badlogic
|
679a1997c0
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[as3] Ported Animation State changes, see #908
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2017-05-24 12:59:49 +02:00 |
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badlogic
|
7593da8cb8
|
[c] Ported Animation State changes, see #908
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2017-05-24 12:53:40 +02:00 |
|
badlogic
|
eb8cc49ed1
|
[lua] Ported IKConstraint simplification, see #907
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2017-05-24 11:48:38 +02:00 |
|
badlogic
|
4a3e12c75f
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[c] Ported IKConstraint simplification, see #907
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2017-05-24 11:45:10 +02:00 |
|
badlogic
|
0041378267
|
[as3] Ported IKConstraint simplification, see #907
|
2017-05-24 11:42:26 +02:00 |
|
badlogic
|
3f478fd831
|
[ts] Ported IKConstraint simplification, see #907
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2017-05-24 11:39:13 +02:00 |
|
badlogic
|
9c38d3faf0
|
Merge branch 'master' into 3.6-beta
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2017-05-24 11:26:04 +02:00 |
|
badlogic
|
09fbf32ece
|
Excluded new VS2017 file
|
2017-05-24 11:22:05 +02:00 |
|
badlogic
|
39ac179cdb
|
[ue4] Fixed camera position in sample 4
|
2017-05-24 11:19:41 +02:00 |
|
badlogic
|
6ccde168c7
|
[ue4] Fixed inheritance of include paths, looks like this changed in 4.15.2
|
2017-05-24 11:18:52 +02:00 |
|
badlogic
|
42bed3a874
|
Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
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2017-05-24 10:55:44 +02:00 |
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badlogic
|
ffddfe51b4
|
[ue4] Implemented two color tinting.
|
2017-05-24 10:55:32 +02:00 |
|
pharan
|
9bbc0d24e7
|
[unity] Update CHANGELOG.md - Component initialFlip fields
|
2017-05-24 16:48:44 +08:00 |
|
John
|
c107594106
|
[csharp] Remove mixing from limit, dispose track entries ASAP. a69f9d579f
|
2017-05-24 14:59:34 +08:00 |
|
John
|
aa3969f147
|
[csharp] Remove mixing from limit, dispose track entries ASAP. a69f9d579f
https://github.com/EsotericSoftware/spine-runtimes/issues/899
|
2017-05-24 14:57:55 +08:00 |
|
NathanSweet
|
5ae5a2af76
|
Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta
|
2017-05-24 03:32:42 +02:00 |
|
NathanSweet
|
a69f9d579f
|
Removed mixing from limit, dispose track entries ASAP.
#899
|
2017-05-24 03:32:36 +02:00 |
|
NathanSweet
|
1de5adf953
|
IK simplification.
Just when you thought it couldn't get any simpler.
|
2017-05-23 18:52:45 +02:00 |
|
badlogic
|
8ae6f56294
|
[ue4] Using packed vertex format, implemented two color tint in test material.
|
2017-05-23 14:26:34 +02:00 |
|
John
|
53d80a4020
|
[csharp] Fix missing port. be583ba96d
|
2017-05-23 13:59:23 +08:00 |
|
badlogic
|
e56f4f9fcb
|
[ue4] Updated test assets
|
2017-05-22 19:37:05 +02:00 |
|
badlogic
|
0dc67709d2
|
[ue4] First steps toward two color tint
|
2017-05-22 19:34:58 +02:00 |
|
badlogic
|
4b4c3aba22
|
[ue4] Switched to the excellent RuntimeMeshComponent by Koderz. Gives greater flexibility regarding vertex format and a bit of a performance boost
|
2017-05-22 18:00:59 +02:00 |
|
pharan
|
47724ea9d8
|
[unity] New SpineAttributes and Skeleton extensions.
