82 Commits

Author SHA1 Message Date
badlogic
c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 2018-11-15 10:58:30 +01:00
badlogic
72d6be6a21 [ts] Port of fix for tangents at position 0 in PathConstraint. See #1198. 2018-10-26 17:18:05 +02:00
Mario Zechner
13924a04e9 Final ignores. 2018-08-01 16:16:10 +02:00
Mario Zechner
141b0035c6 And more ignores. 2018-08-01 16:15:37 +02:00
Mario Zechner
2d52ca9673 More git ignores. 2018-08-01 16:07:07 +02:00
79d1876cba Added .metadata to .gitignore. 2018-08-01 15:51:03 +02:00
badlogic
9c166de8e1 Added cmake build dir to gitingore 2018-05-24 15:53:49 +02:00
badlogic
88a1a58813 Added Clion/CMake build dir to gitignore. 2018-02-20 14:24:37 +01:00
badlogic
200bb7765d Updated .gitignore to exclude new dependency directories.g 2018-02-08 13:19:14 +01:00
badlogic
a5d2519f86 [xna] Added SkeletonDebugRenderer, modified sample to reproduce clipping issue. 2017-07-21 15:54:55 +02:00
badlogic
15011e81b7 [ue4] Added simple C++ example 2017-07-04 11:21:12 +02:00
badlogic
81f5b3fa79 [monogame] Added two color tinting. 2017-05-24 17:23:30 +02:00
badlogic
9c38d3faf0 Merge branch 'master' into 3.6-beta 2017-05-24 11:26:04 +02:00
badlogic
09fbf32ece Excluded new VS2017 file 2017-05-24 11:22:05 +02:00
badlogic
bb13b3d0f2 Updated .gitignore for MonoGame & cocos2d-x on Windows 2017-03-15 13:57:32 +01:00
badlogic
c081f8f6d4 Fixed .gitignore to ignore new VS temporary file 2017-01-31 14:14:05 +01:00
badlogic
7f96e2350b [ue4] Updated .gitignore 2016-11-30 16:39:34 +01:00
badlogic
96af30c8b9 [ue4] More gitignore fixes, changes to sample map 2016-11-29 14:46:42 +01:00
badlogic
7721863294 [ue4] More fixes to gitignore 2016-11-29 14:40:31 +01:00
badlogic
104fcdd583 [ue4] Fixed up .gitignore for ue4 2016-11-29 14:38:35 +01:00
NathanSweet
6e09ef7320 [ts] Updated loading screen. 2016-09-13 12:01:23 +02:00
Mario Zechner
eb540387e6 [c][sfml][cocos2d-x][cocos2d-objc] Updated to 3.3.07 (#629) 2016-07-05 19:53:24 +02:00
John
1c19365325 [csharp][monogame][unity][xna] Updated to 3.3.x (#623)
* [spine-csharp] Ported 3.3 changes of Animation and inner classes. Added MathUtils.Clamp

* [spine-csharp] Ported 3.3 changes of AnimationStateData. Updated .gitignore to exclude .meta files from spine-csharp

* [spine-csharp] Ported 3.3 changes of Bone

* [spine-csharp] Ported 3.3 changes of BoneData

* [spine-csharp] Ported 3.3 changes of Event

* [spine-csharp] Ported 3.3 changes to IKConstraint. Also got rid of the hideous labeled break. Replaced with while and sprinkled continues and break :D

* [spine-csharp] Mario is not good with labeled breaks. Fixed with goto

* [spine-csharp] Ported more 3.3 changes, only SkeletonJson and SkeletonBinary left. Unity runtime also needs updating with new changes

* [spine-csharp] fixed compilation errors initially not reported by Mono CS

* Minor clean up.

Every space has its place.™

* Match csharp 3.3 refactorings.

* [Unity] Minor cleanup in SkeletonBaker.

* Better exception messages.

* Removed extra usings. Matched whitespace style.

* Fixed Bone.cs method PascalCase and xml documentation.

* Fixed Exception ctor arguments.

* Fixed single bone IK mixing.

Matched libgdx commit:
e0ee18a088

* [spine-csharp] Port of 3.3 changes to SkeletonJson, incomplete

* [Unity] Ragdoll: account for shear and new constraints.

* [spine-csharp] Ported 3.3 changes to SkeletonJson

* [spine-csharp] Ported 3.3 changes to SkeletonBinary. Time for testing and debugging

* [spine-csharp] Fixed up XNA runtime

* Added simple example data in new exports/ folder

* [spine-csharp] Fixed bug in Slot construtor, wasn't assigning index. Fixed bug in CurveTimeline, argument guard was wrong. Fixed bugs in SkeletonJson, indexing to get duration of a timeline was wrong. Added simple example to spine-xna for easier debugging

* [spine-csharp] Fixed porting bug in ColorTimeline#apply, indexing was wrong

* [spine-csharp] Fixed SkeletonJson#ReadVertices, calling resize on temp lists was wrong. Updated goblin sample in spine-xna, fixed mesh attachment rendering in spine-xna.

