badlogic
|
5e8fdb56a1
|
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
|
2019-12-12 15:56:21 +01:00 |
|
badlogic
|
9f0a361df0
|
[cocos2dx] Updated Windows build instructions.
|
2019-12-12 15:56:05 +01:00 |
|
Harald Csaszar
|
c59b2676bb
|
[unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570.
|
2019-12-12 15:54:16 +01:00 |
|
badlogic
|
7f58a2f5da
|
[cocos2dx] Fix VS solution and instructions.
|
2019-12-12 15:12:11 +01:00 |
|
badlogic
|
63be983014
|
[cocos2dx] Updated instructions for running the example for cocos2dx v3 on Windows.
|
2019-12-12 14:51:05 +01:00 |
|
badlogic
|
08e5cd3cc9
|
[cocos2dx] Fixed runtimes.sh to copy resources to example-v4 folder as well for cocos2dx v4.
|
2019-12-12 14:40:53 +01:00 |
|
badlogic
|
209425c05a
|
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
|
2019-12-12 14:36:04 +01:00 |
|
badlogic
|
9974fec421
|
[cocos2dx] Need to duplicate assets in the example-v4 folder as the Android build doesn't like relative directories outside the root folder. Fixed linking for Android.
|
2019-12-12 14:35:55 +01:00 |
|
NathanSweet
|
6568c5d64e
|
Fixed JsonRollback when a skin has no attachments.
|
2019-12-12 10:56:26 +01:00 |
|
Harald Csaszar
|
9550e9e6bc
|
[unity] Fixed Prefab Inspector constantly reloading in Unity 2019.3. Closes #1387.
|
2019-12-11 21:04:02 +01:00 |
|
badlogic
|
8391097947
|
[cocos2dx] Don't cull if no visiting camera is set. Closes #1566.
|
2019-12-10 16:12:32 +01:00 |
|
badlogic
|
75da2e3d94
|
[cocos2dx] Fix for iOS. Updated README.md partially.
|
2019-12-10 15:48:24 +01:00 |
|
badlogic
|
cd77aa908a
|
[cocos2dx] spine-cocos2dx sources are build as a separate static library as part of the example for v4.
|
2019-12-10 15:16:27 +01:00 |
|
badlogic
|
9ab8c3817b
|
[cocos2dx] Merged SkeletonRenderer code for v3 and v4. Only the batchers remain in separate source files.
|
2019-12-10 15:00:32 +01:00 |
|
badlogic
|
d8f94bc18a
|
[cocos2dx] Unified SkeletonRenderer.h
|
2019-12-10 13:38:20 +01:00 |
|
badlogic
|
d950c32ba2
|
[cocos2dx] Unify SkeletonRenderer interface.
|
2019-12-10 13:38:01 +01:00 |
|
badlogic
|
bf14723dcc
|
[cocos2dx] Initial cocos2dx v4 support. Need to fix formatting, ensure v3 and v4 work on all supported platforms, unify headers where possible and minimize code duplication.
|
2019-12-10 13:30:06 +01:00 |
|
Harald Csaszar
|
68bf9d60df
|
[unity] Fixed error when querying outline properties at LWRP shaders. Closes #1565.
|
2019-12-09 15:54:56 +01:00 |
|
badlogic
|
154849484c
|
[ts] Updated threejs backend to version r111. Closes #1560.
|
2019-12-05 14:07:58 +01:00 |
|
Harald Csaszar
|
a239aee367
|
[unity] Import: Fixed Skeleton not being updated when atlas page texture count changed. Closes #1562.
|
2019-12-05 12:57:29 +01:00 |
|
Harald Csaszar
|
dbdaafc6a0
|
[unity] Fixed Timeline SpineAnimationStateTrack not showing Track Index parameter in Inspector at older Unity versions. Closes #1558.
|
2019-12-02 19:10:22 +01:00 |
|
Harald Csaszar
|
1802f7319a
|
[csharp] Fixed an error in Skin where Skin.setAttachment() did not work as expected on 3.8 branch (See #1485).
|
2019-12-02 18:01:33 +01:00 |
|
Harald Csaszar
|
237b33d82f
|
[unity] Fixed Skin extension methods not copying skin bones and constraints. Closes #1556.
|
2019-11-28 14:39:39 +01:00 |
|
badlogic
|
a2bae9dea4
|
[ts] Generator background image UI and application.
|
2019-11-28 10:35:16 +01:00 |
|
badlogic
|
c37916a731
|
[ts][player] Only accept background image bounds if fully specified.
|
2019-11-27 15:15:56 +01:00 |
|
Harald Csaszar
|
847ec12e3d
|
[unity] Added Outline Shaders example scene to demonstrate switching to outline materials. See #1531.
|
2019-11-27 13:47:51 +01:00 |
|
Harald Csaszar
|
c771fabf5d
|
[xna] Fixed another (not so apparent) bug in multi pass rending (item texture reference was cleared to null and added to free pool too early). See #1554.
|
2019-11-27 12:20:05 +01:00 |
|
Harald Csaszar
|
cb59d8d78b
|
[csharp] Fixed RegionAttachment copy method, did not copy color. Closes #1555.
