NathanSweet
91340709d4
Source formatting.
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So fresh and so clean!
2015-08-03 15:06:20 +02:00
ZimM
4057316a91
Merge remote-tracking branch 'remotes/upstream/master' into optimizations
2015-06-29 19:07:39 +02:00
Tomasz Jaworski
14803b4fab
Windows Phone 8 complation fixed (BufferedStream changed to FileStream)
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RaggedySpineboy - changed fixedAngle to freezeRotation for Unity 5.1
Changed SkeletonRagdoll2D #if UNITY_5_0 to UNITY_5
2015-06-18 18:01:59 +02:00
ZimM
5336eedc2f
actually implemented ExposedList.Clear(bool clearArray)
2015-05-20 02:46:11 +03:00
NathanSweet
27270a5781
Spine Runtimes license update.
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Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
f8a76c6455
Blend modes for all runtimes.
2015-04-02 14:20:20 +02:00
NathanSweet
142e770e5b
Don't required a BufferedStream.
2015-03-29 18:36:37 +02:00
NathanSweet
d0625e06a0
Added binary format support for C#.
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Also fixed up line endings.
2015-03-29 00:49:31 +01:00
ZimM
f738ec77b9
brought back string equality comparison in Skin.AttachmentKeyTupleComparer
2015-02-28 05:44:46 +02:00
ZimM
c7644ec0ad
ExposedList: spaces to tabs
2015-02-28 03:13:12 +02:00
ZimM
0df69e04fd
removed string comparisons and reduced noticeable method call overhead in Skin
2015-02-28 03:12:27 +02:00
ZimM
08695c07a3
fixed typo in SkeletonBounds
2015-02-28 03:10:50 +02:00
ZimM
990d8d3016
fix regression
2015-02-26 17:36:52 +02:00
ZimM
9b6553fdb5
replaced ExposedList<T> by MIT licensed version from Mono project
2015-02-26 17:36:29 +02:00
ZimM
0b86e3330a
oops. spaces to tabs
2015-02-26 06:56:05 +02:00
ZimM
169ec15285
reduce method calls overhead in SkeletonRenderer
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reduce GC pressure in SkeletonAnimator
2015-02-26 06:34:31 +02:00
ZimM
0635c19fef
replace some more List<T> with ExposedList<T>
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fix some stupidity from previous commit
2015-02-26 05:37:28 +02:00
ZimM
9ae48c2aac
replaced List<T> with ExposedList<T> to avoid indexer overhead
2015-02-26 05:00:44 +02:00
NathanSweet
8dace6cfef
"Fixed" compiling to iOS 64bit.
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http://esotericsoftware.com/forum/viewtopic.php?p=19690#p19690
2015-02-19 02:45:09 +01:00
Fenrisul
c5273fc6d7
Added GetCurveType to CSharp CurveTimeline
2015-02-02 05:44:17 -08:00
NathanSweet
028769f54f
Fixed single bone IK with flipping and y-up coordinate systems.
2015-01-30 17:59:11 +01:00
NathanSweet
ee849c62eb
Fix mixing from uninitialized slot vertices.
2015-01-30 15:40:13 +01:00
Fenrisul
444a536dad
Importer improvements
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Attributes
Multiple atlas support
More examples
2015-01-20 00:08:06 -08:00
John
22e283ac6c
AnimationState.cs now fires events during mixing
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Not sure if the same "fix" needs to be applied to other runtimes, or if this was intended behavior at all. But someone in the forums was looking for this fix.
2015-01-20 01:01:52 +08:00
NathanSweet
14c8484caa
Fixed null check.
2014-11-20 11:40:18 +01:00
NathanSweet
8dc8f8f9e8
Added null checks for add/set animation.
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closes #173
2014-11-19 18:02:14 +01:00
NathanSweet
63801b6f13
setSkin docs.
2014-11-17 19:41:50 +01:00
NathanSweet
7b3bc205fd
Minor clean up.
2014-11-16 03:06:08 +01:00
NathanSweet
ee1f13ab9c
Don't clear FFD if before first FFD key in animation.
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Didn't make any sense. Any existing FFD should remain until time passes a key.
2014-11-16 00:13:37 +01:00
NathanSweet
31848ad22a
Minor clean up.
2014-11-16 00:09:37 +01:00
NathanSweet
322d8ed0ab
Fixed first flip key not being applied.
2014-11-11 17:42:19 +01:00
NathanSweet
14aeb49650
Clean up.
2014-10-04 13:36:05 +02:00
NathanSweet
22b2086f39
Flip for bones. Flip timelines now affect bones. "draworder" in JSON -> "drawOrder".
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Falls back to "draworder" to not break existing JSON (for the time being).
2014-10-04 13:01:52 +02:00
NathanSweet
08a680c972
spine-unity, added flip timelines.
2014-10-02 18:09:38 +02:00
NathanSweet
53437a6159
Fixed FfdTimeline for spine-c.
2014-10-01 01:31:52 +02:00
NathanSweet
57f24ff8cc
Clean up.
2014-09-30 01:27:41 +02:00
NathanSweet
e5d3d380c7
Fixed AttachmentTimeline from missing first key.
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http://esotericsoftware.com/forum/viewtopic.php?p=16600#p16600
2014-09-27 01:02:57 +02:00
NathanSweet
7aadd9bce7
Variable naming, "previous" rather than "last".
2014-09-24 16:16:57 +02:00
NathanSweet
3ed7fb6865
Changed how scale is applied.
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Scale is now multiplicative, as it was intended to be.
http://esotericsoftware.com/forum/viewtopic.php?p=16259#p16259
This change means skeletons need to be exported again using Spine 2.0.00+.
2014-09-24 16:14:42 +02:00
NathanSweet
37f332d149
Fixed IK constraint bend direction keys.
2014-09-24 15:37:12 +02:00
Fenrisul
f643dab32d
Fixed accidental remerge
2014-09-04 05:39:08 -07:00
Fenrisul
0fa4aad44d
Modified Bone.cs
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Removed IEnumerable interface
Added public Children getter for children List
2014-09-04 05:37:06 -07:00
Fenrisul
14219d8462
Added children List<Bone> to Bone.cs and populated it inside Skeleton.cs
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Changed Bone class to implement IEnumerable to easily traverse the child list.
2014-09-04 03:56:10 -07:00
NathanSweet
2d5b2cdb87
Refactoring and clean up.
2014-08-31 15:22:41 +02:00
NathanSweet
2cfb6ad980
Moved Skeleton refernce from Slot to Bone.
2014-08-31 12:47:04 +02:00
NathanSweet
e6e7f0bd5d
IK constraints for spine-csharp.
2014-08-30 17:04:13 +02:00
NathanSweet
7f6abc8c00
Fixed mixing from uninitialized slot vertices.
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http://esotericsoftware.com/forum/viewtopic.php?f=9&t=2775
2014-06-03 18:37:42 +02:00
NathanSweet
cf41610f8a
Minor fixes.
2014-05-23 10:46:26 +02:00
NathanSweet
01c0e1881f
Minor changes.
2014-05-21 22:28:50 +02:00
NathanSweet
f1468c44e3
Clean up.
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Setting Attachment clears vertices count.
2014-05-21 10:11:45 +02:00