch '3.8' into 3.9-beta 2020-03-20 19:39:37 +01:00
Harald Csaszar
e1274f096d [xna] Added normalmap support via SpineEffectNormalmap and added support for loading multiple texture layers following a suffix-pattern. Closes #1645. 2020-03-20 19:37:39 +01:00
Harald Csaszar
30eae619d2 Merge branch '3.8' into 3.9-beta 2020-03-17 11:42:56 +01:00
Harald Csaszar
36a6d62ef0 [unity] Fixed null reference exception at ActivateBasedOnFlipDirection Component. Closes #1643. 2020-03-17 11:42:07 +01:00
Harald Csaszar
7f7adad49f [unity] Updated 3.9 changelog section with sections of last commits. 2020-03-11 20:11:39 +01:00
Harald Csaszar
4a2019a723 Merge branch '3.8' into 3.9-beta 2020-03-11 20:09:09 +01:00
Harald Csaszar
016f438d59 [unity] SkeletonGraphic now fully supports SkeletonUtility for generating a hierarchy of SkeletonUtilityBones. Closes #1637. 2020-03-11 20:07:25 +01:00
Harald Csaszar
4ebd9917b4 [unity] Fixed drag&drop instantiation using last hierarchy node as parent when dopping over empty hierarchy area below last item. Closes #1641.
Also fixed a null reference exception in TextureModificationWarningProcessor reported by a user.
2020-03-11 15:32:08 +01:00
Harald Csaszar
b86333b11a [unity] Fixed drag&drop instantiation using last hierarchy node as parent when dopping over empty hierarchy area below last item. Closes #1641.
Also fixed a null reference exception in TextureModificationWarningProcessor reported by a user.
2020-03-11 15:30:18 +01:00
NathanSweet
fef881730d Don't unbind shaders.
https://github.com/libgdx/libgdx/pull/5944
2020-03-11 11:30:30 +01:00
Harald Csaszar
06b532504d Merge branch '3.8' into 3.9-beta 2020-03-10 14:11:43 +01:00
Harald Csaszar
919b7badcb [unity] Added missing Fixed Normal Space option World-Space to all Sprite shaders (including URP and LWRP packages). Closes #1638. 2020-03-10 14:10:31 +01:00
Harald Csaszar
d67b3a9ccb Merge branch '3.8' into 3.9-beta 2020-03-10 12:43:49 +01:00
Harald Csaszar
daa2a76b3a [unity] Fixed Getting Started/4 Object Oriented Sample to no longer use Spineboy-unity asset but Spineboy-pro instead (which is included as a complete Spine example project on the editor side). See #1628. 2020-03-10 12:41:51 +01:00
Harald Csaszar
6a912b5d5a Merge branch '3.8' into 3.9-beta 2020-03-06 14:56:25 +01:00
Harald Csaszar
a4127df1a8 [unity] Fixed Tint black being ignored when used in combination with additive. Secondary dark color was not premultiplied with alpha before passed to the shader but multiplied in shader, which was wrong (as alpha was set to 0 for additive blending then). Closes #1634. 2020-03-06 14:53:56 +01:00
Harald Csaszar
81a192debe Merge branch '3.8' into 3.9-beta 2020-03-02 17:06:02 +01:00
Harald Csaszar
216193e4b3 [unity] Fixed SkeletonUtilityEyeConstraint wrong offset when disabled and re-enabled. Closes #1632. 2020-03-02 17:05:17 +01:00
Harald Csaszar
c2d2aad432 Merge branch '3.8' into 3.9-beta 2020-02-26 20:45:51 +01:00
Harald Csaszar
3d7a4b3c05 [unity] Cleaned up and re-serialized all Spine Examples example scenes in regards to problems with recent Unity versions (some assets did not display due to serialization differences / auto update problems). 2020-02-26 20:45:20 +01:00
Harald Csaszar
2c3038fbc3 Merge branch '3.8' into 3.9-beta 2020-02-26 19:51:14 +01:00
Harald Csaszar
917b65e45a [unity] Fixed example scene loading problems in recent Unity versions for scene "Dragon" and "Goblins". 2020-02-26 19:50:19 +01:00
Harald Csaszar
115478ba8c Merge branch '3.8' into 3.9-beta 2020-02-24 15:42:57 +01:00