* [spine-xna] Added binary exports, modified XNA game

* [spine-xna] Added tank example

* Some cleanup. Relabeled generic todos.

* Prevent SpineEditorUtilities from orphaning failed instantiations.

* Ignore PathAttachment when checking for required atlas regions.

* [spine-csharp] the great spaces to tabs battle

* [spine-csharp] Fixed inherit deform.

* [spine-csharp] Match Skeleton.java properties and stuff.

* [spine-csharp] Fixed enums, all upper cased now, using Enum.ParseType in case-insensitive mode

* [csharp] Ported 206e7f983c4df4d27fee6cac05d152eb2295c8b0 to csharp runtime. Fixes attachment keys on different tracks

* [csharp] Updated README.md

* [xna] [monogame] [unity] Updated README.md

* Revert "[csharp] Ported 206e7f983c4df4d27fee6cac05d152eb2295c8b0 to csharp runtime. Fixes attachment keys on different tracks"

This reverts commit 175216868dd00b4ae31cc717022242308c150f6a.

* [csharp] Fix to AttachmentTimeline#apply, fix for the fix for the fix for the revert for the fix

* [csharp] Matched and fixed more comments, summaries, exception messages and formatting.

* [csharp] Fix deformed weighted vertices condition + match libgdx closer.

* [csharp] Use internal ExposedList array for critical methods.

* [csharp] SkeletonJson and SkeletonBinary minor formatting and fixes.

* [unity] Match changes and fixes in spine-csharp 3.3 + better editor messages.

* [unity] Updated sample scenes and files.

* [csharp] Some formatting got left behind.

* [unity] New readme links + Removed redundant info.

* [exports] Remove dummy project.
2016-06-30 04:29:33 +08:00
John
b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
- Updated spine-c to 3.2.01, adding shearing and transform constraints plus various bug fixes
- Introduced CMake based system to generated IDE projects for spine-sfml, and download dependencies for all other runtimes
- Updated all spine-c based runtime READMEs with new usage and example instructions
- Moved spine-cocos2d-iphone v2 and spine-cocos2dx v2 to separate branches. These will no longer be updated
- Renamed spine-cocos2d-iphone to spine-cocos2d-iphone

Removed cocos2d-ios v2 Spine runtime. See branch cocos2d-ios-v2 for legacy apps

Moved cocos2d-ios v3 Spine runtime to top-level sphine-cocos2d-iphone directory

Added Visual Studio support to CMake build

Added Linux support for spine-sfml. Do apt-get install sfml-dev as a prerequisit, makes everyone's life easier

Refactored Mac OS X framework detection and linking, added SFML_STATIC define for Win32 build

Removed spine-cocos2dx v2 runtime. See cocos2dx-v2 branch on Github

Moved spine-cocos2dx v3 runtime to root of spine-cocos2dx

spine-c, spine-cocos2d-iphone, spine-cocos2dx, spine-sfml updated to 3.2.00

* Added CMake build for spine-c and spine-sfml
* Removed spine-cocos2dx v2 and spine-cocos2d-iphone v2. See the cocos2dx-v2 and cocos2d-ios-v2 branches if you need these runtimes still
* Added transform constraint rotate, scale, and shear offsets and mixes
* Added spTransformConstraintTimeline
* Added bone shearing
* Added spShearTimeline
* Changed spSkeleton_updateCache
* Changed JSON format, see http://esotericsoftware.com/spine-json-format

Ported 1be89d1c5766fedb91f080a23bffaef6609b86c3 to spine-c

Cleaned up spine-c, removed IDE specific files and unnecessary data/ folder. Use CMake to import into your most beloved IDE

Added spine-cocos2d-iphone to CMake, only downloads cocos2d-objc dependency. Use Xcode project in spine-cocos2d-iphone/ to run examples

Added -std=c98 -pedantic -Wall to spine-c CMake file, fixed up all warnings, fixed up .gitignore

Fixed warnings, replaced calls to stdlib cos/sin/atan2 with macros

New cocos2dx example project, for Windows, Linux and Mac OS X. Doesn't work on Windows/Linux yet

Fixed spine-cocos2dx Visual Studio projects

Reworked cocos2dx dependency resolution

Fixed up src/header paths in CMake files. Dependencies are only downloaded if you build a specific runtime example

Updated spine-sfml README with instructions for Windows

Updated spine-sfml README with instructions for Linux and Mac OS X

Fixed README formatting

More formatting, sorry, can't preview markdown...

