Harald Csaszar
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6655c8d31e
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[unity] Fixed a custom version define. See #2960.
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2026-03-11 22:17:34 +01:00 |
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Harald Csaszar
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054f0139a8
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[unity] Removed support for long abandoned thirdparty asset "2D Toolkit" (TK2D) by Unikron Software.
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2026-03-11 21:16:03 +01:00 |
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Harald Csaszar
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ff90da5848
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[unity] Minor: Error log output cleanup.
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2026-03-11 20:35:54 +01:00 |
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Harald Csaszar
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5c8ab0aecf
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[csharp] Port of commit 831cf1a: getPathSuffix -> hasPathSuffix.
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2026-03-11 19:41:47 +01:00 |
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Harald Csaszar
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5baf2cadd1
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Port of commit 7ba2bfe: Fixed AnimationState not applying identically to AttachmentTimeline.
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2026-03-11 19:29:26 +01:00 |
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Harald Csaszar
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995d1847f5
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[csharp] Port of commits 8943c84 and 604a09b: Fixed alpha and RGB timeline flicker. Fixed RGB2 and RGBA2 timeline flicker.
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2026-03-11 15:26:33 +01:00 |
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Harald Csaszar
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c248037778
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[csharp] Minor whitespace changes.
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2026-03-11 10:02:32 +01:00 |
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Harald Csaszar
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5620b65028
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[csharp] Port of commit 1cef139: Improved SequenceTimeline for RegionAttachment copies, moved timelineAttachment to Attachment. Revert of temp changes f3f557, see #3040.
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2026-03-11 09:49:41 +01:00 |
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Nathan Sweet
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831cf1a488
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[libgdx] getPathSuffix -> hasPathSuffix.
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2026-03-11 00:17:41 -04:00 |
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Nathan Sweet
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7ba2bfec77
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[libgdx] Fixed AnimationState not applying identically to AttachmentTimeline.
closes EsotericSoftware/spine-editor#947
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2026-03-10 21:24:48 -04:00 |
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Nathan Sweet
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604a09b3fb
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[libgdx] Fixed RGB2 and RGBA2 timeline flicker.
Also the `alpha != 1 && blend == setup` was incorrect.
related EsotericSoftware/spine-editor#931
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2026-03-10 21:23:45 -04:00 |
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Nathan Sweet
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1cef1397c0
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[libgdx] Improved SequenceTimeline for RegionAttachment copies, moved timelineAttachment to Attachment.
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2026-03-10 13:24:44 -04:00 |
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Harald Csaszar
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18740aa2fd
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[csharp] Minor: whitespace fixes to please format checks.
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2026-03-10 16:53:25 +01:00 |
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Harald Csaszar
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f27c4635c0
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[csharp] Port of commits d5535aa and 03fabb3: Fixed path constraint in binary exports. Read number of bones for weighted vertices to avoid over allocation. Updated sample skeletons to 4.3.40-beta.
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2026-03-10 16:52:16 +01:00 |
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Harald Csaszar
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f3f5574eff
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[csharp] Fixed copies of RegionAttachment not playing back Sequence timelines. See #3040.
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2026-03-10 15:40:24 +01:00 |
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Harald Csaszar
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73a50ef12d
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[csharp][unity] Port of commit 3789ec0: Make sequence rendering thread-safe. See #2989.
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2026-03-10 15:40:24 +01:00 |
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Harald Csaszar
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25942f2519
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[csharp] Port of commit b920589: Revised which timelines support additive.
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2026-03-10 15:40:24 +01:00 |
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Mario Zechner
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8eb8c5565f
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[cpp] Fix test expected output to include refString fields
Updates test.sh expected output to match current SkeletonSerializer format.
Adds test infrastructure documentation to AGENTS.md.
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2026-03-10 15:38:42 +01:00 |
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Mario Zechner
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620b306008
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[runtimes] Re-export examples with Spine 4.3.40-beta
Updates .json and .skel files to current binary format.
Adds [runtimes] prefix to AGENTS.md for repo-wide changes.
Adds diff.ts pi extension.
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2026-03-10 15:32:51 +01:00 |
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Mario Zechner
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5d6ae75082
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[cpp] Port binary reader fixes from spine-libgdx.
- Fix path constraint flag decoding for 4.3 binary layout (positionMode mask)
- Read bone count for weighted vertices to enable exact allocation
Ported from:
- d5535aa279
- 03fabb37b1
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2026-03-10 14:27:31 +01:00 |
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Nathan Sweet
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8943c84d87
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Fixed alpha and RGB timeline flicker.
closes EsotericSoftware/spine-editor#931
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2026-03-09 15:34:22 -04:00 |
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Nathan Sweet
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3789ec027d
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[libgdx] Make sequence rendering thread-safe.
closes #2989
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2026-03-08 18:47:28 -04:00 |
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Nathan Sweet
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b920589757
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[libgdx] Revised which timelines support additive.
See: https://esotericsoftware.com/forum/d/28755-constraint-additive-behavior-change-some-limitations/8
related 8c9d3b70f16cebee21e2ceecbea8695148600224
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2026-03-08 15:42:36 -04:00 |
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Harald Csaszar
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0991deb9dd
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[unity] Refactored GetRemappedClone methods. See CHANGELOG.md. Be sure to re-import spine-unity samples. Closes #2072.