|
2019-11-27 10:36:35 +01:00 |
|
badlogic
|
bdad0c7170
|
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
|
2019-11-26 18:12:19 +01:00 |
|
badlogic
|
fca2f0c7af
|
[ts] web player generator.
|
2019-11-26 18:12:13 +01:00 |
|
Harald Csaszar
|
0b3db3142a
|
[xna] Fixed multi pass rending (was not working, did nothing after first pass). Closes #1554.
|
2019-11-26 13:36:03 +01:00 |
|
Harald Csaszar
|
873ed56e4b
|
[Examples] Removed previously merged and now redundant spine-unity/hero example asset.
|
2019-11-26 13:36:03 +01:00 |
|
Harald Csaszar
|
68ae7bd441
|
[unity] Added SkeletonRenderer.EditorSkipSkinSync property for setting custom skins in editor scripts. Only affects inspector synchronisation of skin with initialSkinName, not startup initialization. Closes #1469.
|
2019-11-25 19:19:52 +01:00 |
|
badlogic
|
98f18b4d53
|
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
|
2019-11-21 16:36:13 +01:00 |
|
badlogic
|
11d32da100
|
[ue4] Subclass FSlateBrush directly and do not clean up resources manually. The FSlateMaterialBrush implementation in UE 4.22 and below wrongfully frees resources it should not, leading to flickering artifacts on mobile. This was fixed in UE 4.23.1+. The fix in this commits emulates the engine source fix for lower UE4 versions. Closes #1458.
|
2019-11-21 16:35:55 +01:00 |
|
Harald Csaszar
|
7da21aff7a
|
[unity] Fixed reappearing incorrect draw order issue under some circumstances when using LWRP and 3+ submeshes with alternating materials. Now disabling GPU instancing at affected materials when fixDrawOrder parameter is enabled. Closes #1486.
|
2019-11-21 16:03:40 +01:00 |
|
Harald Csaszar
|
572560d313
|
[unity] Updated Hero skeleton assets to new combined one with sword and morning star skins. Added example scene "SkeletonUtility Platformer HingeChain Physics" for demonstration of hinge chain physics.
|
2019-11-20 14:33:35 +01:00 |
|
Harald Csaszar
|
915273d458
|
Example scenes: Updated Hero example character project. Merged spine-unity/Hero and ./Hero to a single new Hero project by Soren. The new project provides separate skins for morning star and sword. Updated other spine-unity example project versions.
|
2019-11-20 13:50:31 +01:00 |
|
Harald Csaszar
|
fa712fc325
|
[unity] Fixed Spine/Skeleton Lit shader not being affected by point lights. Closes #1550. Also fixed outline 4 vs 8 neighbourhood parameter being ignored (due to #pragma multi_compile / #pragma shader_feature not being evaluated in included cginc files, too late in preprocessor stage).
|
2019-11-19 17:10:35 +01:00 |
|
badlogic
|
41cfd38049
|
[cpp][cocos2dx] Skin and attachment setters now handle empty strings correctly. Closes #1543.
|
2019-11-19 16:36:25 +01:00 |
|
badlogic
|
707cd66c09
|
[cpp] Dispose renderer object in HasRendererObject::setRendererObject if dispose callback is set, and new value is not equal to old value. Closes #1549.
|
2019-11-19 15:31:59 +01:00 |
|
badlogic
|
8362074681
|
[ue4] Null check for track entry at specific index. Closes #1548.
|
2019-11-19 15:28:32 +01:00 |
|
badlogic
|
9d2353bc46
|
[ts] workflow test.
|
2019-11-19 15:08:26 +01:00 |
|
badlogic
|
82433093b4
|
Added spine-libgdx and spine-ts Github Actions workflows.
|
2019-11-19 15:01:38 +01:00 |
|
Harald Csaszar
|
83e03e9c49
|
[unity] Additional outline shader variant for all shaders. Added outline section to shader inspector GUIs. Closes #1531.
|
2019-11-18 19:14:22 +01:00 |
|
Mario Zechner
|
2255cf2450
|
Initial workflow
|
2019-11-15 13:09:58 +01:00 |
|
badlogic
|
5eb76df99f
|
[ts] Fixed curve parsing in SkeletonJson. Closes #1537.
|
2019-11-15 12:57:36 +01:00 |
|
Harald Csaszar
|
a5bcb324ff
|
[unity] Fixed mask interaction materials not working when changing skins dynamically. Closes #1546.
|
2019-11-11 19:30:52 +01:00 |
|
badlogic
|
16bd92f443
|
[ts][player] Added asset embedding examples for Spine Web Player.
|
2019-11-07 15:42:14 +01:00 |
|
badlogic
|
8e0a2e0c75
|
[ts][player] Added AssetManager.setRawDataURI(path, name). Allows to set a path and corresponding raw data URI which enables embedding of resources like skeletons, atlases, and so on directly in HTML/JS. Added SpinePlayerConfig.rawDataURIs, see the player example for a demonstration. Also closes #1541, closes #1539.
|
2019-11-05 15:20:50 +01:00 |
|