|
2017-05-22 16:31:36 +08:00 |
|
pharan
|
f18a3cadb2
|
[unity] Updates to examples and editor fixes + new SpineAttributes
|
2017-05-22 16:30:52 +08:00 |
|
pharan
|
812b78ddd4
|
[unity] Up[unity] Updated CHANGELOG.md
|
2017-05-20 10:38:12 +08:00 |
|
John
|
cab5f21175
|
[unity] Allow negative Animator state speed (#889)
|
2017-05-20 10:25:12 +08:00 |
|
John
|
06c2482dcd
|
[unity] Formatting (#889)
|
2017-05-20 10:24:00 +08:00 |
|
pharan
|
5c50435ed2
|
Merge branch '3.6-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.6-beta
|
2017-05-20 10:18:09 +08:00 |
|
pharan
|
69a0644445
|
[unity] Add editor undo support for SkeletonRenderSeparator.
|
2017-05-20 10:17:49 +08:00 |
|
pharan
|
0bdd3d52e3
|
[unity] Updated Mix and Match API, examples, and old sample scripts.
|
2017-05-20 10:17:14 +08:00 |
|
pharan
|
439c8e8e22
|
[unity] SkeletonBakingWindow and various editor fixes.
|
2017-05-20 10:13:45 +08:00 |
|
pharan
|
7570c69aa2
|
[unity] Removed leftover debug.
|
2017-05-20 10:09:08 +08:00 |
|
Hj
|
5b54167005
|
[Unity] Allow negative Animator state speed (#889)
|
2017-05-20 10:06:32 +08:00 |
|
badlogic
|
38588b8895
|
[lua] Ported animation state changes.
|
2017-05-19 12:28:06 +02:00 |
|
pharan
|
05acfcf19a
|
[unity] Updated CHANGELOG.md (fix formatting)
|
2017-05-19 09:33:05 +08:00 |
|
pharan
|
52d04b866e
|
[unity] Updated CHANGELOG.md
|
2017-05-19 09:28:16 +08:00 |
|
pharan
|
2c0391687b
|
Merge branch '3.6-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.6-beta
|
2017-05-19 08:46:15 +08:00 |
|
pharan
|
d1a2b3125f
|
[unity] Added skinField param to [SpineAttachment] attribute.
|
2017-05-19 08:45:55 +08:00 |
|
pharan
|
3fe876adcd
|
[unity] Fix SpineAttributes not seeing sibling fields in arrays and serialized structs/classes.
|
2017-05-19 08:45:44 +08:00 |
|
pharan
|
f9c04584c3
|
[unity] Skin.Clear()
|
2017-05-19 08:42:09 +08:00 |
|
badlogic
|
5a36abf813
|
[c] Fixed tracking of realloc in unit test suite
|
2017-05-18 13:42:54 +02:00 |
|
badlogic
|
e324c05bfa
|
[c] Ported latest anim state changes.
|
2017-05-18 13:10:07 +02:00 |
|
badlogic
|
8335ea6af7
|
[as3] Ported latest anim state change
|
2017-05-18 10:29:49 +02:00 |
|
badlogic
|
e4ff874172
|
[ts] Ported latest anim state change
|
2017-05-18 10:28:19 +02:00 |
|
pharan
|
6756f01557
|
[unity] Fix tintBlack data applied in wrong order.
|
2017-05-18 11:18:07 +08:00 |
|
pharan
|
4872bf0f6a
|
[unity] Add Rigidbody button for SkeletonUtilityBoneInspector.
|
2017-05-18 10:58:21 +08:00 |
|
John
|
bee2ea99a0
|
[unity] Update CHANGELOG.md
|
2017-05-18 09:58:14 +08:00 |
|
pharan
|
c0fe346610
|
[unity] Renamed shader filenames to match Unity standard.
|
2017-05-18 09:55:14 +08:00 |
|
pharan
|
9adfbd1594
|
[unity] Moved some unused classes. Keeping the files until 3.7 to keep unitypackage upgrades painless.
|
2017-05-18 09:54:41 +08:00 |
|