`attachment.GetRemappedClone(params)` -> `attachment.Copy(); attachment.SetRegion(params).`
`ToAtlasRegionPMAClone` -> `ToAtlasRegionWithNewPMATexture`
`ToRegionAttachmentPMAClone` -> `ToRegionAttachmentWithNewPMATexture`
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2026-03-06 18:22:52 +01:00 |
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Harald Csaszar
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d43c9fc966
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[unity] SkeletonDataAsset now only provides a single button to create AnimationReferenceAssets, as nested assets. See #1940.
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2026-03-06 11:38:11 +01:00 |
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Nathan Sweet
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db01dcb029
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Updated .git-blame-ignore-revs.
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2026-03-04 16:57:14 -04:00 |
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Nathan Sweet
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223cfc5962
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[examples] Removed dead domain name.
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2026-03-04 14:23:19 -04:00 |
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Nathan Sweet
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03fabb37b1
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[libgdx] Read number of bones for weighted vertices to avoid over allocation.
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2026-03-03 18:48:11 -04:00 |
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Nathan Sweet
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d5535aa279
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[libgdx] Fixed path constraint in binary exports.
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2026-03-03 17:55:25 -04:00 |
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Nathan Sweet
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8943ac56e0
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[libgdx] Add dragon sequence smoke test.
see #2989
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2026-03-03 17:03:42 -04:00 |
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Harald Csaszar
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1dac7ed019
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[unity] SkeletonDataAsset now allows creating AnimationReferenceAssets as nested assets. Closes #1940.
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2026-03-03 18:07:17 +01:00 |
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Mario Zechner
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2eb06b7544
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[android][c][cocos2dx][cpp][csharp][flutter][glfw][godot][haxe][ios][libgdx][monogame][sdl][sfml][ts][ue][unity][xna] Add AGENTS and pi PR/issue templates
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2026-03-03 13:31:01 +01:00 |
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Harald Csaszar
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f62cb8b540
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[unity] Fixed "Create Hinge Chain" undo. Closes #1905.
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2026-03-03 10:52:50 +01:00 |
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Mario Zechner
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699206316b
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[android] align AGP and Gradle wrapper with libgdx composite build
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2026-02-27 19:17:13 +01:00 |
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Mario Zechner
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9d488a4f65
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[android] throw clear IllegalStateException when controller is missing
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2026-02-27 19:13:31 +01:00 |
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Mario Zechner
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9babc86c59
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Fix iOS template build: handle ios_xcode renamed to apple_embedded_xcode in Godot 4.6
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2026-02-27 19:02:31 +01:00 |
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Harald Csaszar
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779a1df9f9
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[unity] AnimationReferenceAsset: Added animation selector drop-down popup next to object assignment field. Closes #2453.
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2026-02-27 18:01:14 +01:00 |
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Harald Csaszar
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e121a11b1c
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[csharp][unity] Minor: Updated license headers to year 2026.
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2026-02-27 15:34:30 +01:00 |
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Mario Zechner
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b2f1e49b3f
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Disable D3D12 on Windows Godot builds instead of installing SDK
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2026-02-27 13:04:27 +01:00 |
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Mario Zechner
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ef10e522a8
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Include material.h in SpineSlotNode.h for Godot 4.6+ template builds
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2026-02-27 12:49:44 +01:00 |
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Mario Zechner
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29eb398c05
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[ios] Add boundsProvider to renderToImage (#3002)
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2026-02-27 12:35:07 +01:00 |
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Mario Zechner
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a558c44ef4
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Install D3D12 SDK on Windows before Godot builds
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2026-02-27 12:02:05 +01:00 |
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Mario Zechner
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32e77af46f
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Update libgdx dependency to 1.14.1-SNAPSHOT
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2026-02-27 11:53:19 +01:00 |
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Mario Zechner
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17b617d808
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[godot] update extension CI to 4.6.1 and fallback godot-cpp to master
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2026-02-27 11:53:19 +01:00 |
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Mario Zechner
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ac3814da64
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ci: build spine-godot v4 against Godot 4.6.1
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2026-02-27 11:53:19 +01:00 |
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Mario Zechner
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fbcbdcd069
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spine-godot: add Godot 4.6 API compatibility guards
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2026-02-27 11:53:19 +01:00 |
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Harald Csaszar
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b1cdc2db29
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[unity] Fixed SkeletonUtilityBone follow-hierarchy producing wrong result with TransformConstraints. Closes #3035.
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2026-02-26 12:33:28 +01:00 |
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Harald Csaszar
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945be36fea
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[unity] Fixed BlendModeMaterials ApplyMaterials ignoring sequence if Region already assigned. Closes #3033.
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2026-02-25 15:10:20 +01:00 |
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Harald Csaszar
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c3bb4130fe
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[unity] Inner exception description text was missing from skeleton import error log.
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2026-02-24 16:26:30 +01:00 |
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Davide Tantillo
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c24e19783c
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[ts][pixi-v7][pixi-v8] Clean up ticker correctly.
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2026-02-24 11:56:13 +01:00 |
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