Stephen Gowen
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64fd7c2886
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Moving Braces to Same Line
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2017-12-12 10:51:11 -05:00 |
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Stephen Gowen
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0764543bf5
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Merge remote-tracking branch 'EsotericSoftware/3.6' into 3.6
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2017-12-10 12:30:24 -05:00 |
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John
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4048e6b7f5
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[unity] Cleanup SkeletonDataAssetInspector
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2017-12-11 00:37:12 +08:00 |
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John
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1dda8f5890
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[unity] Cleanup SkeletonDataAssetInspector.
Thanks to Mitch Thompson for the original featured version.
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2017-12-11 00:34:58 +08:00 |
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Stephen Gowen
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c7ae6d23b1
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Fixing a bug in Pool class.
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2017-12-09 15:09:36 -05:00 |
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Stephen Gowen
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89ad68c27a
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Failed to build on Ubuntu until I added these cstring includes.
Xcode and Visual Studio are building fine though!
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2017-12-08 16:20:21 -05:00 |
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Stephen Gowen
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dfd5409922
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Improving Time Elapsed logic
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2017-12-08 14:51:24 -05:00 |
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Stephen Gowen
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e24b061c61
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Yay, now the C++ Runtime passes all the same tests as the C Runtime!
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2017-12-08 14:15:30 -05:00 |
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Stephen Gowen
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c1995586aa
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README tweaks
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2017-12-07 14:22:33 -05:00 |
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Stephen Gowen
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37abe9609d
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Whoops, didn't mean to make changes in spine-c
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2017-12-07 14:14:13 -05:00 |
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Stephen Gowen
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db7166590e
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Merge remote-tracking branch 'EsotericSoftware/3.6' into 3.6
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2017-12-07 14:06:36 -05:00 |
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Stephen Gowen
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a0ad9d8c57
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Okay, got copying and relative paths set up
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2017-12-07 14:06:13 -05:00 |
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Stephen Gowen
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ec7ed94525
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Got Unit Tests working, but I don't have the fixtures quite configured correctly.
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2017-12-07 13:54:41 -05:00 |
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Greg Rynkowski
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97dd5ab8df
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Fix typo in the SkeletonAnimation::createWithFile (#1045)
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2017-12-07 15:47:32 +01:00 |
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Stephen Gowen
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1e6d8b793a
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Wip unit tests
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2017-12-07 03:23:40 -05:00 |
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Stephen Gowen
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a6f0c88994
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Wip unit tests, trying to simply port the C ones to CPP, can it be that simple?
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2017-12-06 20:11:10 -05:00 |
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Stephen Gowen
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7d3526f3db
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Merge remote-tracking branch 'EsotericSoftware/3.6' into 3.6
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2017-12-06 19:00:45 -05:00 |
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Stephen Gowen
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7b32f02e2c
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Done.
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2017-12-06 19:00:42 -05:00 |
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John
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6eb3f1dbd7
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[unity] Handle SkeletonData inspector play-pause.
Fixes https://github.com/EsotericSoftware/spine-runtimes/issues/996
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2017-12-07 07:05:35 +08:00 |
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Stephen Gowen
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e20382a304
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Now I understand the origin of this deform2 and awkward memset function, haha
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2017-12-06 17:30:48 -05:00 |
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Stephen Gowen
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01ef0152b8
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Merge remote-tracking branch 'EsotericSoftware/3.6' into 3.6
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2017-12-06 17:24:32 -05:00 |
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badlogic
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f40efe6066
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Revert "fix warnings (#1034)"
This reverts commit 5948e5a62f0d9fb5a526c200dc70a81d286b1e38.
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2017-12-06 15:35:02 +01:00 |
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Stephen Gowen
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52e04508f6
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Almost Done!
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2017-12-05 17:44:30 -05:00 |
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Stephen Gowen
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517c48a2d5
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So close!
