9239 Commits

Author SHA1 Message Date
Mario Zechner
39635f7566 [ue] Update skeleton time in widget on tick 2024-05-02 15:31:27 +02:00
Mario Zechner
da3d1cd4b3 [cocos2dx] Closes #2501, batch command needs to be created after two color tint vertex colors have been set. 2024-05-02 14:31:21 +02:00
Davide Tantillo
511dd0c1da [haxe] Port of commit cb48737 (partially - no copy constructor) 2024-05-01 11:13:49 +02:00
Davide Tantillo
25acb4caf1 [ts] Port of commit cb48737 (partially - no copy constructor) 2024-05-01 11:13:49 +02:00
Harald Csaszar
bab69e243a [unity] Fixed SkeletonGraphicRenderTexture RenderTexture being distorted. Closes #2513. Minor breaking: Changed type and name of protected member RawImage quadRawImage to SkeletonSubmeshGraphic quadMaskableGraphic. 2024-04-30 18:12:22 +02:00
Mario Zechner
b41e9377bb [flutter] Release 4.2.24 2024-04-30 12:37:16 +02:00
Mario Zechner
a8e8cfa567 [cpp] spine-cpp-light.h -> spine-cpp-lite.h 2024-04-30 12:35:16 +02:00
Mario Zechner
0e00ce4f07 [flutter] Closes #2438, support static linking of native libraries. 2024-04-30 12:30:13 +02:00
Mario Zechner
9c9bcb9428 [cocos2dx] Closes #2505, fix warning about memory allocated by Cococs2d-X 2024-04-30 10:55:51 +02:00
Dmitro Sechin
f67807f1e7
[spine-c] Fix crashes in skins or animations error handling (#2491)
* Fix android-specific rotation issue. bone->arotation == NaN, in some specific cases during update bones, cause squared value can been very smoll but still negative anyway and create NaN value

* Fix crash at spSkeletonData_dispose() while handling problems in skeleton in SkeletonBinary/SkeletonJson.
Use increase counts instead directly put counts value for avoid problems at early dispose vectors

