3705 Commits

Author SHA1 Message Date
Stephen Gowen
64fd7c2886 Moving Braces to Same Line 2017-12-12 10:51:11 -05:00
Stephen Gowen
0764543bf5 Merge remote-tracking branch 'EsotericSoftware/3.6' into 3.6 2017-12-10 12:30:24 -05:00
John
4048e6b7f5
[unity] Cleanup SkeletonDataAssetInspector 2017-12-11 00:37:12 +08:00
John
1dda8f5890
[unity] Cleanup SkeletonDataAssetInspector.
Thanks to Mitch Thompson for the original featured version.
2017-12-11 00:34:58 +08:00
Stephen Gowen
c7ae6d23b1 Fixing a bug in Pool class. 2017-12-09 15:09:36 -05:00
Stephen Gowen
89ad68c27a Failed to build on Ubuntu until I added these cstring includes.
Xcode and Visual Studio are building fine though!
2017-12-08 16:20:21 -05:00
Stephen Gowen
dfd5409922 Improving Time Elapsed logic 2017-12-08 14:51:24 -05:00
Stephen Gowen
e24b061c61 Yay, now the C++ Runtime passes all the same tests as the C Runtime! 2017-12-08 14:15:30 -05:00
Stephen Gowen
c1995586aa README tweaks 2017-12-07 14:22:33 -05:00
Stephen Gowen
37abe9609d Whoops, didn't mean to make changes in spine-c 2017-12-07 14:14:13 -05:00
Stephen Gowen
db7166590e Merge remote-tracking branch 'EsotericSoftware/3.6' into 3.6 2017-12-07 14:06:36 -05:00
Stephen Gowen
a0ad9d8c57 Okay, got copying and relative paths set up 2017-12-07 14:06:13 -05:00
Stephen Gowen
ec7ed94525 Got Unit Tests working, but I don't have the fixtures quite configured correctly. 2017-12-07 13:54:41 -05:00
Greg Rynkowski
97dd5ab8df Fix typo in the SkeletonAnimation::createWithFile (#1045) 2017-12-07 15:47:32 +01:00
Stephen Gowen
1e6d8b793a Wip unit tests 2017-12-07 03:23:40 -05:00
Stephen Gowen
a6f0c88994 Wip unit tests, trying to simply port the C ones to CPP, can it be that simple? 2017-12-06 20:11:10 -05:00
Stephen Gowen
7d3526f3db Merge remote-tracking branch 'EsotericSoftware/3.6' into 3.6 2017-12-06 19:00:45 -05:00
Stephen Gowen
7b32f02e2c Done. 2017-12-06 19:00:42 -05:00
John
6eb3f1dbd7
[unity] Handle SkeletonData inspector play-pause.
Fixes https://github.com/EsotericSoftware/spine-runtimes/issues/996
2017-12-07 07:05:35 +08:00
Stephen Gowen
e20382a304 Now I understand the origin of this deform2 and awkward memset function, haha 2017-12-06 17:30:48 -05:00
Stephen Gowen
01ef0152b8 Merge remote-tracking branch 'EsotericSoftware/3.6' into 3.6 2017-12-06 17:24:32 -05:00
badlogic
f40efe6066 Revert "fix warnings (#1034)"
This reverts commit 5948e5a62f0d9fb5a526c200dc70a81d286b1e38.
2017-12-06 15:35:02 +01:00
Stephen Gowen
52e04508f6 Almost Done! 2017-12-05 17:44:30 -05:00
Stephen Gowen
517c48a2d5 So close! 2017-12-04 17:37:31 -05:00
Stephen Gowen
be2dfc7ff4 wip 2017-12-03 21:32:44 -05:00
Stephen Gowen
0b28d385db NEW macro calls CALLOC macro 2017-12-03 19:49:05 -05:00
Stephen Gowen
1f415cec9f Forgot some setError calls and cleanup 2017-12-03 16:40:04 -05:00
Stephen Gowen
2b2b34db00 Okay, SkeletonBinary is done. 2017-12-03 16:16:02 -05:00
Stephen Gowen
8f28ae1c2d Almost done with SkeletonBinary 2017-12-03 13:15:57 -05:00
Stephen Gowen
b78b0171ec Placing TextureLoader class into its own file. 2017-12-02 19:06:28 -05:00
Stephen Gowen
f7486ef9f8 Chugging through porting SkeletonBinary
After that, will port over SkeletonJson and Json
2017-12-02 18:16:58 -05:00
Stephen Gowen
9e0ac4d407 Addressing some warnings. 2017-12-02 14:48:35 -05:00
Stephen Gowen
3fc2f08ff6 Okay, AnimationState is done, on to SkeletonJson and SkeletonBinary 2017-12-02 14:46:48 -05:00
Stephen Gowen
af43d7cff1 Defining SpineExtension class that can be overridden to provide memory allocation and file reading 2017-11-30 20:32:58 -05:00
Stephen Gowen
0ca6803030 wip 2017-11-30 11:11:15 -05:00
Stephen Gowen
9bed800466 wip, just gotta implement the AnimationState class itself now. 2017-11-29 18:30:22 -05:00
Stephen Gowen
bcb9e91571 Merge remote-tracking branch 'EsotericSoftware/3.6' into 3.6 2017-11-29 11:10:11 -05:00
Guto Maia
1132594797 fix comment: CPP comment not allowed in C90 (#1042) 2017-11-29 10:42:28 +01:00
Stephen Gowen
d5c47a709a wip 2017-11-28 19:30:27 -05:00
Stephen Gowen
1449af5864 Removing unused Vector constructor 2017-11-28 10:54:19 -05:00
Stephen Gowen
1361203f1c wip 2017-11-26 18:25:56 -05:00
Stephen Gowen
3e94e53a4c Adding spine-cpp-unit-tests dir 2017-11-26 12:06:41 -05:00
Stephen Gowen
676b67b606 Adding in the final files, just gotta implement them.
And then of course, once these final 4 classes are implemented, I’ll
have to write  the Unit Tests, which I’ll more or less just copy from
spine-c
2017-11-26 11:58:07 -05:00
Stephen Gowen
3038a90cc5 Timelines are done. 2017-11-26 11:46:06 -05:00
Stephen Gowen
8b53400425 wip 2017-11-25 17:47:43 -05:00
Stephen Gowen
19687d9957 wip, forgot about SkeletonBounds and SkeletonClipping 2017-11-25 15:09:37 -05:00
Stephen Gowen
5411125c93 wip, these timeline classes are all pretty much the same, so this is going pretty quickly. 2017-11-25 14:04:49 -05:00
Stephen Gowen
24a3811049 NDK compiler was fussing about the location of the #include <spine/Extension.h> line; needs to be first. 2017-11-25 12:53:49 -05:00
Stephen Gowen
6b585ae151 blah 2017-11-25 12:44:57 -05:00
Stephen Gowen
929462de70 Merge branch 'EsotericSoftware/3.6' into 3.6 2017-11-25 12:29:12 -05:00