More README changes

Renamed spine-cocos2d-iphone to spine-cocos2d-objc, fixed up Xcode project and README

Updated spine-cocos2d-objc README

Added context when exceptions are thrown during attachment and animation parsing.

Added JsonRollback, a tool for converting newer JSON so it can be loaded by an older Spine version.

[Unity] Update BoneFollower

Added coverting linkedmesh to weightedlinkedmesh.

[LUA] AnimationState trackCount bugfixes (#466)

* resolved conflict

* made trackCount keep count, not maximum track index.

Prettier with varargs.

Updated .gitignore to exclude cocos2dx dependencies

Fixed up READMEs of spine-c based runtimes with proper version info. Fixed cocos2d-x CMake build to delete outdated Spine runtime shipped by cocos2d-x
2016-06-22 15:23:31 +02:00
John
c7c2715ce8 Updated .gitignore to ignore build dirs of C runtime 2016-05-25 10:13:13 +02:00
NathanSweet
cc40f1be93 Clean up. 2016-04-03 18:16:17 +02:00
Randolph Burt
a0f59c43c8 Update MonoGame iOS example in line with recent changes.
* Migrate to unified API to support 64 bit platforms.
 * Remove call to game.exit() in ExampleGame.cs as this is no longer supported.
 * Use MonoGame.ios Nuget package instead of relying on external repo being present on the machine.
2016-03-17 22:16:22 +00:00
NathanSweet
a7b08fe8c2 Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT. 2016-02-17 04:57:59 +01:00
NathanSweet
93be778697 Updated spine-as3 for use with PowerFlasher FDT. 2016-02-17 02:01:52 +01:00
NathanSweet
4283d6fce3 Updated spine-unity for Spine v3.
@Fenrisul she's ready for your magic! :D See diff and/or `// MITCH` comments.
@pharan
2016-02-14 23:20:36 +01:00
NathanSweet
533e304503 Updated ignore for spine-unity with VS. 2015-08-03 15:06:46 +02:00
Fenrisul
12110a72ca Updated gitignore to include spine-csharp/src/ .cs.meta files to make symdir linking easier for Unity projects 2015-02-07 01:46:56 -08:00
NathanSweet
cad68f30ff Organized spine-libgdx so tests and the skeleton viewer are separate. 2014-11-20 12:42:54 +01:00
NathanSweet
ecaace0f80 Many spine-js fixes, added hero example. 2014-11-14 01:48:42 +01:00
NathanSweet
ef3761158d Renamed 3.0 to 3. 2014-10-11 17:59:16 +02:00
NathanSweet
e32e4a4f36 Updated projects for latest cocos2d-iphone.
v2 is 2.1.0
v3 is 3.2.1
2014-10-11 17:58:37 +02:00
Randolph Burt
93841ec3b2 Added Xamarin iOS MonoGame example/demo. 2014-09-04 22:53:57 +01:00
NathanSweet
446327b1f8 Dropped support for cocos2d-x 3.0 and 3.1.
Will support only the latest 3.x.
2014-08-31 16:50:51 +02:00
NathanSweet
5faff9b10f Updated to latest spine-c. 2014-08-31 16:48:14 +02:00
NathanSweet
8b0aeaf9c5 spine-csharp should not be committed under spine-tk2d! 2014-05-25 20:10:48 +02:00
NathanSweet
b0279701e4 Meshes, FFD and skinning for spine-cocos2d-iphone.
Also, AnimationState listeners are done using blocks.

This is for cocos2d 2.1.0. Version 3.0 and 3.1 is coming soon.
2014-05-17 22:28:24 +02:00
NathanSweet
3a2c986fd1 Rearranged directories so it is easier to copy Unity runtimes into your own Unity project. 2014-05-17 14:41:59 +02:00
NathanSweet
e68c830876 cocos2d-x support for: 2.2.4, 3.0, 3.1alpha1 2014-05-16 16:33:30 +02:00
NathanSweet
87a5f683c3 Ignore debug dir. 2014-05-08 19:30:56 +02:00
randolphburt
b75bb765fe Link existing assets and code from XNA example to make a MonoGame WindowsStore example project. 2014-04-25 00:24:56 +01:00
NathanSweet
5f46d03c4d Moved SMFL location into project. 2014-01-06 21:26:37 +01:00
NathanSweet
8d361f53e2 Ignore Unity meta file. 2013-12-21 21:53:56 +01:00
NathanSweet
a793d2bfa6 spine-lua: keyable draw order, events, new AnimationState. 2013-10-13 14:31:07 +02:00
NathanSweet
7d7158894d No need to recompute tangents. 2013-08-29 15:11:41 +02:00
NathanSweet
335259f954 Rewrote spine-tk2d to match spine-unity. 2013-08-03 15:44:36 +02:00