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2017-12-04 17:37:31 -05:00 |
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Stephen Gowen
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be2dfc7ff4
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wip
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2017-12-03 21:32:44 -05:00 |
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Stephen Gowen
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0b28d385db
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NEW macro calls CALLOC macro
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2017-12-03 19:49:05 -05:00 |
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Stephen Gowen
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1f415cec9f
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Forgot some setError calls and cleanup
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2017-12-03 16:40:04 -05:00 |
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Stephen Gowen
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2b2b34db00
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Okay, SkeletonBinary is done.
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2017-12-03 16:16:02 -05:00 |
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Stephen Gowen
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8f28ae1c2d
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Almost done with SkeletonBinary
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2017-12-03 13:15:57 -05:00 |
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Stephen Gowen
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b78b0171ec
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Placing TextureLoader class into its own file.
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2017-12-02 19:06:28 -05:00 |
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Stephen Gowen
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f7486ef9f8
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Chugging through porting SkeletonBinary
After that, will port over SkeletonJson and Json
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2017-12-02 18:16:58 -05:00 |
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Stephen Gowen
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9e0ac4d407
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Addressing some warnings.
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2017-12-02 14:48:35 -05:00 |
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Stephen Gowen
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3fc2f08ff6
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Okay, AnimationState is done, on to SkeletonJson and SkeletonBinary
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2017-12-02 14:46:48 -05:00 |
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Stephen Gowen
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af43d7cff1
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Defining SpineExtension class that can be overridden to provide memory allocation and file reading
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2017-11-30 20:32:58 -05:00 |
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Stephen Gowen
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0ca6803030
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wip
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2017-11-30 11:11:15 -05:00 |
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Stephen Gowen
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9bed800466
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wip, just gotta implement the AnimationState class itself now.
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2017-11-29 18:30:22 -05:00 |
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Stephen Gowen
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bcb9e91571
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Merge remote-tracking branch 'EsotericSoftware/3.6' into 3.6
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2017-11-29 11:10:11 -05:00 |
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Guto Maia
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1132594797
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fix comment: CPP comment not allowed in C90 (#1042)
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2017-11-29 10:42:28 +01:00 |
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Stephen Gowen
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d5c47a709a
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wip
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2017-11-28 19:30:27 -05:00 |
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Stephen Gowen
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1449af5864
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Removing unused Vector constructor
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2017-11-28 10:54:19 -05:00 |
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Stephen Gowen
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1361203f1c
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wip
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2017-11-26 18:25:56 -05:00 |
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Stephen Gowen
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3e94e53a4c
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Adding spine-cpp-unit-tests dir
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2017-11-26 12:06:41 -05:00 |
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Stephen Gowen
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676b67b606
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Adding in the final files, just gotta implement them.
And then of course, once these final 4 classes are implemented, I’ll
have to write the Unit Tests, which I’ll more or less just copy from
spine-c
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2017-11-26 11:58:07 -05:00 |
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Stephen Gowen
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3038a90cc5
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Timelines are done.
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2017-11-26 11:46:06 -05:00 |
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Stephen Gowen
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8b53400425
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wip
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2017-11-25 17:47:43 -05:00 |
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Stephen Gowen
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19687d9957
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wip, forgot about SkeletonBounds and SkeletonClipping
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2017-11-25 15:09:37 -05:00 |
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Stephen Gowen
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5411125c93
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wip, these timeline classes are all pretty much the same, so this is going pretty quickly.
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2017-11-25 14:04:49 -05:00 |
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Stephen Gowen
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24a3811049
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NDK compiler was fussing about the location of the #include <spine/Extension.h> line; needs to be first.
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2017-11-25 12:53:49 -05:00 |
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Stephen Gowen
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6b585ae151
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blah
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2017-11-25 12:44:57 -05:00 |
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Stephen Gowen
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929462de70
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Merge branch 'EsotericSoftware/3.6' into 3.6
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2017-11-25 12:29:12 -05:00 |
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