* additional commit for prev revision
2024-04-30 10:45:53 +02:00
Mario Zechner
44f2d1fc4d Merge branch '4.2' into spine-android 2024-04-30 10:44:22 +02:00
Jason Knight
07f299434d Dont do init transform if you dont need to. (#2495) 2024-04-30 10:44:14 +02:00
Jason Knight
a73d0bc40d
Dont do init transform if you dont need to. (#2495) 2024-04-30 10:41:07 +02:00
Mario Zechner
bf281b1c22 Merge branch '4.2' into spine-android 2024-04-30 09:42:16 +02:00
Harald Csaszar
6118a5f704 [csharp] Port of commit cb48737: Fixed constraint copy constructors references the wrong bones. Closes #2511. 2024-04-29 19:09:45 +02:00
Nathan Sweet
cb4873702d Fixed constraint copy constructors references the wrong bones.
ref #2511
2024-04-29 12:23:22 -04:00
Harald Csaszar
c65f73e873 [spine-csharp] Fixed Skeleton.PhysicsRotate passing r instead of x. Closes #2512. 2024-04-29 17:32:52 +02:00
Harald Csaszar
98706929d0 [unity] SkeletonRenderTexture example components now provide a shaderPasses parameter. 2024-04-29 16:48:33 +02:00
Mario Zechner
2548503932 Merge branch '4.2' into spine-android
# Conflicts:
#	spine-c/spine-c/src/spine/SkeletonBinary.c
2024-04-27 11:38:24 +02:00
Mario Zechner
d0da762dc6 Formatting 2024-04-27 11:37:40 +02:00
Mario Zechner
3d31acdc5b [c] Fix errors due to Defold's compiler flags 2024-04-27 11:13:10 +02:00
Mario Zechner
2647ad6e93 [c] Fix errors due to Defold's compiler flags 2024-04-27 11:12:53 +02:00
Mario Zechner
9a7c0f00ba [android] License headers 2024-04-26 18:04:00 +02:00
Mario Zechner
4f32c5bd1b [spine-android] Clean-up, batching renderer, clipping TBD 2024-04-26 18:00:26 +02:00
Mario Zechner
f8ebef5715 [android] proof of concept 2024-04-26 03:34:18 +02:00
Davide Tantillo
da05fb8f92
[ts][player] Add startRendering method to restart rendering, if it was stopped. 2024-04-24 17:17:14 +02:00
Davide Tantillo
60f3aeabfc
[ts] Release 4.2.39 2024-04-24 10:14:14 +02:00
Davide Tantillo
f0fbceb6f7
[ts] Fix AnimationState complete event bad porting from 88b009c 2024-04-24 10:02:59 +02:00
Mario Zechner
a8a7ba878a [ts] Release 4.2.38 2024-04-23 15:46:10 +02:00
Mario Zechner
682e1125e0 [ts][player] Fix error message in case WebGL context could not be created. 2024-04-23 15:45:18 +02:00
Mario Zechner
ee72ad3e22 [ts][player] Fix error message in case WebGL context could not be created. 2024-04-23 15:44:16 +02:00
Mario Zechner
ddace9b1c7 [ts][player] Fix error message in case WebGL context could not be created. 2024-04-23 15:28:41 +02:00
Mario Zechner
ac7f0654a6 [cpp][flutter] Added spine-lite-cpp, changed spine-flutter to use spine-lite-cpp. 2024-04-19 14:43:00 +02:00
Mario Zechner
3507c8e425 [godot] Update 4.2 build to Godot 4.2.2 2024-04-18 13:41:00 +02:00
Davide Tantillo
94b8bf6f9f
[ts][phaser] Fix physics2 example drag start 2024-04-17 11:46:28 +02:00
Davide Tantillo
e1fe3b6a9c
[ts] Release 4.2.36 2024-04-17 11:33:44 +02:00
Davide Tantillo
9f40b7f56b
[ts][phaser] Improved physics2 example transforming coordinates between spaces 2024-04-17 10:30:58 +02:00
Harald Csaszar
d3ceb219f8 [monogame] Minor: fixed a warning. 2024-04-16 17:45:04 +02:00
Davide Tantillo
83c987e43d [ts][phaser] Add physics support and examples. 2024-04-16 17:41:19 +02:00
Harald Csaszar
e5aeb7ac29 [monogame] Added more explicit example code for skeleton.PhysicsTranslate(). 2024-04-16 17:37:05 +02:00
Harald Csaszar
fb4f5b070d [monogame] Added Changelog entry for external physics movement and skeleton.PhysicsTranslate(). 2024-04-16 17:29:06 +02:00
Mario Zechner
de6b411007 Formatting 2024-04-16 17:21:36 +02:00
Mario Zechner
0211519a66 Updated CHANGELOG.md for 4.2 2024-04-16 17:20:50 +02:00
Mario Zechner
63f45dcb14 [cocos2d-objc] Removed runtime 2024-04-16 16:32:12 +02:00
Mario Zechner
7e1d5e5273 [c][cpp] Update docs of spPhysics enum 2024-04-16 16:25:43 +02:00
Harald Csaszar
8630ccfe42 [csharp] Added Changelog entry for breaking change of Skeleton.UpdateWorldTransform. 2024-04-16 16:08:21 +02:00
Mario Zechner
c2cd7b8aff [maven-release-plugin] prepare for next development iteration 2024-04-16 15:40:27 +02:00
Mario Zechner
9d5ab3e663 [maven-release-plugin] prepare release spine-libgdx-4.2.0 spine-libgdx-4.2.0 2024-04-16 15:40:24 +02:00
Mario Zechner
26d9dee67c [libgdx] Fix example, prepare for Maven release 2024-04-16 15:39:17 +02:00
Mario Zechner
072c2c0965 Update README.mds, preprare spine-flutter for publication 2024-04-16 15:33:55 +02:00