Harald Csaszar
41f9aeac18 [unity] Fixed a bug in SkeletonGraphic when submesh instructions are empty and clipping is active. 2020-02-24 15:42:34 +01:00
NathanSweet
5ed73c8a94 Use field for Skeleton Viewer version. 2020-02-24 00:47:19 +01:00
NathanSweet
b5bf674a64 Fixed path spacing/position timelines being swapped, more efficient reading of color times. 2020-02-22 18:51:43 +01:00
Harald Csaszar
6defe69d72 Merge branch '3.8' into 3.9-beta 2020-02-20 19:44:01 +01:00
Harald Csaszar
8558aa6258 [xna] Added ZSpacing parameter at SkeletonRenderer. 2020-02-20 19:43:20 +01:00
Harald Csaszar
3a17f791d9 Merge branch '3.8' into 3.9-beta 2020-02-18 20:02:27 +01:00
Harald Csaszar
1d824358d1 [xna] Added example SpineEffectOutline.fx to show how to achieve outlines in xna. 2020-02-18 20:01:55 +01:00
Harald Csaszar
6fa46fbbae Merge branch '3.8' into 3.9-beta 2020-02-17 17:55:48 +01:00
Harald Csaszar
844d08b2a4 [unity] Fixed ToAtlasRegionPMAClone() methods, led to undefined behaviour when ApplyPMA followed CopyTexture. Now joined to one method call, thus also improved efficiency. Closes #1616. 2020-02-17 17:50:15 +01:00
Harald Csaszar
9312cf5080 Merge branch '3.8' into 3.9-beta 2020-02-17 16:22:02 +01:00
Harald Csaszar
68595c439d [unity] Fixed clipping masks not always working on additional atlas pages, when clipping end slot is first submesh attachment. Closes #1618. 2020-02-17 16:21:29 +01:00
NathanSweet
73f90ebc66 Removed unnecessary SuppressWarnings. 2020-02-13 22:26:16 +01:00
NathanSweet
cbfff6e9ba Use libgdx Null annotation. Updated Eclipse project files. 2020-02-13 20:20:07 +01:00
NathanSweet
53068fc7f1 Use annotation for null analysis rather than javadoc. 2020-02-13 15:32:12 +01:00
Harald Csaszar
d386bcc466 Merge branch '3.8' into 3.9-beta 2020-02-12 16:03:18 +01:00
Harald Csaszar
405628baca [unity] Fixed Hierarchy drag-and-drop instantiation not working on empty area. Fixes #1614. 2020-02-12 16:01:14 +01:00
Harald Csaszar
eabd76c746 [unity] Updated changelog.md 3.9 section regarding previous commit's 3.8 changes as well. 2020-02-06 20:52:42 +01:00
Harald Csaszar
3295192379 Merge branch '3.8' into 3.9-beta 2020-02-06 20:51:42 +01:00
Harald Csaszar
aa46627a52 [unity] Unity versions 2018.3+ now use TextureImporter Preset assets instead of template Texture2D assets. Closes #1524. 2020-02-06 20:48:07 +01:00
Harald Csaszar
85560ef305 [unity] Added 3.8 changelog.md sections of previous two added features to 3.9 changelog section as well. 2020-02-06 19:05:08 +01:00
Harald Csaszar
d8af0d3d24 Merge branch '3.8' into 3.9-beta 2020-02-06 19:02:43 +01:00
Harald Csaszar
6d3e63acf7 [unity] Minor bugfixes regarding Spine texture atlas importer reference assets. See #1524. 2020-02-06 19:01:16 +01:00
Harald Csaszar
6c205f666f Merge branch '3.8' into 3.9-beta 2020-02-05 20:26:10 +01:00
Harald Csaszar
804d1156da [unity] Spine Preferences now provide an Atlas Texture Reference Settings parameter for applying customizable texture import settings at all newly imported Spine atlas textures. Materials Straight Alpha Texture parameter is also configured accordingly. Closes #1410, closes #1524. 2020-02-05 20:24:50 +01:00
Harald Csaszar
d9f26b7dbd Merge branch '3.8' into 3.9-beta 2020-02-04 18:21:21 +01:00
Harald Csaszar
0ecc597a17 [unity] Preventing errors due to accidentally enabling TK2D defines via Spine Preferences, now only showing preferences section when TK2D is installed. Closes #1612. 2020-02-04 18:18:27 +01:00