618 Commits

Author SHA1 Message Date
NathanSweet
91340709d4 Source formatting.
So fresh and so clean!
2015-08-03 15:06:20 +02:00
ZimM
4057316a91 Merge remote-tracking branch 'remotes/upstream/master' into optimizations 2015-06-29 19:07:39 +02:00
Tomasz Jaworski
14803b4fab Windows Phone 8 complation fixed (BufferedStream changed to FileStream)
RaggedySpineboy - changed fixedAngle to freezeRotation for Unity 5.1

Changed SkeletonRagdoll2D #if UNITY_5_0 to UNITY_5
2015-06-18 18:01:59 +02:00
ZimM
5336eedc2f actually implemented ExposedList.Clear(bool clearArray) 2015-05-20 02:46:11 +03:00
NathanSweet
27270a5781 Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
f8a76c6455 Blend modes for all runtimes. 2015-04-02 14:20:20 +02:00
NathanSweet
142e770e5b Don't required a BufferedStream. 2015-03-29 18:36:37 +02:00
NathanSweet
d0625e06a0 Added binary format support for C#.
Also fixed up line endings.
2015-03-29 00:49:31 +01:00
ZimM
f738ec77b9 brought back string equality comparison in Skin.AttachmentKeyTupleComparer 2015-02-28 05:44:46 +02:00
ZimM
c7644ec0ad ExposedList: spaces to tabs 2015-02-28 03:13:12 +02:00
ZimM
0df69e04fd removed string comparisons and reduced noticeable method call overhead in Skin 2015-02-28 03:12:27 +02:00
ZimM
08695c07a3 fixed typo in SkeletonBounds 2015-02-28 03:10:50 +02:00
ZimM
990d8d3016 fix regression 2015-02-26 17:36:52 +02:00
ZimM
9b6553fdb5 replaced ExposedList<T> by MIT licensed version from Mono project 2015-02-26 17:36:29 +02:00
ZimM
0b86e3330a oops. spaces to tabs 2015-02-26 06:56:05 +02:00
ZimM
169ec15285 reduce method calls overhead in SkeletonRenderer
reduce GC pressure in SkeletonAnimator
2015-02-26 06:34:31 +02:00
ZimM
0635c19fef replace some more List<T> with ExposedList<T>
fix some stupidity from previous commit
2015-02-26 05:37:28 +02:00
ZimM
9ae48c2aac replaced List<T> with ExposedList<T> to avoid indexer overhead 2015-02-26 05:00:44 +02:00
NathanSweet
8dace6cfef "Fixed" compiling to iOS 64bit.
http://esotericsoftware.com/forum/viewtopic.php?p=19690#p19690
2015-02-19 02:45:09 +01:00
Fenrisul
c5273fc6d7 Added GetCurveType to CSharp CurveTimeline 2015-02-02 05:44:17 -08:00
NathanSweet
028769f54f Fixed single bone IK with flipping and y-up coordinate systems. 2015-01-30 17:59:11 +01:00
NathanSweet
ee849c62eb Fix mixing from uninitialized slot vertices. 2015-01-30 15:40:13 +01:00
Fenrisul
444a536dad Importer improvements
Attributes
Multiple atlas support
More examples
2015-01-20 00:08:06 -08:00
John
22e283ac6c AnimationState.cs now fires events during mixing
Not sure if the same "fix" needs to be applied to other runtimes, or if this was intended behavior at all. But someone in the forums was looking for this fix.
2015-01-20 01:01:52 +08:00
NathanSweet
14c8484caa Fixed null check. 2014-11-20 11:40:18 +01:00
NathanSweet
8dc8f8f9e8 Added null checks for add/set animation.
closes #173
2014-11-19 18:02:14 +01:00
NathanSweet
63801b6f13 setSkin docs. 2014-11-17 19:41:50 +01:00
NathanSweet
7b3bc205fd Minor clean up. 2014-11-16 03:06:08 +01:00
NathanSweet
ee1f13ab9c Don't clear FFD if before first FFD key in animation.
Didn't make any sense. Any existing FFD should remain until time passes a key.
2014-11-16 00:13:37 +01:00
NathanSweet
31848ad22a Minor clean up. 2014-11-16 00:09:37 +01:00
NathanSweet
322d8ed0ab Fixed first flip key not being applied. 2014-11-11 17:42:19 +01:00
NathanSweet
14aeb49650 Clean up. 2014-10-04 13:36:05 +02:00
NathanSweet
22b2086f39 Flip for bones. Flip timelines now affect bones. "draworder" in JSON -> "drawOrder".
Falls back to "draworder" to not break existing JSON (for the time being).
2014-10-04 13:01:52 +02:00
NathanSweet
08a680c972 spine-unity, added flip timelines. 2014-10-02 18:09:38 +02:00
NathanSweet
53437a6159 Fixed FfdTimeline for spine-c. 2014-10-01 01:31:52 +02:00
NathanSweet
57f24ff8cc Clean up. 2014-09-30 01:27:41 +02:00
NathanSweet
e5d3d380c7 Fixed AttachmentTimeline from missing first key.
http://esotericsoftware.com/forum/viewtopic.php?p=16600#p16600
2014-09-27 01:02:57 +02:00
NathanSweet
7aadd9bce7 Variable naming, "previous" rather than "last". 2014-09-24 16:16:57 +02:00
NathanSweet
3ed7fb6865 Changed how scale is applied.
Scale is now multiplicative, as it was intended to be.
http://esotericsoftware.com/forum/viewtopic.php?p=16259#p16259
This change means skeletons need to be exported again using Spine 2.0.00+.
2014-09-24 16:14:42 +02:00
NathanSweet
37f332d149 Fixed IK constraint bend direction keys. 2014-09-24 15:37:12 +02:00
Fenrisul
f643dab32d Fixed accidental remerge 2014-09-04 05:39:08 -07:00
Fenrisul
0fa4aad44d Modified Bone.cs
Removed IEnumerable interface
Added public Children getter for children List
2014-09-04 05:37:06 -07:00
Fenrisul
14219d8462 Added children List<Bone> to Bone.cs and populated it inside Skeleton.cs
Changed Bone class to implement IEnumerable to easily traverse the child list.
2014-09-04 03:56:10 -07:00
NathanSweet
2d5b2cdb87 Refactoring and clean up. 2014-08-31 15:22:41 +02:00
NathanSweet
2cfb6ad980 Moved Skeleton refernce from Slot to Bone. 2014-08-31 12:47:04 +02:00
NathanSweet
e6e7f0bd5d IK constraints for spine-csharp. 2014-08-30 17:04:13 +02:00
NathanSweet
7f6abc8c00 Fixed mixing from uninitialized slot vertices.
http://esotericsoftware.com/forum/viewtopic.php?f=9&t=2775
2014-06-03 18:37:42 +02:00
NathanSweet
cf41610f8a Minor fixes. 2014-05-23 10:46:26 +02:00
NathanSweet
01c0e1881f Minor changes. 2014-05-21 22:28:50 +02:00
NathanSweet
f1468c44e3 Clean up.
Setting Attachment clears vertices count.
2014-05-21 10:11:45 +02:00